Player Matchup

He Bo
He Bo
 
He Bo
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
SirWIlliams1992
Scylla
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Tiamat
Tiamat
Tuffik123
Tiamat
Level 28
God Stats
0W - 2L
1,308 SR
Queue Stats
60W - 78L
1,375 Elo+
Solo
Chang'e
Chang'e
burn420allday42
Chang'e
Level 125
God Stats
0W - 2L
1,253 SR
Queue Stats
4W - 8L
1,225 Elo+
Party 1
Freya
Freya
chokemedani
Freya
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 115L
1,440 Elo+
Solo
Team Averages
Level 82
1,412 SR
1,408 Elo+

VS

Team Averages
Level 89
1,461 SR
1,454 Elo+
Chaac
Chaac
 
Chaac
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
MassMutt
Ganesha
Level 87
God Stats
22W - 12L
1,519 SR
Queue Stats
806W - 800L
1,450 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SAFEMODEs
Morgan Le Fay
Level 107
God Stats
2W - 1L
1,287 SR
Queue Stats
77W - 74L
1,490 Elo+
Solo
Hachiman
Hachiman
Tsunamiieeee
Hachiman
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
146W - 140L
1,495 Elo+
Party 2
Horus
Horus
Wild_Trumpet
Horus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
6 / 5 / 4
8,881
888
10,958
10,038
3,679
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 6 / 5
7,297
730
4,812
8,287
2,644
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiamat
Tuffik123
Tiamat
14
2 / 3 / 9
7,662
766
11,286
13,171
15,383
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
2 / 2 / 9
8,205
821
8,955
9,403
3,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
4 / 5 / 3
7,617
762
9,992
10,343
4,327
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 2 / 12
8,306
831
7,008
10,618
10,800
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
MassMutt
Ganesha
13
0 / 5 / 12
8,236
824
5,246
19,243
24,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
SAFEMODEs
Morgan Le Fay
16
7 / 2 / 9
9,227
923
14,168
8,204
4,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Tsunamiieeee
Hachiman
16
7 / 2 / 7
9,593
959
14,432
10,196
5,977
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 3 / 14
9,459
946
4,919
21,306
25,544
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
75
14
Kills
21
21
Deaths
14
30
Assists
54
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
6
5
4
1.6
W
Chaac
 
Chaac
3
2
12
4.5
W
Ganesha
MassMutt
Ganesha
0
5
12
1.2
W
Morgan Le Fay
SAFEMODEs
Morgan Le Fay
7
2
9
5.75
L
0
6
5
0.42
W
Hachiman
Tsunamiieeee
Hachiman
7
2
7
5.25
L
Tiamat
Tuffik123
Tiamat
2
3
9
2.17
W
4
3
14
3.67
L
2
2
9
3.25
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,003
Damage
45,773
51,242
Taken
69,567
29,634
Mitigated
71,577
17,919
Healing
36,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
10,958
720
1,722
1,349
10,038
3,679
0
4,319
5,719
18,687
0
W
Chaac
 
Chaac
7,008
1,525
951
2,267
10,618
10,800
39
6,058
4,560
0
14,695
W
Ganesha
MassMutt
Ganesha
5,246
584
1,616
4,820
19,243
24,348
257
11,172
8,071
11,349
0
W
Morgan Le Fay
SAFEMODEs
Morgan Le Fay
14,168
1,481
1,972
2,878
8,204
4,908
238
6,134
2,070
31,410
0
L
4,812
1,300
79
148
8,287
2,644
0
3,481
4,806
9,439
0
W
Hachiman
Tsunamiieeee
Hachiman
14,432
9,830
1,647
2,948
10,196
5,977
2,055
8,241
1,955
0
27,751
L
Tiamat
Tuffik123
Tiamat
11,286
677
498
4,856
13,171
15,383
0
3,691
9,480
21,288
0
W
4,919
2,404
6,802
10,138
21,306
25,544
42
14,398
6,908
0
7,902
L
8,955
753
2,649
4,117
9,403
3,601
0
3,285
6,118
16,784
0
L
9,992
3,003
926
1,575
10,343
4,327
0
4,638
5,705
15,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,662
Gold Earned
44,821
75
Minions Killed
104
0
Camps Cleared
0
876,082
Distance Traveled
988,279
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,881
888
15
2
0
189,562
0
W
Chaac
8,306
831
20
2
0
225,890
0
W
Ganesha
8,236
824
0
0
0
177,708
3
W
Morgan Le Fay
9,227
923
32
3
0
203,435
0
L
Scylla
7,297
730
11
1
0
132,941
0
W
Hachiman
9,593
959
42
4
0
183,528
0
L
Tiamat
7,662
766
16
2
0
178,917
1
W
Horus
9,459
946
10
1
0
197,718
0
L
Chang'e
8,205
821
21
2
0
205,968
0
L
Freya
7,617
762
12
1
0
168,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role