Player Matchup

Sol
Sol
Babyslimeball0
Sol
Level 12
God Stats
4W - 0L
1,671 SR
Queue Stats
89W - 27L
1,760 Elo+
Party 1
Kali
Kali
NAACPYOUNGBOY
Kali
Level 128
God Stats
5W - 3L
1,700 SR
Queue Stats
240W - 149L
1,676 Elo+
Party 1
Ares
Ares
jdude_1117
Ares
Level 152
God Stats
4W - 3L
1,696 SR
Queue Stats
404W - 333L
1,652 Elo+
Party 1
Team Averages
Level 97
1,689 SR
1,696 Elo+

VS

Team Averages
Level 90
1,412 SR
1,466 Elo+
Hercules
Hercules
FrostyChris6719
Hercules
Level 159
God Stats
3W - 7L
1,469 SR
Queue Stats
67W - 92L
1,383 Elo+
Solo
Sobek
Sobek
Louflee
Sobek
Level 99
God Stats
0W - 2L
1,268 SR
Queue Stats
9W - 16L
1,399 Elo+
Party 2
Lancelot
Lancelot
WontShowMercy-
Lancelot
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 48L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 1 / 8
11,106
926
25,026
12,810
7,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 1 / 17
9,257
771
10,552
11,176
6,194
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
6 / 3 / 12
9,496
791
10,616
12,651
13,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
2 / 6 / 2
8,339
695
6,385
19,314
15,730
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sobek
Louflee
Sobek
11
0 / 8 / 5
7,259
605
7,728
21,980
15,691
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lancelot
11
2 / 8 / 3
7,677
640
6,494
15,441
6,335
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
14
22
Kills
4
5
Deaths
22
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
14
1
8
18
L
Hercules
2
6
2
0.5
L
Sobek
Louflee
Sobek
0
8
5
0.31
W
2
1
17
10.5
L
Lancelot
2
8
3
0.44
W
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,194
Damage
20,607
36,637
Taken
56,735
26,485
Mitigated
37,756
10,733
Healing
9,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,026
10,134
0
7,295
12,810
7,055
1,628
2,337
10,473
53,742
4,543
L
Hercules
6,385
1,909
536
3,728
19,314
15,730
0
10,936
7,778
0
15,254
L
Sobek
Louflee
Sobek
7,728
1,053
0
5,464
21,980
15,691
0
12,210
9,340
25,226
0
W
10,552
5,755
0
3,438
11,176
6,194
1,267
3,394
7,782
0
21,125
L
Lancelot
6,494
1,183
0
0
15,441
6,335
0
8,802
6,414
0
23,128
W
10,616
689
0
0
12,651
13,236
241
2,443
10,208
20,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,859
Gold Earned
23,275
121
Minions Killed
79
5
Camps Cleared
4
611,220
Distance Traveled
628,998
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,106
926
70
6
3
190,905
0
L
Hercules
8,339
695
12
1
0
222,893
0
L
Sobek
7,259
605
26
2
1
194,954
3
W
Kali
9,257
771
19
2
1
214,378
0
L
Lancelot
7,677
640
41
3
3
211,151
0
W
Ares
9,496
791
32
3
1
205,937
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role