Player Matchup

Tiamat
Tiamat
ThaRogz1643
Tiamat
Level 79
God Stats
0W - 1L
1,703 SR
Queue Stats
116W - 111L
1,524 Elo+
Party 1
Ares
Ares
rangusvondangus
Ares
Level 119
God Stats
28W - 8L
1,843 SR
Queue Stats
119W - 106L
1,536 Elo+
Party 1
Hercules
Hercules
sushismurfsby2
Hercules
Level 57
God Stats
9W - 5L
1,657 SR
Queue Stats
123W - 113L
1,529 Elo+
Party 1
Team Averages
Level 85
1,734 SR
1,530 Elo+

VS

Team Averages
Level 132
1,578 SR
1,414 Elo+
Neith
Neith
AnitaLupin89
Neith
Level 155
God Stats
35W - 44L
1,425 SR
Queue Stats
206W - 294L
1,399 Elo+
Party 2
King Arthur
King Arthur
ForesakenHK
King Arthur
Level 158
God Stats
3W - 4L
1,737 SR
Queue Stats
263W - 237L
1,487 Elo+
Party 2
Chang'e
Chang'e
TheFrost_40
Chang'e
Level 84
God Stats
12W - 7L
1,570 SR
Queue Stats
102W - 106L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 2 / 4
6,977
634
8,117
7,678
5,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 2 / 4
7,880
716
4,230
14,075
15,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
12
4 / 3 / 1
8,157
742
9,783
15,293
13,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
7,453
678
8,640
7,564
3,398
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
ForesakenHK
King Arthur
12
3 / 2 / 4
7,789
708
14,007
13,111
11,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
TheFrost_40
Chang'e
12
3 / 2 / 4
7,609
692
9,325
10,120
4,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
5
Kills
7
7
Deaths
5
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
King Arthur
ForesakenHK
King Arthur
3
2
4
2.5
L
Tiamat
0
2
4
1
W
Chang'e
TheFrost_40
Chang'e
3
2
4
2.5
L
1
2
4
1.5
L
Hercules
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,130
Damage
31,972
37,046
Taken
30,795
34,067
Mitigated
18,558
9,040
Healing
12,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,640
3,285
223
1,740
7,564
3,398
346
2,957
4,607
0
27,761
W
King Arthur
ForesakenHK
King Arthur
14,007
2,065
319
1,949
13,111
11,016
0
5,971
7,140
0
30,577
L
Tiamat
8,117
914
0
1,184
7,678
5,342
0
2,110
5,392
31,017
0
W
Chang'e
TheFrost_40
Chang'e
9,325
581
3,315
4,664
10,120
4,144
192
4,222
5,898
27,078
0
L
4,230
164
262
4,011
14,075
15,211
0
3,305
10,278
8,289
0
L
Hercules
9,783
2,952
280
3,303
15,293
13,514
0
4,148
10,862
0
22,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,014
Gold Earned
22,851
102
Minions Killed
143
3
Camps Cleared
6
587,797
Distance Traveled
606,528
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,453
678
64
6
1
178,045
4
W
King Arthur
7,789
708
30
3
2
198,950
3
L
Tiamat
6,977
634
59
5
2
195,825
0
W
Chang'e
7,609
692
49
4
3
229,533
0
L
Ares
7,880
716
10
1
0
189,033
0
L
Hercules
8,157
742
33
3
1
202,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role