Player Matchup

Ah Puch
Ah Puch
Clockwork589
Ah Puch
Level 45
God Stats
3W - 6L
1,465 SR
Queue Stats
4W - 10L
1,276 Elo+
Party 1
Vamana
Vamana
Redfoxish
Vamana
Level 23
God Stats
0W - 1L
1,158 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Ullr
Ullr
ekereth
Ullr
Level 75
God Stats
1W - 2L
1,233 SR
Queue Stats
4W - 10L
1,276 Elo+
Party 1
Team Averages
Level 48
1,285 SR
1,350 Elo+

VS

Team Averages
Level 120
1,576 SR
1,621 Elo+
Fenrir
Fenrir
GREYWOLF2727
Fenrir
Level 94
God Stats
39W - 29L
1,554 SR
Queue Stats
265W - 266L
1,567 Elo+
Party 2
Baron Samedi
Baron Samedi
II7PISCES
Baron Samedi
Level 123
God Stats
10W - 2L
1,528 SR
Queue Stats
286W - 170L
1,670 Elo+
Party 2
Medusa
Medusa
Ross8999
Medusa
Level 144
God Stats
12W - 6L
1,647 SR
Queue Stats
609W - 524L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Clockwork589
Ah Puch
14
0 / 6 / 2
9,321
583
10,602
14,679
5,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
Redfoxish
Vamana
14
1 / 6 / 1
9,288
581
9,197
28,029
26,274
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
ekereth
Ullr
13
1 / 5 / 1
9,213
576
6,477
17,602
6,784
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
4 / 1 / 6
12,100
756
6,592
18,505
27,593
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
II7PISCES
Baron Samedi
18
6 / 0 / 9
12,288
768
24,424
10,396
8,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Ross8999
Medusa
17
7 / 1 / 6
12,658
791
23,318
15,193
8,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
2
Kills
17
17
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Clockwork589
Ah Puch
0
6
2
0.17
W
Fenrir
4
1
6
7
W
Baron Samedi
II7PISCES
Baron Samedi
6
0
9
10.5
L
Vamana
Redfoxish
Vamana
1
6
1
0.25
W
Medusa
Ross8999
Medusa
7
1
6
10
L
Ullr
ekereth
Ullr
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,276
Damage
54,334
60,310
Taken
44,094
38,891
Mitigated
44,411
7,473
Healing
18,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Clockwork589
Ah Puch
10,602
521
0
1,636
14,679
5,833
0
6,051
8,318
39,401
0
W
Fenrir
6,592
789
236
6,225
18,505
27,593
0
4,098
14,407
0
24,607
W
Baron Samedi
II7PISCES
Baron Samedi
24,424
1,989
2,525
6,574
10,396
8,072
397
3,266
7,130
58,039
0
L
Vamana
Redfoxish
Vamana
9,197
4,012
0
5,306
28,029
26,274
0
10,691
16,243
1,009
21,008
W
Medusa
Ross8999
Medusa
23,318
10,424
0
3,095
15,193
8,746
1,932
5,082
10,111
0
81,218
L
Ullr
ekereth
Ullr
6,477
1,848
0
531
17,602
6,784
0
5,829
11,094
0
33,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,822
Gold Earned
37,046
141
Minions Killed
227
2
Camps Cleared
13
822,320
Distance Traveled
939,789
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,321
583
69
4
2
237,626
0
W
Fenrir
12,100
756
36
2
5
320,596
1
W
Baron Samedi
12,288
768
89
6
3
284,206
6
L
Vamana
9,288
581
23
1
0
295,979
4
W
Medusa
12,658
791
102
6
5
334,987
0
L
Ullr
9,213
576
49
3
0
288,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role