Player Matchup

Bacchus
Bacchus
ASAP Judge
Bacchus
Level 66
God Stats
15W - 12L
1,628 SR
Queue Stats
39W - 25L
1,594 Elo+
Party 1
Atlas
Atlas
doug6
Atlas
Level 160
God Stats
17W - 2L
1,851 SR
Queue Stats
87W - 17L
1,894 Elo+
Party 1
Ne Zha
Ne Zha
nas816
Ne Zha
Level 160
God Stats
1W - 0L
1,588 SR
Queue Stats
52W - 9L
2,021 Elo+
Party 1
Team Averages
Level 129
1,689 SR
1,836 Elo+

VS

Team Averages
Level 159
1,627 SR
1,680 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
KSI Salt CSR
Janus
Level 156
God Stats
3W - 11L
1,456 SR
Queue Stats
445W - 391L
1,644 Elo+
Solo
Thor
Thor
Orientems
Thor
Level 160
God Stats
0W - 1L
1,925 SR
Queue Stats
130W - 29L
1,896 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ASAP Judge
Bacchus
13
3 / 2 / 9
9,292
774
5,380
10,824
11,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Atlas
doug6
Atlas
13
7 / 2 / 7
9,221
768
12,354
13,893
13,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
nas816
Ne Zha
14
4 / 1 / 10
8,975
748
17,346
13,110
6,005
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
3 / 4 / 2
8,111
676
8,156
15,942
18,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

11
0 / 5 / 3
7,641
637
8,012
9,817
3,089
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Thor
11
2 / 5 / 2
7,539
628
7,165
11,955
6,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
14
Kills
5
5
Deaths
14
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
3
4
2
1
W
Bacchus
ASAP Judge
Bacchus
3
2
9
3.75
L
0
5
3
0.3
L
Thor
2
5
2
0.6
W
Atlas
doug6
Atlas
7
2
7
5.25
W
Ne Zha
nas816
Ne Zha
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,080
Damage
23,333
37,827
Taken
37,714
30,996
Mitigated
28,089
9,954
Healing
5,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
8,156
2,681
0
3,239
15,942
18,141
0
6,287
9,085
16,771
0
W
Bacchus
ASAP Judge
Bacchus
5,380
820
0
2,274
10,824
11,970
58
4,633
6,012
15,552
0
L
8,012
553
0
0
9,817
3,089
0
5,073
4,369
30,230
0
L
Thor
7,165
1,221
0
1,822
11,955
6,859
0
5,345
6,442
0
17,865
W
Atlas
doug6
Atlas
12,354
4,518
1,411
2,966
13,893
13,021
200
5,916
7,657
31,649
0
W
Ne Zha
nas816
Ne Zha
17,346
4,776
0
3,303
13,110
6,005
593
6,192
6,712
0
49,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,488
Gold Earned
23,291
129
Minions Killed
107
7
Camps Cleared
3
661,629
Distance Traveled
592,883
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,111
676
14
1
1
213,439
3
W
Bacchus
9,292
774
6
1
1
223,078
2
L
Janus
7,641
637
67
6
2
193,601
1
L
Thor
7,539
628
26
2
0
185,843
1
W
Atlas
9,221
768
46
4
2
199,163
1
W
Ne Zha
8,975
748
77
6
4
239,388
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role