Player Matchup

Serqet
Serqet
DeadlyBean
Serqet
Level 160
God Stats
50W - 43L
1,608 SR
Queue Stats
278W - 278L
1,504 Elo+
Solo
Kukulkan
Kukulkan
JurgRhua
Kukulkan
Level 155
God Stats
167W - 170L
1,509 SR
Queue Stats
715W - 783L
1,519 Elo+
Solo
Horus
Horus
Nebamant
Horus
Level 141
God Stats
5W - 3L
1,271 SR
Queue Stats
436W - 355L
1,582 Elo+
Party 2
Achilles
Achilles
The Namek Man
Achilles
Level 136
God Stats
4W - 1L
1,786 SR
Queue Stats
274W - 181L
1,573 Elo+
Party 2
Zeus
Zeus
echoI7
Zeus
Level 128
God Stats
25W - 7L
1,715 SR
Queue Stats
400W - 305L
1,554 Elo+
Party 2
Team Averages
Level 144
1,578 SR
1,546 Elo+

VS

Team Averages
Level 112
1,643 SR
1,528 Elo+
Horus
Horus
AfroSamurai6666
Horus
Level 99
God Stats
16W - 13L
1,543 SR
Queue Stats
440W - 461L
1,499 Elo+
Solo
Jing Wei
Jing Wei
Galactic_Photon
Jing Wei
Level 122
God Stats
4W - 4L
1,586 SR
Queue Stats
114W - 93L
1,552 Elo+
Party 1
Baron Samedi
Baron Samedi
IISk123II
Baron Samedi
Level 106
God Stats
11W - 3L
1,921 SR
Queue Stats
173W - 138L
1,536 Elo+
Party 1
Ratatoskr
Ratatoskr
Kewlice00
Ratatoskr
Level 147
God Stats
8W - 6L
1,583 SR
Queue Stats
450W - 457L
1,475 Elo+
Party 1
Ganesha
Ganesha
MisterBamBamBam
Ganesha
Level 88
God Stats
18W - 15L
1,581 SR
Queue Stats
173W - 130L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DeadlyBean
Serqet
17
4 / 2 / 15
10,444
1,044
13,165
10,221
6,647
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
JurgRhua
Kukulkan
17
3 / 1 / 12
10,829
1,083
14,311
6,975
3,741
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
Nebamant
Horus
17
3 / 0 / 18
10,296
1,030
9,853
8,389
9,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
The Namek Man
Achilles
16
7 / 1 / 13
10,916
1,092
14,854
11,652
12,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Zeus
echoI7
Zeus
17
7 / 1 / 14
11,227
1,123
20,851
3,716
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

299

VS

Team 2 Tickets

123

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 4
9,940
994
7,506
23,467
26,439
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
15
0 / 6 / 5
9,689
969
6,206
19,455
7,417
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
IISk123II
Baron Samedi
15
3 / 5 / 1
10,765
1,077
12,072
14,178
6,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
Kewlice00
Ratatoskr
15
1 / 6 / 3
9,619
962
9,672
17,841
6,676
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 1 / 0
8,395
840
96
2,632
2,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
18
24
Kills
5
5
Deaths
24
72
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
Serqet
DeadlyBean
Serqet
4
2
15
5.75
L
Jing Wei
0
6
5
0.42
L
Baron Samedi
IISk123II
Baron Samedi
3
5
1
0.7
W
Kukulkan
JurgRhua
Kukulkan
3
1
12
9
L
Ratatoskr
Kewlice00
Ratatoskr
1
6
3
0.42
L
0
1
0
0
W
Horus
Nebamant
Horus
3
0
18
12
W
Achilles
The Namek Man
Achilles
7
1
13
13.5
W
Zeus
echoI7
Zeus
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,034
Damage
35,552
40,953
Taken
77,573
34,260
Mitigated
49,390
14,408
Healing
9,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,506
3,445
1,628
3,009
23,467
26,439
0
11,641
10,223
0
14,837
W
Serqet
DeadlyBean
Serqet
13,165
2,636
0
1,355
10,221
6,647
0
3,993
6,228
0
21,355
L
Jing Wei
6,206
4,726
90
525
19,455
7,417
0
9,248
8,551
0
19,080
L
Baron Samedi
IISk123II
Baron Samedi
12,072
363
2,311
1,426
14,178
6,005
0
5,938
7,740
48,965
0
W
Kukulkan
JurgRhua
Kukulkan
14,311
1,722
0
1,409
6,975
3,741
0
1,043
5,932
47,808
0
L
Ratatoskr
Kewlice00
Ratatoskr
9,672
2,752
0
471
17,841
6,676
0
6,640
10,305
0
23,458
L
96
0
0
120
2,632
2,853
0
1,924
654
96
0
W
Horus
Nebamant
Horus
9,853
3,339
2,587
5,899
8,389
9,189
0
2,505
5,884
97
17,585
W
Achilles
The Namek Man
Achilles
14,854
4,448
0
2,464
11,652
12,917
0
3,736
7,916
132
20,984
W
Zeus
echoI7
Zeus
20,851
2,598
0
694
3,716
1,766
0
891
2,825
38,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,712
Gold Earned
48,408
186
Minions Killed
171
10
Camps Cleared
4
915,118
Distance Traveled
779,258
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,940
994
24
2
2
191,259
0
W
Serqet
10,444
1,044
19
2
2
185,447
1
L
Jing Wei
9,689
969
29
3
1
182,836
0
L
Baron Samedi
10,765
1,077
89
9
1
177,028
0
W
Kukulkan
10,829
1,083
102
10
4
172,450
0
L
Ratatoskr
9,619
962
29
3
0
208,294
0
L
Ganesha
8,395
840
0
0
0
19,841
0
W
Horus
10,296
1,030
15
2
1
204,302
0
W
Achilles
10,916
1,092
11
1
0
181,462
0
W
Zeus
11,227
1,123
39
4
3
171,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role