Player Matchup

Bastet
Bastet
 
Bastet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Amaneurysm
Neith
Level 160
God Stats
11W - 2L
1,892 SR
Queue Stats
311W - 151L
1,714 Elo+
Party 2
Janus
Janus
CharlyVW
Janus
Level 108
God Stats
1W - 3L
1,237 SR
Queue Stats
68W - 60L
1,560 Elo+
Solo
Xing Tian
Xing Tian
LagsLaw
Xing Tian
Level 37
God Stats
7W - 4L
1,583 SR
Queue Stats
300W - 120L
1,680 Elo+
Party 2
Amaterasu
Amaterasu
Yawwnz
Amaterasu
Level 155
God Stats
17W - 6L
1,873 SR
Queue Stats
176W - 80L
1,797 Elo+
Party 2
Team Averages
Level 123
1,617 SR
1,650 Elo+

VS

Team Averages
Level 111
1,588 SR
1,609 Elo+
Anubis
Anubis
 
Anubis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Fr0sBite8616
Guan Yu
Level 84
God Stats
2W - 2L
1,432 SR
Queue Stats
130W - 106L
1,667 Elo+
Party 1
Cupid
Cupid
OffsetPuma2
Cupid
Level 158
God Stats
15W - 11L
1,669 SR
Queue Stats
174W - 156L
1,658 Elo+
Party 1
Atlas
Atlas
Ph4ntomProph3t
Atlas
Level 120
God Stats
1W - 2L
1,557 SR
Queue Stats
87W - 92L
1,609 Elo+
Party 1
Fenrir
Fenrir
Shr00mBrewer
Fenrir
Level 47
God Stats
3W - 2L
1,784 SR
Queue Stats
116W - 93L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
1 / 0 / 7
10,900
519
10,101
19,971
8,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Neith
19
5 / 0 / 4
12,401
591
12,409
9,700
5,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
CharlyVW
Janus
16
3 / 3 / 1
10,428
497
13,208
10,199
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
LagsLaw
Xing Tian
14
1 / 1 / 5
9,639
459
7,818
17,787
21,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
Yawwnz
Amaterasu
18
2 / 1 / 2
12,061
574
5,339
17,930
18,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
1 / 3 / 3
9,367
446
12,639
13,029
8,206
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Fr0sBite8616
Guan Yu
16
0 / 1 / 3
9,928
473
7,198
14,846
14,751
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 3 / 0
9,931
473
9,654
13,033
5,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 3 / 3
7,970
380
5,339
16,215
12,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
12
0 / 2 / 2
7,947
378
4,815
17,219
8,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
12
Kills
5
5
Deaths
12
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
1
0
7
4.5
L
Anubis
 
Anubis
1
3
3
0.83
W
Neith
5
0
4
7
W
Janus
CharlyVW
Janus
3
3
1
1.17
L
Guan Yu
Fr0sBite8616
Guan Yu
0
1
3
1.5
W
Xing Tian
LagsLaw
Xing Tian
1
1
5
3.5
L
4
3
0
1.33
L
0
3
3
0.5
L
Fenrir
0
2
2
0.5
W
Amaterasu
Yawwnz
Amaterasu
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,875
Damage
39,645
75,587
Taken
74,342
58,121
Mitigated
49,498
27,572
Healing
25,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
10,101
2,005
0
11,352
19,971
8,604
0
4,430
15,541
0
108,163
L
Anubis
 
Anubis
12,639
327
272
5,608
13,029
8,206
330
5,090
7,641
84,932
0
W
Neith
12,409
4,279
0
4,270
9,700
5,683
4,662
1,904
7,796
0
131,176
W
Janus
CharlyVW
Janus
13,208
805
129
1,352
10,199
3,855
208
3,423
6,776
84,905
0
L
Guan Yu
Fr0sBite8616
Guan Yu
7,198
1,154
1,575
4,194
14,846
14,751
128
2,922
11,757
0
81,488
W
Xing Tian
LagsLaw
Xing Tian
7,818
526
0
1,984
17,787
21,305
0
4,546
13,241
36,412
12,547
L
9,654
5,187
54
3,812
13,033
5,377
304
2,396
10,581
0
72,728
L
5,339
1,760
0
3,859
16,215
12,596
268
5,956
10,075
26,253
0
L
Fenrir
4,815
941
0
6,455
17,219
8,568
0
1,629
15,519
0
59,408
W
Amaterasu
Yawwnz
Amaterasu
5,339
2,455
0
8,485
17,930
18,674
1,119
4,685
13,245
0
88,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,429
Gold Earned
45,143
709
Minions Killed
571
0
Camps Cleared
0
2,079,783
Distance Traveled
1,984,689
19
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,900
519
144
7
0
497,101
2
L
Anubis
9,367
446
152
7
0
354,548
11
W
Neith
12,401
591
198
9
0
382,905
2
W
Janus
10,428
497
132
6
0
398,568
7
L
Guan Yu
9,928
473
168
8
0
448,665
4
W
Xing Tian
9,639
459
64
3
0
381,490
2
L
Cupid
9,931
473
135
6
0
374,804
4
L
Atlas
7,970
380
27
1
0
369,186
2
L
Fenrir
7,947
378
89
4
0
437,486
8
W
Amaterasu
12,061
574
171
8
0
419,719
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role