Player Matchup

Chaac
Chaac
D-gray-man17
Chaac
Level 67
God Stats
2W - 5L
1,426 SR
Queue Stats
243W - 244L
1,456 Elo+
Party 2
Bellona
Bellona
Dizzy-Buns
Bellona
Level 105
God Stats
4W - 3L
1,687 SR
Queue Stats
252W - 238L
1,479 Elo+
Party 2
Nemesis
Nemesis
FelixAntraxXx
Nemesis
Level 88
God Stats
3W - 3L
1,641 SR
Queue Stats
199W - 182L
1,475 Elo+
Solo
Mulan
Mulan
GarglingHarlot
Mulan
Level 89
God Stats
11W - 18L
1,417 SR
Queue Stats
207W - 211L
1,405 Elo+
Party 2
Freya
Freya
GildedTeaCup
Freya
Level 108
God Stats
17W - 9L
1,750 SR
Queue Stats
344W - 307L
1,469 Elo+
Party 2
Team Averages
Level 91
1,584 SR
1,457 Elo+

VS

Team Averages
Level 98
1,606 SR
1,474 Elo+
Baron Samedi
Baron Samedi
AlphaAestheticz
Baron Samedi
Level 69
God Stats
6W - 8L
1,547 SR
Queue Stats
87W - 69L
1,496 Elo+
Party 1
Loki
Loki
FriginGalf
Loki
Level 129
God Stats
15W - 10L
1,612 SR
Queue Stats
429W - 429L
1,407 Elo+
Solo
Cu Chulainn
Cu Chulainn
IVCLI
Cu Chulainn
Level 98
God Stats
13W - 20L
1,555 SR
Queue Stats
288W - 268L
1,463 Elo+
Solo
Hel
Hel
Nate_m20
Hel
Level 109
God Stats
4W - 1L
1,734 SR
Queue Stats
261W - 278L
1,508 Elo+
Party 1
Heimdallr
Heimdallr
zErikAAC
Heimdallr
Level 87
God Stats
2W - 2L
1,584 SR
Queue Stats
102W - 109L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 5 / 6
13,978
499
5,518
21,775
23,346
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Bellona
Dizzy-Buns
Bellona
20
6 / 10 / 13
14,144
505
18,062
28,926
26,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
20
17 / 2 / 6
18,469
660
31,520
24,861
17,329
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
3 / 11 / 15
13,386
478
20,386
33,495
33,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
8 / 2 / 7
17,378
621
29,444
30,883
16,878
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlphaAestheticz
Baron Samedi
19
3 / 5 / 7
12,281
439
16,365
20,642
14,837
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
2 / 5 / 12
12,823
458
11,083
22,529
10,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
IVCLI
Cu Chulainn
18
6 / 7 / 4
12,913
461
18,659
35,421
51,316
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
6 / 8 / 12
13,168
470
10,824
30,132
35,436
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heimdallr
zErikAAC
Heimdallr
19
12 / 11 / 7
14,029
501
31,022
30,633
17,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
71
35
Kills
29
30
Deaths
36
47
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AlphaAestheticz
Baron Samedi
3
5
7
1.3
W
1
5
6
0.8
W
Bellona
Dizzy-Buns
Bellona
6
10
13
1.25
W
Nemesis
17
2
6
10
L
2
5
12
1.6
W
3
11
15
0.95
W
8
2
7
5.75
L
Cu Chulainn
IVCLI
Cu Chulainn
6
7
4
1.14
L
6
8
12
1.5
L
Heimdallr
zErikAAC
Heimdallr
12
11
7
1.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,930
Damage
87,953
139,940
Taken
139,357
118,035
Mitigated
129,599
49,591
Healing
35,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AlphaAestheticz
Baron Samedi
16,365
753
2,722
5,573
20,642
14,837
0
6,132
14,417
88,719
0
W
5,518
1,653
0
4,906
21,775
23,346
1,675
4,373
17,402
0
84,954
W
Bellona
Dizzy-Buns
Bellona
18,062
7,181
0
5,543
28,926
26,521
1,628
6,886
22,040
0
96,081
W
Nemesis
31,520
23,132
0
5,267
24,861
17,329
4,076
3,596
21,265
0
213,915
L
11,083
3,252
0
5,600
22,529
10,742
828
5,877
16,443
0
98,046
W
20,386
2,821
0
9,321
33,495
33,961
600
5,757
27,738
0
78,087
W
29,444
11,545
0
24,554
30,883
16,878
4,623
7,463
23,420
173,336
0
L
Cu Chulainn
IVCLI
Cu Chulainn
18,659
3,363
0
1,739
35,421
51,316
466
7,431
27,176
311
91,961
L
10,824
712
5,345
10,998
30,132
35,436
162
5,225
24,321
42,429
0
L
Heimdallr
zErikAAC
Heimdallr
31,022
13,980
0
3,846
30,633
17,268
975
5,571
24,628
0
110,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,355
Gold Earned
65,214
840
Minions Killed
585
0
Camps Cleared
0
2,768,290
Distance Traveled
2,363,779
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,281
439
124
4
0
445,658
3
W
Chaac
13,978
499
143
5
0
449,813
0
W
Bellona
14,144
505
127
5
0
593,640
7
W
Nemesis
18,469
660
212
8
0
663,963
1
L
Loki
12,823
458
142
5
0
557,781
2
W
Mulan
13,386
478
103
4
0
537,945
11
W
Freya
17,378
621
255
9
0
522,929
5
L
Cu Chulainn
12,913
461
136
5
0
452,372
1
L
Hel
13,168
470
47
2
0
466,647
0
L
Heimdallr
14,029
501
136
5
0
441,321
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role