Player Matchup

Baron Samedi
Baron Samedi
Airzol
Baron Samedi
Level 157
God Stats
1W - 2L
1,867 SR
Queue Stats
232W - 149L
1,645 Elo+
Party 1
Arachne
Arachne
KingConway
Arachne
Level 158
God Stats
7W - 4L
1,564 SR
Queue Stats
403W - 187L
1,779 Elo+
Party 1
Ishtar
Ishtar
Linkwanabe
Ishtar
Level 23
God Stats
7W - 1L
1,859 SR
Queue Stats
128W - 12L
2,013 Elo+
Party 1
Fenrir
Fenrir
Reel her in
Fenrir
Level 157
God Stats
10W - 13L
1,631 SR
Queue Stats
606W - 481L
1,584 Elo+
Party 1
Atlas
Atlas
sarcasticgirll
Atlas
Level 40
God Stats
58W - 13L
1,959 SR
Queue Stats
280W - 63L
1,829 Elo+
Party 1
Team Averages
Level 107
1,776 SR
1,770 Elo+

VS

Team Averages
Level 94
1,487 SR
1,479 Elo+
Skadi
Skadi
ArjayIsDaddy
Skadi
Level 48
God Stats
0W - 1L
1,833 SR
Queue Stats
110W - 44L
1,655 Elo+
Party 2
Lancelot
Lancelot
Butter865
Lancelot
Level 96
God Stats
0W - 3L
1,186 SR
Queue Stats
65W - 67L
1,478 Elo+
Party 2
Chronos
Chronos
CachitoDavila
Chronos
Level 153
God Stats
8W - 8L
1,483 SR
Queue Stats
306W - 310L
1,342 Elo+
Solo
Bacchus
Bacchus
Dr Quick2
Bacchus
Level 68
God Stats
1W - 3L
1,219 SR
Queue Stats
92W - 101L
1,409 Elo+
Party 2
Arachne
Arachne
hun1dz
Arachne
Level 106
God Stats
1W - 1L
1,715 SR
Queue Stats
83W - 79L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Airzol
Baron Samedi
11
2 / 0 / 2
6,386
639
4,672
3,756
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
KingConway
Arachne
10
7 / 1 / 0
6,700
670
6,669
6,616
3,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
Linkwanabe
Ishtar
9
2 / 2 / 0
5,600
560
4,299
6,200
2,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
11
3 / 1 / 3
6,365
637
3,490
6,304
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
2 / 0 / 2
5,281
528
3,219
7,191
4,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,125
513
5,221
6,473
1,936
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Lancelot
Butter865
Lancelot
8
1 / 6 / 0
4,950
495
2,669
8,636
2,956
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
7
0 / 3 / 0
4,331
433
1,878
4,319
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
Dr Quick2
Bacchus
8
1 / 2 / 0
5,039
504
3,795
7,115
4,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
hun1dz
Arachne
8
0 / 2 / 0
4,688
469
2,425
7,645
3,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
16
Kills
3
4
Deaths
16
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Airzol
Baron Samedi
2
0
2
3
L
1
3
1
0.5
L
Lancelot
Butter865
Lancelot
1
6
0
0.17
L
Chronos
0
3
0
0
L
Bacchus
Dr Quick2
Bacchus
1
2
0
0.5
W
Arachne
KingConway
Arachne
7
1
0
7
W
Ishtar
Linkwanabe
Ishtar
2
2
0
1
W
Fenrir
3
1
3
4.5
L
Arachne
hun1dz
Arachne
0
2
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,349
Damage
15,988
30,067
Taken
34,188
14,030
Mitigated
14,380
12,694
Healing
7,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Airzol
Baron Samedi
4,672
715
318
797
3,756
1,729
0
1,326
2,430
48,326
0
L
5,221
2,245
0
750
6,473
1,936
0
864
5,609
0
40,842
L
Lancelot
Butter865
Lancelot
2,669
883
0
1,366
8,636
2,956
0
0
8,636
0
20,760
L
Chronos
1,878
158
162
604
4,319
1,474
0
1,900
2,283
23,351
0
L
Bacchus
Dr Quick2
Bacchus
3,795
552
231
2,442
7,115
4,797
0
2,739
4,334
11,705
0
W
Arachne
KingConway
Arachne
6,669
3,562
0
3,761
6,616
3,107
44
0
6,616
0
35,777
W
Ishtar
Linkwanabe
Ishtar
4,299
2,212
0
1,713
6,200
2,534
0
1,651
4,549
0
40,666
W
Fenrir
3,490
984
0
3,577
6,304
2,588
0
495
5,809
0
38,210
L
Arachne
hun1dz
Arachne
2,425
1,921
0
1,523
7,645
3,217
0
2,102
5,435
0
29,105
W
3,219
1,403
401
2,127
7,191
4,072
0
2,201
4,990
8,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,332
Gold Earned
24,133
332
Minions Killed
226
0
Camps Cleared
0
954,951
Distance Traveled
892,790
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,386
639
97
10
0
181,083
3
L
Skadi
5,125
513
68
7
0
152,055
2
L
Lancelot
4,950
495
55
6
0
175,057
1
L
Chronos
4,331
433
30
3
0
161,049
2
L
Bacchus
5,039
504
14
1
0
196,530
3
W
Arachne
6,700
670
70
7
0
210,166
1
W
Ishtar
5,600
560
75
8
0
165,644
0
W
Fenrir
6,365
637
80
8
0
218,745
0
L
Arachne
4,688
469
59
6
0
208,099
1
W
Atlas
5,281
528
10
1
0
179,313
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role