Player Matchup

Poseidon
Poseidon
Adhocsleet47664
Poseidon
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,212 Elo+
Party 1
Lancelot
Lancelot
AnderPRx
Lancelot
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 130L
1,453 Elo+
Solo
Horus
Horus
Angelic1005
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
Disco5005
Cthulhu
Level 43
God Stats
2W - 4L
1,477 SR
Queue Stats
4W - 6L
1,504 Elo+
Party 1
Apollo
Apollo
jakefruit
Apollo
Level 102
God Stats
6W - 12L
1,416 SR
Queue Stats
167W - 175L
1,454 Elo+
Solo
Team Averages
Level 61
1,479 SR
1,425 Elo+

VS

Team Averages
Level 100
1,594 SR
1,515 Elo+
Ao Kuang
Ao Kuang
Lupo1212
Ao Kuang
Level 107
God Stats
17W - 19L
1,533 SR
Queue Stats
121W - 118L
1,575 Elo+
Party 2
Medusa
Medusa
Powerabove
Medusa
Level 27
God Stats
4W - 3L
1,462 SR
Queue Stats
9W - 9L
1,520 Elo+
Party 2
Scylla
Scylla
Thisisjoe1012
Scylla
Level 127
God Stats
12W - 14L
1,585 SR
Queue Stats
138W - 134L
1,556 Elo+
Party 2
Guan Yu
Guan Yu
WilliamAqua
Guan Yu
Level 146
God Stats
2W - 1L
1,825 SR
Queue Stats
37W - 26L
1,525 Elo+
Party 2
Ymir
Ymir
alanshadyvz
Ymir
Level 95
God Stats
24W - 16L
1,564 SR
Queue Stats
413W - 420L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
9
0 / 7 / 0
5,425
452
1,969
8,640
3,310
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lancelot
AnderPRx
Lancelot
10
1 / 5 / 2
5,976
498
5,447
11,492
4,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 2 / 0
5,939
495
6,202
7,996
4,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
Disco5005
Cthulhu
9
0 / 2 / 1
6,111
509
5,975
7,785
4,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Apollo
jakefruit
Apollo
9
0 / 2 / 0
5,323
444
2,465
6,528
2,288
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Lupo1212
Ao Kuang
13
7 / 0 / 0
7,948
662
4,562
9,540
3,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Powerabove
Medusa
10
1 / 1 / 2
5,961
497
5,699
5,460
2,207
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
8 / 0 / 3
8,615
718
9,325
4,349
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
WilliamAqua
Guan Yu
12
1 / 2 / 2
7,300
608
5,509
11,633
10,479
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 0 / 3
6,253
521
3,735
9,966
7,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
18
18
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Poseidon
0
7
0
0
L
Lancelot
AnderPRx
Lancelot
1
5
2
0.4
L
2
2
0
1
L
Cthulhu
Disco5005
Cthulhu
0
2
1
0.25
W
Ao Kuang
Lupo1212
Ao Kuang
7
0
0
7
W
Medusa
Powerabove
Medusa
1
1
2
2
W
8
0
3
9.5
W
Guan Yu
WilliamAqua
Guan Yu
1
2
2
1
W
1
0
3
2.5
L
Apollo
jakefruit
Apollo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,058
Damage
28,830
42,441
Taken
40,948
18,469
Mitigated
25,313
7,460
Healing
14,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
1,969
754
0
0
8,640
3,310
0
7,651
989
25,955
0
L
Lancelot
AnderPRx
Lancelot
5,447
2,459
0
580
11,492
4,177
0
4,994
6,498
0
45,634
L
6,202
2,799
512
3,133
7,996
4,085
0
695
7,301
0
33,215
L
Cthulhu
Disco5005
Cthulhu
5,975
318
183
1,696
7,785
4,609
0
2,132
5,653
25,375
4,020
W
Ao Kuang
Lupo1212
Ao Kuang
4,562
1,687
0
4,026
9,540
3,437
419
400
9,140
59,413
3,843
W
Medusa
Powerabove
Medusa
5,699
2,086
0
1,424
5,460
2,207
0
1,853
3,607
0
36,093
W
9,325
1,106
0
250
4,349
1,575
552
1,569
2,780
62,150
0
W
Guan Yu
WilliamAqua
Guan Yu
5,509
525
0
6,190
11,633
10,479
0
0
10,653
0
46,059
W
3,735
276
0
2,413
9,966
7,615
0
3,564
6,402
25,330
0
L
Apollo
jakefruit
Apollo
2,465
1,474
0
1,356
6,528
2,288
0
1,993
4,535
0
41,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,774
Gold Earned
36,077
287
Minions Killed
398
0
Camps Cleared
0
1,168,480
Distance Traveled
1,181,517
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
5,425
452
44
4
0
216,644
0
L
Lancelot
5,976
498
75
6
0
259,435
3
L
Horus
5,939
495
47
4
0
272,850
0
L
Cthulhu
6,111
509
54
5
0
218,919
1
W
Ao Kuang
7,948
662
104
9
0
273,560
6
W
Medusa
5,961
497
70
6
0
236,943
3
W
Scylla
8,615
718
103
9
0
227,172
0
W
Guan Yu
7,300
608
89
7
0
224,669
1
W
Ymir
6,253
521
32
3
0
219,173
5
L
Apollo
5,323
444
67
6
0
200,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role