Player Matchup

Susano
Susano
BigBugQ
Susano
Level 66
God Stats
0W - 6L
1,057 SR
Queue Stats
126W - 103L
1,527 Elo+
Party 2
Hel
Hel
CJTheInvader
Hel
Level 57
God Stats
2W - 2L
1,641 SR
Queue Stats
89W - 65L
1,613 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Kalavothe
Kumbhakarna
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 119L
1,505 Elo+
Party 2
Thoth
Thoth
Nyankittiez
Thoth
Level 59
God Stats
2W - 2L
1,731 SR
Queue Stats
73W - 61L
1,519 Elo+
Party 2
Chiron
Chiron
Youthanizin
Chiron
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 59L
1,516 Elo+
Party 2
Team Averages
Level 60
1,486 SR
1,536 Elo+

VS

Team Averages
Level 105
1,712 SR
1,741 Elo+
Achilles
Achilles
DrewAD
Achilles
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 95L
1,648 Elo+
Solo
Anubis
Anubis
HorrorsoftheDeep
Anubis
Level 160
God Stats
1W - 0L
1,723 SR
Queue Stats
302W - 176L
1,732 Elo+
Party 1
Khepri
Khepri
SailingSunny
Khepri
Level 159
God Stats
11W - 8L
1,704 SR
Queue Stats
237W - 178L
1,660 Elo+
Party 1
Neith
Neith
WillieKoff
Neith
Level 14
God Stats
3W - 0L
1,766 SR
Queue Stats
12W - 0L
1,989 Elo+
Party 1
Arachne
Arachne
Zésty
Arachne
Level 158
God Stats
2W - 0L
1,868 SR
Queue Stats
176W - 146L
1,677 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BigBugQ
Susano
10
2 / 8 / 1
6,664
476
3,765
13,547
4,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 5 / 3
5,991
428
3,498
14,641
8,171
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Kumbhakarna
Kalavothe
Kumbhakarna
11
1 / 4 / 0
6,886
492
5,156
14,913
9,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 0
6,272
448
3,027
4,632
1,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chiron
10
1 / 3 / 1
6,047
432
6,775
10,057
3,056
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DrewAD
Achilles
14
5 / 1 / 3
8,782
627
10,109
10,985
10,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
7 / 1 / 5
8,576
613
9,827
8,518
4,223
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
10
2 / 1 / 7
7,202
514
5,434
9,215
5,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
13
2 / 1 / 2
7,595
543
10,428
6,418
3,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Zésty
Arachne
14
6 / 0 / 4
8,348
596
6,665
8,532
4,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
4
Kills
22
22
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Susano
BigBugQ
Susano
2
8
1
0.31
L
0
5
3
0.3
W
Achilles
DrewAD
Achilles
5
1
3
6.5
W
7
1
5
9.5
L
Kumbhakarna
Kalavothe
Kumbhakarna
1
4
0
0.25
L
0
2
0
0
W
Khepri
2
1
7
5.5
W
Neith
2
1
2
3
L
Chiron
1
3
1
0.5
W
Arachne
Zésty
Arachne
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,221
Damage
42,463
57,790
Taken
43,668
26,419
Mitigated
27,090
16,465
Healing
19,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
BigBugQ
Susano
3,765
1,035
0
2,811
13,547
4,533
0
5,050
8,360
0
31,327
L
3,498
738
2,134
4,236
14,641
8,171
0
5,573
8,896
16,242
1,088
W
Achilles
DrewAD
Achilles
10,109
3,992
0
4,729
10,985
10,231
0
4,404
6,196
75
54,687
W
9,827
1,449
0
5,176
8,518
4,223
211
2,911
5,229
71,685
0
L
Kumbhakarna
Kalavothe
Kumbhakarna
5,156
763
0
4,163
14,913
9,091
0
75
14,838
40,549
0
L
3,027
198
0
669
4,632
1,568
706
1,516
3,095
37,823
0
W
Khepri
5,434
953
1,892
1,877
9,215
5,136
41
1,963
6,851
15,791
3,009
W
Neith
10,428
4,735
0
1,896
6,418
3,293
850
843
5,575
0
73,671
L
Chiron
6,775
3,408
443
2,009
10,057
3,056
0
1,993
7,945
0
40,223
W
Arachne
Zésty
Arachne
6,665
3,996
0
4,386
8,532
4,207
482
379
8,123
0
61,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,860
Gold Earned
40,503
318
Minions Killed
456
0
Camps Cleared
0
1,202,561
Distance Traveled
1,469,725
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,664
476
59
4
0
246,063
2
L
Hel
5,991
428
17
1
0
229,718
1
W
Achilles
8,782
627
98
7
0
297,339
3
W
Anubis
8,576
613
130
9
0
274,039
0
L
Kumbhakarna
6,886
492
89
6
0
241,375
6
L
Thoth
6,272
448
80
6
0
253,366
0
W
Khepri
7,202
514
19
1
0
291,008
4
W
Neith
7,595
543
115
8
0
279,108
2
L
Chiron
6,047
432
73
5
0
232,039
1
W
Arachne
8,348
596
94
7
0
328,231
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role