Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
HyperChrome
Cerberus
Level 160
God Stats
1W - 0L
1,612 SR
Queue Stats
324W - 145L
1,755 Elo+
Solo
Merlin
Merlin
Nanachi L
Merlin
Level 160
God Stats
2W - 2L
1,321 SR
Queue Stats
161W - 139L
1,684 Elo+
Solo
Team Averages
Level 160
1,478 SR
1,646 Elo+

VS

Team Averages
Level 141
1,603 SR
1,737 Elo+
Set
Set
Alzeif
Set
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 106L
1,800 Elo+
Party 1
Janus
Janus
Koalair
Janus
Level 123
God Stats
0W - 2L
1,447 SR
Queue Stats
35W - 35L
1,640 Elo+
Party 1
Cabrakan
Cabrakan
SpareQucci
Cabrakan
Level 145
God Stats
4W - 2L
1,863 SR
Queue Stats
153W - 93L
1,772 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
10 / 2 / 2
9,450
859
12,516
9,910
4,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
HyperChrome
Cerberus
13
1 / 0 / 9
9,102
827
9,896
11,305
11,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
Nanachi L
Merlin
13
2 / 0 / 10
8,401
764
8,412
4,753
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Alzeif
Set
11
1 / 5 / 1
7,473
679
6,481
11,270
5,368
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Koalair
Janus
11
0 / 4 / 2
7,067
642
7,232
7,729
2,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
SpareQucci
Cabrakan
10
1 / 4 / 0
7,605
691
3,506
16,042
15,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
13
Kills
2
2
Deaths
13
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
10
2
2
5.5
L
Set
Alzeif
Set
1
5
1
0.3
W
Cerberus
HyperChrome
Cerberus
1
0
9
5.5
L
Janus
Koalair
Janus
0
4
2
0.25
W
Merlin
Nanachi L
Merlin
2
0
10
7
L
Cabrakan
SpareQucci
Cabrakan
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,824
Damage
17,219
25,968
Taken
35,041
18,809
Mitigated
23,319
7,962
Healing
2,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
12,516
8,272
0
3,125
9,910
4,663
1,920
3,852
5,836
0
38,745
L
Set
Alzeif
Set
6,481
1,512
0
412
11,270
5,368
0
5,828
5,442
0
18,233
W
Cerberus
HyperChrome
Cerberus
9,896
822
0
3,499
11,305
11,862
169
4,335
6,700
21,222
0
L
Janus
Koalair
Janus
7,232
719
0
344
7,729
2,623
0
3,543
4,186
27,301
0
W
Merlin
Nanachi L
Merlin
8,412
831
0
1,338
4,753
2,284
583
2,110
2,513
32,789
0
L
Cabrakan
SpareQucci
Cabrakan
3,506
840
0
1,420
16,042
15,328
0
8,548
6,907
6,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,953
Gold Earned
22,145
140
Minions Killed
93
5
Camps Cleared
2
600,870
Distance Traveled
593,505
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,450
859
43
4
3
188,220
2
L
Set
7,473
679
29
3
2
196,685
3
W
Cerberus
9,102
827
32
3
1
212,245
3
L
Janus
7,067
642
62
6
0
193,602
4
W
Merlin
8,401
764
65
6
1
200,405
4
L
Cabrakan
7,605
691
2
0
0
203,218
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role