Player Matchup

Danzaburou
Danzaburou
Jpro28
Danzaburou
Level 53
God Stats
3W - 1L
1,423 SR
Queue Stats
66W - 73L
1,380 Elo+
Party 1
Ganesha
Ganesha
MisterMEAT
Ganesha
Level 107
God Stats
5W - 1L
1,626 SR
Queue Stats
81W - 101L
1,352 Elo+
Party 1
Fenrir
Fenrir
RafaelOrozco
Fenrir
Level 113
God Stats
2W - 0L
1,627 SR
Queue Stats
36W - 36L
1,441 Elo+
Solo
Guan Yu
Guan Yu
Those Penguins
Guan Yu
Level 119
God Stats
4W - 0L
1,695 SR
Queue Stats
176W - 192L
1,399 Elo+
Party 1
Baron Samedi
Baron Samedi
unclax18
Baron Samedi
Level 59
God Stats
3W - 4L
1,532 SR
Queue Stats
23W - 24L
1,396 Elo+
Party 1
Team Averages
Level 90
1,581 SR
1,394 Elo+

VS

Team Averages
Level 119
1,429 SR
1,487 Elo+
Cthulhu
Cthulhu
FainTMako
Cthulhu
Level 149
God Stats
5W - 6L
1,369 SR
Queue Stats
13W - 23L
1,591 Elo+
Party 2
Chiron
Chiron
FrostedGolem
Chiron
Level 55
God Stats
16W - 17L
1,500 SR
Queue Stats
233W - 239L
1,377 Elo+
Solo
Eset
Eset
HaxG0DRuckus
Eset
Level 127
God Stats
0W - 1L
1,593 SR
Queue Stats
6W - 10L
1,699 Elo+
Party 2
Serqet
Serqet
RubenYur
Serqet
Level 156
God Stats
13W - 21L
1,365 SR
Queue Stats
191W - 211L
1,371 Elo+
Solo
Achilles
Achilles
maxMC0000
Achilles
Level 108
God Stats
0W - 2L
1,318 SR
Queue Stats
245W - 251L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jpro28
Danzaburou
19
2 / 4 / 4
12,636
468
13,412
21,721
9,964
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
MisterMEAT
Ganesha
18
0 / 5 / 17
12,340
457
10,923
24,357
29,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
20
13 / 1 / 10
15,024
556
24,516
25,352
15,718
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
4 / 7 / 8
13,123
486
15,382
31,302
31,286
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
unclax18
Baron Samedi
20
8 / 1 / 5
13,406
497
16,640
17,132
9,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FainTMako
Cthulhu
16
1 / 5 / 6
10,930
405
7,426
24,140
22,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chiron
19
6 / 5 / 3
13,094
485
26,837
26,535
12,645
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

17
1 / 7 / 1
11,101
411
7,539
18,388
6,413
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Serqet
RubenYur
Serqet
20
6 / 7 / 4
13,820
512
19,040
25,123
11,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
maxMC0000
Achilles
19
4 / 3 / 2
12,674
469
18,245
35,549
39,198
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
34
27
Kills
18
18
Deaths
27
44
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FainTMako
Cthulhu
1
5
6
0.8
L
Chiron
6
5
3
1.5
L
1
7
1
0.21
W
Danzaburou
Jpro28
Danzaburou
2
4
4
1
W
Ganesha
MisterMEAT
Ganesha
0
5
17
1.7
W
Fenrir
13
1
10
18
L
Serqet
RubenYur
Serqet
6
7
4
1.14
W
4
7
8
1.14
L
Achilles
maxMC0000
Achilles
4
3
2
1.67
W
Baron Samedi
unclax18
Baron Samedi
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,873
Damage
79,087
119,864
Taken
129,735
95,869
Mitigated
91,937
34,433
Healing
29,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FainTMako
Cthulhu
7,426
416
452
3,507
24,140
22,153
207
5,328
18,812
72,385
0
L
Chiron
26,837
10,975
942
6,989
26,535
12,645
279
5,140
21,395
0
112,241
L
7,539
595
1,081
2,551
18,388
6,413
252
8,172
10,216
68,655
0
W
Danzaburou
Jpro28
Danzaburou
13,412
7,865
0
8,046
21,721
9,964
866
1,412
20,165
27
108,077
W
Ganesha
MisterMEAT
Ganesha
10,923
1,206
0
3,645
24,357
29,094
65
4,169
19,004
42,666
4,336
W
Fenrir
24,516
6,017
0
9,730
25,352
15,718
0
1,759
23,079
24
153,120
L
Serqet
RubenYur
Serqet
19,040
3,634
0
5,886
25,123
11,528
602
5,279
19,844
0
111,517
W
15,382
2,800
1,902
6,723
31,302
31,286
462
3,748
25,432
331
93,237
L
Achilles
maxMC0000
Achilles
18,245
5,054
0
8,031
35,549
39,198
110
5,250
30,299
0
101,237
W
Baron Samedi
unclax18
Baron Samedi
16,640
1,451
624
3,763
17,132
9,807
427
4,573
11,986
95,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,529
Gold Earned
61,619
615
Minions Killed
623
0
Camps Cleared
0
2,677,799
Distance Traveled
2,504,815
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,930
405
113
4
0
530,556
5
L
Chiron
13,094
485
144
5
0
493,713
0
L
Eset
11,101
411
101
4
0
470,817
15
W
Danzaburou
12,636
468
151
6
0
523,898
6
W
Ganesha
12,340
457
10
0
0
523,319
6
W
Fenrir
15,024
556
172
6
0
634,073
4
L
Serqet
13,820
512
145
5
0
521,205
0
W
Guan Yu
13,123
486
147
5
0
449,918
5
L
Achilles
12,674
469
120
4
0
488,524
3
W
Baron Samedi
13,406
497
135
5
0
546,591
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role