Player Matchup

Mulan
Mulan
 
Mulan
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
GWSTaoist
Morgan Le Fay
Level 148
God Stats
7W - 3L
1,679 SR
Queue Stats
257W - 260L
1,574 Elo+
Party 3
Lancelot
Lancelot
JQwellin
Lancelot
Level 158
God Stats
1W - 2L
1,301 SR
Queue Stats
234W - 222L
1,572 Elo+
Party 3
Cernunnos
Cernunnos
cybermon285
Cernunnos
Level 64
God Stats
2W - 1L
1,771 SR
Queue Stats
17W - 20L
1,362 Elo+
Party 2
Terra
Terra
elguapo285
Terra
Level 97
God Stats
1W - 1L
1,302 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 113
1,510 SR
1,502 Elo+

VS

Team Averages
Level 85
1,522 SR
1,452 Elo+
Skadi
Skadi
Leonix Orion885
Skadi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
297W - 341L
1,361 Elo+
Party 1
Ratatoskr
Ratatoskr
Phoenix4356
Ratatoskr
Level 67
God Stats
9W - 8L
1,755 SR
Queue Stats
99W - 97L
1,516 Elo+
Solo
Set
Set
TayerTots
Set
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,423 Elo+
Solo
Olorun
Olorun
Warlockrage
Olorun
Level 122
God Stats
3W - 3L
1,480 SR
Queue Stats
149W - 143L
1,544 Elo+
Solo
Atlas
Atlas
mendicant8
Atlas
Level 86
God Stats
15W - 31L
1,373 SR
Queue Stats
154W - 172L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
4 / 1 / 1
8,402
600
5,705
10,057
8,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
GWSTaoist
Morgan Le Fay
14
2 / 3 / 6
8,299
593
7,271
8,833
4,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lancelot
JQwellin
Lancelot
17
10 / 0 / 5
10,016
715
14,244
10,981
5,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
cybermon285
Cernunnos
12
1 / 0 / 4
6,889
492
4,137
7,843
2,930
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
11
1 / 1 / 6
7,162
512
3,639
12,238
7,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,880
420
3,817
4,924
1,408
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ratatoskr
Phoenix4356
Ratatoskr
6
1 / 1 / 0
5,350
382
1,779
3,951
1,502
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

9
0 / 7 / 1
5,677
406
2,760
13,673
4,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
12
3 / 6 / 0
7,410
529
6,485
12,777
5,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Atlas
10
1 / 2 / 1
6,680
477
8,086
13,229
10,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
18
Kills
5
5
Deaths
18
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
1
1
4.5
W
Morgan Le Fay
GWSTaoist
Morgan Le Fay
2
3
6
1.67
W
Lancelot
JQwellin
Lancelot
10
0
5
12.5
L
0
2
1
0.25
L
Ratatoskr
Phoenix4356
Ratatoskr
1
1
0
1
L
0
7
1
0.07
L
Olorun
3
6
0
0.5
W
Cernunnos
cybermon285
Cernunnos
1
0
4
3
W
Terra
1
1
6
4
L
Atlas
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,996
Damage
22,927
49,952
Taken
48,554
27,730
Mitigated
23,925
15,461
Healing
9,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
5,705
685
0
3,753
10,057
8,022
564
0
10,057
0
55,847
W
Morgan Le Fay
GWSTaoist
Morgan Le Fay
7,271
1,366
0
2,427
8,833
4,130
620
5,058
3,775
62,754
0
W
Lancelot
JQwellin
Lancelot
14,244
3,100
0
1,178
10,981
5,374
0
1,903
9,078
0
96,448
L
3,817
1,146
86
19
4,924
1,408
165
1,045
3,879
0
30,306
L
Ratatoskr
Phoenix4356
Ratatoskr
1,779
563
0
824
3,951
1,502
360
0
3,749
0
17,209
L
2,760
1,166
0
1,575
13,673
4,803
0
834
12,487
0
27,929
L
Olorun
6,485
3,105
147
3,046
12,777
5,439
0
5,947
6,830
52,283
7,661
W
Cernunnos
cybermon285
Cernunnos
4,137
1,856
0
1,506
7,843
2,930
1,398
3,276
4,567
0
36,835
W
Terra
3,639
269
2,743
3,854
12,238
7,274
0
2,777
9,461
23,220
0
L
Atlas
8,086
3,075
175
3,661
13,229
10,773
0
3,084
10,145
30,954
4,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,768
Gold Earned
30,997
433
Minions Killed
272
0
Camps Cleared
0
1,501,392
Distance Traveled
1,139,406
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,402
600
102
7
0
263,316
2
W
Morgan Le Fay
8,299
593
94
7
0
266,849
1
W
Lancelot
10,016
715
146
10
0
372,952
3
L
Skadi
5,880
420
52
4
0
251,072
2
L
Ratatoskr
5,350
382
38
3
0
123,488
3
L
Set
5,677
406
40
3
0
288,671
2
L
Olorun
7,410
529
104
7
0
220,078
3
W
Cernunnos
6,889
492
64
5
0
286,128
2
W
Terra
7,162
512
27
2
0
312,147
2
L
Atlas
6,680
477
38
3
0
256,097
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role