Player Matchup

Lancelot
Lancelot
D3monicSp33d3r
Lancelot
Level 128
God Stats
2W - 10L
1,454 SR
Queue Stats
415W - 450L
1,471 Elo+
Party 2
Skadi
Skadi
DraggnMaSack
Skadi
Level 59
God Stats
0W - 1L
1,538 SR
Queue Stats
6W - 5L
1,649 Elo+
Solo
Atlas
Atlas
Enred-098
Atlas
Level 107
God Stats
10W - 17L
1,469 SR
Queue Stats
422W - 403L
1,473 Elo+
Solo
Zhong Kui
Zhong Kui
Leo RFA
Zhong Kui
Level 59
God Stats
12W - 11L
1,513 SR
Queue Stats
177W - 202L
1,458 Elo+
Solo
Horus
Horus
TheChee5eLord
Horus
Level 125
God Stats
11W - 13L
1,500 SR
Queue Stats
174W - 196L
1,462 Elo+
Party 2
Team Averages
Level 96
1,495 SR
1,502 Elo+

VS

Team Averages
Level 125
1,592 SR
1,511 Elo+
Achilles
Achilles
Enormous__Unit
Achilles
Level 149
God Stats
2W - 4L
1,454 SR
Queue Stats
162W - 142L
1,505 Elo+
Party 1
Neith
Neith
Fruitfulowl
Neith
Level 148
God Stats
26W - 23L
1,552 SR
Queue Stats
166W - 120L
1,585 Elo+
Party 1
Ares
Ares
M1ntii
Ares
Level 121
God Stats
2W - 0L
1,855 SR
Queue Stats
75W - 77L
1,471 Elo+
Solo
Anubis
Anubis
Papis_Little_Toy
Anubis
Level 119
God Stats
3W - 2L
1,501 SR
Queue Stats
142W - 130L
1,518 Elo+
Party 1
Bakasura
Bakasura
misfitbaseball11
Bakasura
Level 89
God Stats
16W - 9L
1,600 SR
Queue Stats
194W - 191L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
19
4 / 1 / 1
11,564
578
21,321
22,050
19,751
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 5 / 3
9,375
469
10,497
16,709
6,390
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Enred-098
Atlas
13
2 / 4 / 2
8,855
443
9,826
26,432
25,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Leo RFA
Zhong Kui
17
3 / 5 / 2
10,463
523
15,132
20,894
13,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 3
9,213
461
7,020
16,456
7,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
1 / 2 / 1
10,502
525
15,255
24,108
21,689
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 5 / 2
11,193
560
14,641
14,749
6,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
M1ntii
Ares
15
1 / 2 / 9
10,053
503
11,007
19,213
23,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
6 / 2 / 3
11,694
585
19,780
15,610
10,178
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 2 / 1
10,973
549
12,934
19,385
10,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
13
Kills
17
17
Deaths
13
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Lancelot
4
1
1
4.5
L
3
5
3
0.9
W
Achilles
1
2
1
0.75
L
Atlas
Enred-098
Atlas
2
4
2
0.75
W
4
5
2
1
L
Zhong Kui
Leo RFA
Zhong Kui
3
5
2
0.8
W
Ares
M1ntii
Ares
1
2
9
2.75
W
6
2
3
3.75
L
1
2
3
1.25
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,796
Damage
73,617
102,541
Taken
93,065
73,102
Mitigated
72,530
35,864
Healing
34,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
21,321
3,782
0
10,222
22,050
19,751
0
4,546
17,364
68
114,077
L
10,497
5,915
0
2,915
16,709
6,390
1,338
1,873
14,756
0
69,997
W
Achilles
15,255
3,420
0
12,735
24,108
21,689
396
2,452
21,656
0
89,957
L
Atlas
Enred-098
Atlas
9,826
4,490
970
5,224
26,432
25,926
0
10,057
15,967
41,381
0
W
14,641
6,175
0
4,834
14,749
6,975
2,142
2,820
11,929
0
99,405
L
Zhong Kui
Leo RFA
Zhong Kui
15,132
1,266
92
8,636
20,894
13,396
841
10,893
8,921
90,058
0
W
Ares
M1ntii
Ares
11,007
923
0
2,272
19,213
23,358
0
6,493
12,720
36,307
5,348
W
19,780
840
0
10,153
15,610
10,178
0
9,528
6,082
101,895
0
L
7,020
3,176
499
7,306
16,456
7,639
0
2,854
12,947
0
80,454
W
12,934
8,251
0
4,141
19,385
10,330
0
3,733
15,652
0
105,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,470
Gold Earned
54,415
627
Minions Killed
676
0
Camps Cleared
0
1,906,351
Distance Traveled
1,896,133
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
11,564
578
183
9
0
417,010
4
L
Skadi
9,375
469
109
5
0
333,059
6
W
Achilles
10,502
525
146
7
0
372,938
1
L
Atlas
8,855
443
55
3
0
362,897
3
W
Neith
11,193
560
152
8
0
327,909
0
L
Zhong Kui
10,463
523
149
7
0
347,333
4
W
Ares
10,053
503
64
3
0
390,601
13
W
Anubis
11,694
585
148
7
0
338,954
6
L
Horus
9,213
461
131
7
0
446,052
3
W
Bakasura
10,973
549
166
8
0
465,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role