Player Matchup

Xbalanque
Xbalanque
Imbipolar
Xbalanque
Level 143
God Stats
47W - 31L
1,665 SR
Queue Stats
774W - 793L
1,520 Elo+
Solo
Janus
Janus
dadshairycaulk
Janus
Level 11
God Stats
4W - 4L
1,608 SR
Queue Stats
12W - 11L
1,594 Elo+
Party 1
Hercules
Hercules
throbbingcaulk
Hercules
Level 140
God Stats
26W - 13L
1,701 SR
Queue Stats
207W - 96L
1,714 Elo+
Party 1
Ymir
Ymir
tnthp1
Ymir
Level 135
God Stats
5W - 0L
1,647 SR
Queue Stats
123W - 59L
1,662 Elo+
Party 1
Awilix
Awilix
warlord144365
Awilix
Level 120
God Stats
2W - 2L
1,405 SR
Queue Stats
81W - 42L
1,707 Elo+
Party 1
Team Averages
Level 110
1,605 SR
1,639 Elo+

VS

Team Averages
Level 88
1,495 SR
1,589 Elo+
Atlas
Atlas
PencilShavings
Atlas
Level 108
God Stats
3W - 9L
1,397 SR
Queue Stats
181W - 155L
1,575 Elo+
Party 3
Merlin
Merlin
RachelMaddowShow
Merlin
Level 129
God Stats
11W - 16L
1,455 SR
Queue Stats
520W - 494L
1,621 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Sandstorm1365
Tsukuyomi
Level 37
God Stats
2W - 2L
1,759 SR
Queue Stats
210W - 135L
1,659 Elo+
Party 2
Tyr
Tyr
rockstartrick
Tyr
Level 149
God Stats
23W - 30L
1,541 SR
Queue Stats
258W - 242L
1,551 Elo+
Solo
Cernunnos
Cernunnos
xWallyTheWalrus
Cernunnos
Level 18
God Stats
1W - 3L
1,324 SR
Queue Stats
50W - 48L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Imbipolar
Xbalanque
15
3 / 2 / 7
8,692
724
13,333
11,183
5,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
5 / 0 / 8
10,533
878
15,586
10,215
4,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
15
3 / 2 / 7
9,435
786
8,554
15,597
16,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
tnthp1
Ymir
14
0 / 0 / 7
8,281
690
2,643
9,521
8,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 2 / 7
8,537
711
7,208
9,541
4,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
7,890
658
7,401
16,071
17,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
3 / 1 / 3
9,102
759
16,666
6,735
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
Sandstorm1365
Tsukuyomi
15
2 / 4 / 3
8,680
723
7,398
11,353
5,655
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 2 / 2
7,667
639
5,195
12,760
13,041
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
xWallyTheWalrus
Cernunnos
15
0 / 2 / 1
8,506
709
9,546
9,003
4,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
14
Kills
6
6
Deaths
14
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Imbipolar
Xbalanque
3
2
7
3.25
L
1
5
1
0.3
L
3
1
3
4.5
L
Tsukuyomi
Sandstorm1365
Tsukuyomi
2
4
3
0.88
W
5
0
8
9
L
0
2
2
0.5
W
Hercules
3
2
7
3.25
W
Ymir
tnthp1
Ymir
0
0
7
3.5
W
3
2
7
3.25
L
Cernunnos
xWallyTheWalrus
Cernunnos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,324
Damage
46,206
56,057
Taken
55,922
39,719
Mitigated
43,670
11,470
Healing
6,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Imbipolar
Xbalanque
13,333
5,711
0
2,081
11,183
5,391
247
4,460
6,569
0
44,407
L
7,401
2,094
0
2,505
16,071
17,041
0
5,855
10,216
17,216
0
L
16,666
751
0
1,198
6,735
3,153
0
2,158
4,577
41,374
0
L
Tsukuyomi
Sandstorm1365
Tsukuyomi
7,398
907
0
760
11,353
5,655
7
4,049
7,304
0
30,651
W
15,586
1,284
257
1,727
10,215
4,660
0
3,961
5,952
64,932
0
L
5,195
447
0
1,229
12,760
13,041
0
3,468
9,292
134
20,985
W
Hercules
8,554
1,488
761
4,219
15,597
16,489
0
6,344
8,839
71
14,029
W
Ymir
tnthp1
Ymir
2,643
0
521
1,367
9,521
8,758
0
4,602
4,748
6,377
0
W
7,208
2,463
247
290
9,541
4,421
0
3,859
5,682
0
18,202
L
Cernunnos
xWallyTheWalrus
Cernunnos
9,546
3,629
0
1,299
9,003
4,780
0
2,770
6,233
66
44,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,478
Gold Earned
41,845
240
Minions Killed
249
0
Camps Cleared
0
1,362,381
Distance Traveled
1,316,912
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,692
724
50
4
0
256,999
4
L
Atlas
7,890
658
17
1
0
260,141
1
L
Merlin
9,102
759
67
6
0
269,080
4
L
Tsukuyomi
8,680
723
64
5
0
273,590
3
W
Janus
10,533
878
137
11
0
289,662
2
L
Tyr
7,667
639
25
2
0
269,255
3
W
Hercules
9,435
786
10
1
0
278,713
0
W
Ymir
8,281
690
13
1
0
256,866
0
W
Awilix
8,537
711
30
3
0
280,141
0
L
Cernunnos
8,506
709
76
6
0
244,846
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role