Player Matchup

Chiron
Chiron
Grandmaster
Hezο
Chiron
Grandmaster
Level 128
God Stats
9W - 6L
1,729 SR
Queue Stats
165W - 117L
3,321 MMR
Solo
Bacchus
Bacchus
Diamond I
KwisatzHaderach7
Bacchus
Diamond I
Level 68
God Stats
2W - 0L
1,832 SR
Queue Stats
56W - 30L
2,553 MMR
Solo
Raijin
Raijin
Diamond I
Prisstene
Raijin
Diamond I
Level 159
God Stats
7W - 5L
1,804 SR
Queue Stats
132W - 106L
2,552 MMR
Party 2
Guan Yu
Guan Yu
Masters
RustyBoats
Guan Yu
Masters
Level 60
God Stats
2W - 2L
1,604 SR
Queue Stats
85W - 54L
2,599 MMR
Party 2
Ravana
Ravana
Masters
Zexrey
Ravana
Masters
Level 160
God Stats
5W - 3L
1,768 SR
Queue Stats
104W - 76L
2,936 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 115
1,747 SR
2,792 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 128
1,451 SR
2,189 MMR
Pele
Pele
Masters
 
Pele
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Masters
 
Scylla
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Masters
GooseSenpai
King Arthur
Masters
Level 160
God Stats
0W - 4L
1,218 SR
Queue Stats
556W - 527L
2,630 MMR
Solo
Charybdis
Charybdis
Masters
RedQueenTM
Charybdis
Masters
Level 53
God Stats
2W - 6L
1,743 SR
Queue Stats
182W - 167L
2,841 MMR
Solo
Ganesha
Ganesha
Masters
Viperiusshoot
Ganesha
Masters
Level 160
God Stats
1W - 1L
1,295 SR
Queue Stats
426W - 406L
2,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Hezο
Chiron
20
12 / 0 / 10
14,308
681
24,459
19,791
8,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 3 / 13
11,182
532
10,116
23,440
30,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
Prisstene
Raijin
17
3 / 0 / 5
11,878
566
6,446
9,241
3,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
RustyBoats
Guan Yu
18
7 / 0 / 4
13,106
624
21,146
27,397
43,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ravana
Zexrey
Ravana
20
7 / 1 / 9
13,357
636
13,453
12,042
6,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
TiamatSusanoHades

VS

Bans
LancelotKaliCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
2 / 8 / 1
9,850
469
10,117
25,923
9,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Scylla
 
Scylla
15
0 / 3 / 0
8,919
425
7,348
13,514
4,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
GooseSenpai
King Arthur
14
1 / 6 / 0
8,853
422
8,769
21,885
16,041
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
RedQueenTM
Charybdis
16
0 / 10 / 1
9,798
467
9,855
20,566
7,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
13
0 / 4 / 3
8,803
419
3,635
15,547
16,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
8
31
Kills
3
4
Deaths
31
41
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
8
1
0.31
L
Scylla
 
Scylla
0
3
0
0
L
King Arthur
GooseSenpai
King Arthur
1
6
0
0.17
W
Chiron
Hezο
Chiron
12
0
10
17
W
2
3
13
2.83
W
Raijin
Prisstene
Raijin
3
0
5
5.5
L
Charybdis
RedQueenTM
Charybdis
0
10
1
0.05
W
Guan Yu
RustyBoats
Guan Yu
7
0
4
9
L
Ganesha
0
4
3
0.38
W
Ravana
Zexrey
Ravana
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,620
Damage
39,724
91,911
Taken
97,435
93,796
Mitigated
54,247
45,523
Healing
12,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
10,117
3,574
0
3,643
25,923
9,513
0
5,196
20,428
0
95,799
L
Scylla
 
Scylla
7,348
338
0
250
13,514
4,932
0
2,206
11,252
77,772
0
L
King Arthur
GooseSenpai
King Arthur
8,769
1,278
0
1,608
21,885
16,041
0
2,694
18,136
0
63,870
W
Chiron
Hezο
Chiron
24,459
10,525
1,105
7,823
19,791
8,799
6,692
3,021
16,770
0
143,317
W
10,116
1,201
0
8,122
23,440
30,871
850
4,239
19,201
33,063
0
W
Raijin
Prisstene
Raijin
6,446
410
102
3,134
9,241
3,451
3,304
1,919
7,322
85,218
0
L
Charybdis
RedQueenTM
Charybdis
9,855
3,550
0
4,605
20,566
7,224
3,022
2,941
17,362
0
93,713
W
Guan Yu
RustyBoats
Guan Yu
21,146
4,252
5,121
17,018
27,397
43,716
1,718
1,720
25,677
0
78,757
L
Ganesha
3,635
474
0
2,435
15,547
16,537
0
3,525
11,866
19,124
183
W
Ravana
Zexrey
Ravana
13,453
2,922
0
3,098
12,042
6,959
3,683
1,086
10,956
0
143,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,831
Gold Earned
46,223
665
Minions Killed
539
0
Camps Cleared
0
2,190,709
Distance Traveled
1,950,584
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,850
469
137
7
0
432,669
0
L
Scylla
8,919
425
151
7
0
407,066
6
L
King Arthur
8,853
422
89
4
0
392,470
4
W
Chiron
14,308
681
187
9
0
431,291
1
W
Bacchus
11,182
532
30
1
0
417,817
10
W
Raijin
11,878
566
153
7
0
400,494
9
L
Charybdis
9,798
467
158
8
0
325,249
2
W
Guan Yu
13,106
624
124
6
0
453,095
2
L
Ganesha
8,803
419
4
0
0
393,130
7
W
Ravana
13,357
636
171
8
0
488,012
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role