Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Dead_world_
Neith
Level 96
God Stats
9W - 13L
1,529 SR
Queue Stats
22W - 28L
1,344 Elo+
Party 3
Artio
Artio
Dinorandir
Artio
Level 69
God Stats
1W - 2L
1,119 SR
Queue Stats
35W - 41L
1,331 Elo+
Party 1
Odin
Odin
Fahad13
Odin
Level 89
God Stats
6W - 6L
1,505 SR
Queue Stats
36W - 38L
1,327 Elo+
Party 1
Hun Batz
Hun Batz
HopeofLightXx
Hun Batz
Level 80
God Stats
7W - 3L
1,519 SR
Queue Stats
23W - 26L
1,399 Elo+
Solo
Team Averages
Level 84
1,434 SR
1,380 Elo+

VS

Team Averages
Level 53
1,315 SR
1,354 Elo+
Fenrir
Fenrir
 
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
MarioSyntek
Bellona
Level 45
God Stats
4W - 10L
1,235 SR
Queue Stats
53W - 76L
1,280 Elo+
Solo
Khepri
Khepri
akozi
Khepri
Level 29
God Stats
0W - 3L
1,187 SR
Queue Stats
17W - 41L
1,173 Elo+
Party 2
Ra
Ra
cheezyman87
Ra
Level 48
God Stats
4W - 8L
1,154 SR
Queue Stats
69W - 93L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
0 / 2 / 3
7,484
535
6,591
9,099
5,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 2
6,711
479
8,512
8,504
2,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Artio
11
0 / 2 / 3
7,162
512
3,085
14,190
9,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Odin
Fahad13
Odin
12
3 / 1 / 3
7,421
530
4,517
8,217
7,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hun Batz
HopeofLightXx
Hun Batz
13
10 / 2 / 0
8,920
637
10,089
11,626
4,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 4 / 3
6,950
496
5,417
13,897
6,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
 
Izanami
11
1 / 1 / 2
6,301
450
8,896
7,927
3,612
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
MarioSyntek
Bellona
10
0 / 4 / 1
6,393
457
2,908
8,752
5,362
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
akozi
Khepri
11
1 / 1 / 2
7,010
501
3,835
9,455
8,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
3 / 3 / 1
7,418
530
5,759
11,548
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
13
Kills
8
8
Deaths
13
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
2
3
0.75
L
Fenrir
 
Fenrir
3
4
3
1.13
L
Izanami
 
Izanami
1
1
2
2
W
0
1
2
1
W
Artio
0
2
3
0.75
W
Odin
Fahad13
Odin
3
1
3
4.5
W
Hun Batz
HopeofLightXx
Hun Batz
10
2
0
5
L
Bellona
MarioSyntek
Bellona
0
4
1
0.13
L
Khepri
akozi
Khepri
1
1
2
2
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,794
Damage
26,815
51,636
Taken
51,579
30,212
Mitigated
28,270
16,433
Healing
8,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,591
568
0
2,162
9,099
5,895
1,007
3,041
6,058
51,908
0
L
Fenrir
 
Fenrir
5,417
1,443
91
1,683
13,897
6,856
0
796
13,101
0
37,785
L
Izanami
 
Izanami
8,896
6,351
0
1,032
7,927
3,612
139
2,301
5,626
0
56,890
W
8,512
3,214
382
3,539
8,504
2,590
1,212
1,651
6,853
0
52,037
W
Artio
3,085
363
637
6,010
14,190
9,404
448
1,871
12,319
24,972
0
W
Odin
Fahad13
Odin
4,517
1,243
0
634
8,217
7,925
1,819
232
7,985
0
32,943
W
Hun Batz
HopeofLightXx
Hun Batz
10,089
4,339
0
3,069
11,626
4,398
1,089
2,594
9,032
0
32,662
L
Bellona
MarioSyntek
Bellona
2,908
813
0
165
8,752
5,362
0
701
8,051
0
34,379
L
Khepri
akozi
Khepri
3,835
326
0
2,294
9,455
8,191
0
1,160
8,295
19,502
1,216
L
5,759
834
305
3,393
11,548
4,249
789
4,718
6,830
50,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,698
Gold Earned
34,072
280
Minions Killed
332
0
Camps Cleared
0
1,393,340
Distance Traveled
1,341,625
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,484
535
76
5
0
267,970
4
L
Fenrir
6,950
496
69
5
0
267,228
1
L
Izanami
6,301
450
88
6
0
260,852
1
W
Neith
6,711
479
72
5
0
261,917
2
W
Artio
7,162
512
47
3
0
278,490
0
W
Odin
7,421
530
44
3
0
283,483
0
W
Hun Batz
8,920
637
41
3
0
301,480
5
L
Bellona
6,393
457
61
4
0
263,858
0
L
Khepri
7,010
501
27
2
0
276,971
3
L
Ra
7,418
530
87
6
0
272,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role