Player Matchup

Nox
Nox
Platinum I
Princeza_Lilith
Nox
Platinum I
Level 160
God Stats
51W - 59L
1,567 SR
Queue Stats
593W - 586L
1,958 MMR
Solo
Athena
Athena
Platinum II
THE BULLET43
Athena
Platinum II
Level 142
God Stats
5W - 1L
1,760 SR
Queue Stats
278W - 271L
1,909 MMR
Solo
Mercury
Mercury
Platinum IV
angelicdemon21
Mercury
Platinum IV
Level 48
God Stats
2W - 0L
1,822 SR
Queue Stats
17W - 6L
2,032 MMR
Party 1
Heimdallr
Heimdallr
Platinum V
iBaloo z
Heimdallr
Platinum V
Level 118
God Stats
2W - 1L
1,178 SR
Queue Stats
33W - 22L
1,836 MMR
Party 1
Achilles
Achilles
Platinum I
joc_andres1995
Achilles
Platinum I
Level 146
God Stats
1W - 1L
1,235 SR
Queue Stats
129W - 129L
1,952 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 123
1,512 SR
1,937 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,645 SR
1,926 MMR
Sylvanus
Sylvanus
Gold I
BacanoBatista
Sylvanus
Gold I
Level 146
God Stats
1W - 2L
1,505 SR
Queue Stats
118W - 114L
1,761 MMR
Party 3
Guan Yu
Guan Yu
Diamond III
JJw-iKvSs
Guan Yu
Diamond III
Level 129
God Stats
6W - 7L
1,732 SR
Queue Stats
514W - 509L
1,967 MMR
Solo
Ishtar
Ishtar
Platinum I
MR CHE3KS
Ishtar
Platinum I
Level 137
God Stats
0W - 1L
1,753 SR
Queue Stats
69W - 56L
1,927 MMR
Party 3
Kukulkan
Kukulkan
Diamond IV
RedPotato395
Kukulkan
Diamond IV
Level 155
God Stats
4W - 4L
1,556 SR
Queue Stats
51W - 47L
2,010 MMR
Party 2
Da Ji
Da Ji
Diamond V
l Stormy l PR
Da Ji
Diamond V
Level 146
God Stats
16W - 12L
1,680 SR
Queue Stats
51W - 47L
1,964 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 7
11,520
549
11,906
6,924
3,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
17
4 / 0 / 15
11,451
545
13,176
19,927
21,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 3 / 9
11,404
543
14,442
17,513
7,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
iBaloo z
Heimdallr
18
5 / 3 / 6
11,295
538
17,044
14,251
8,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
17
3 / 4 / 4
10,955
522
13,057
22,051
15,619
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
KaliLancelot

VS

Bans
GebYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BacanoBatista
Sylvanus
14
0 / 2 / 1
8,778
418
7,892
19,394
19,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
JJw-iKvSs
Guan Yu
16
2 / 5 / 1
10,398
495
18,490
24,548
36,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

Ishtar
MR CHE3KS
Ishtar
16
3 / 5 / 1
10,237
487
11,371
18,330
7,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
RedPotato395
Kukulkan
17
3 / 7 / 1
10,551
502
4,035
13,051
6,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 6 / 2
9,505
453
9,898
22,198
10,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
17
25
Kills
11
11
Deaths
25
41
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BacanoBatista
Sylvanus
0
2
1
0.25
L
Guan Yu
JJw-iKvSs
Guan Yu
2
5
1
0.5
L
Ishtar
MR CHE3KS
Ishtar
3
5
1
0.7
W
6
1
7
9.5
L
Kukulkan
RedPotato395
Kukulkan
3
7
1
0.5
W
Athena
4
0
15
11.5
W
7
3
9
3.83
W
Heimdallr
iBaloo z
Heimdallr
5
3
6
2.67
W
Achilles
3
4
4
1.25
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,625
Damage
51,686
80,666
Taken
97,521
56,925
Mitigated
81,268
15,535
Healing
30,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BacanoBatista
Sylvanus
7,892
1,418
1,710
6,222
19,394
19,785
0
4,784
13,700
34,956
2,326
L
Guan Yu
JJw-iKvSs
Guan Yu
18,490
3,059
585
11,300
24,548
36,879
0
3,486
20,902
0
86,812
L
Ishtar
MR CHE3KS
Ishtar
11,371
7,576
0
4,017
18,330
7,627
1,080
3,085
15,215
0
81,398
W
11,906
486
0
1,483
6,924
3,833
0
3,231
3,693
82,921
0
L
Kukulkan
RedPotato395
Kukulkan
4,035
441
0
696
13,051
6,226
0
6,163
6,630
93,184
0
W
Athena
13,176
3,426
0
2,661
19,927
21,764
0
3,420
16,260
45,593
6,919
W
14,442
8,422
0
375
17,513
7,649
312
1,612
15,615
27
94,891
W
Heimdallr
iBaloo z
Heimdallr
17,044
8,439
0
3,139
14,251
8,060
504
2,553
11,698
0
88,518
W
Achilles
13,057
4,339
0
7,877
22,051
15,619
78
1,302
19,119
0
83,003
L
9,898
2,951
0
5,470
22,198
10,751
0
5,990
16,024
0
83,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,625
Gold Earned
49,469
587
Minions Killed
630
0
Camps Cleared
0
2,111,207
Distance Traveled
1,921,194
27
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,778
418
65
3
0
419,819
10
L
Guan Yu
10,398
495
147
7
0
363,988
7
L
Ishtar
10,237
487
137
7
0
402,990
1
W
Nox
11,520
549
152
7
0
398,650
8
L
Kukulkan
10,551
502
161
8
0
339,615
5
W
Athena
11,451
545
56
3
0
433,755
4
W
Mercury
11,404
543
111
5
0
491,318
1
W
Heimdallr
11,295
538
134
6
0
397,310
1
W
Achilles
10,955
522
134
6
0
390,174
13
L
Da Ji
9,505
453
120
6
0
394,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role