Player Matchup

Sol
Sol
ASGBootyMeat
Sol
Level 144
God Stats
75W - 59L
1,550 SR
Queue Stats
162W - 142L
1,557 Elo+
Solo
Bakasura
Bakasura
Fenrir s0n
Bakasura
Level 41
God Stats
1W - 2L
1,363 SR
Queue Stats
26W - 36L
1,401 Elo+
Solo
Cthulhu
Cthulhu
NoInstinct
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Yes Oui Si U
Chaac
Level 126
God Stats
1W - 1L
1,758 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ullr
Ullr
eancheta
Ullr
Level 37
God Stats
1W - 0L
1,639 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 70
1,562 SR
1,492 Elo+

VS

Team Averages
Level 74
1,645 SR
1,493 Elo+
Bacchus
Bacchus
Colosus7
Bacchus
Level 41
God Stats
2W - 3L
1,564 SR
Queue Stats
91W - 92L
1,558 Elo+
Party 2
Sylvanus
Sylvanus
IKILLYOU8844
Sylvanus
Level 115
God Stats
3W - 4L
1,622 SR
Queue Stats
97W - 98L
1,405 Elo+
Solo
Guan Yu
Guan Yu
PapaFransisco
Guan Yu
Level 125
God Stats
3W - 2L
1,855 SR
Queue Stats
211W - 235L
1,484 Elo+
Solo
Izanami
Izanami
RemainsPS
Izanami
Level 34
God Stats
11W - 13L
1,541 SR
Queue Stats
44W - 53L
1,486 Elo+
Party 2
Merlin
Merlin
StompinBabies
Merlin
Level 57
God Stats
41W - 26L
1,643 SR
Queue Stats
119W - 110L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 0
10,377
577
10,321
15,806
7,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Fenrir s0n
Bakasura
13
3 / 5 / 3
8,883
494
7,436
14,170
6,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
NoInstinct
Cthulhu
11
0 / 0 / 4
7,690
427
5,249
16,381
12,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
11 / 2 / 3
11,028
613
18,715
25,495
18,676
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
13
2 / 2 / 0
7,827
435
9,852
13,220
4,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Colosus7
Bacchus
13
5 / 3 / 1
8,365
465
10,872
14,320
7,961
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
IKILLYOU8844
Sylvanus
12
1 / 4 / 1
7,215
401
9,936
17,188
16,131
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
13
1 / 6 / 3
8,407
467
9,599
18,498
20,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
RemainsPS
Izanami
12
0 / 2 / 2
7,759
431
10,758
13,816
5,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 3 / 0
9,381
521
11,991
11,733
5,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
18
Kills
10
11
Deaths
18
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
2
0
1
L
Bacchus
Colosus7
Bacchus
5
3
1
1.83
W
Bakasura
Fenrir s0n
Bakasura
3
5
3
0.9
L
Sylvanus
IKILLYOU8844
Sylvanus
1
4
1
0.38
W
Cthulhu
NoInstinct
Cthulhu
0
0
4
2
L
Guan Yu
1
6
3
0.42
L
Izanami
RemainsPS
Izanami
0
2
2
0.5
L
3
3
0
1
W
11
2
3
6.25
W
Ullr
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,573
Damage
53,156
85,072
Taken
75,555
49,733
Mitigated
56,177
31,608
Healing
21,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,321
5,493
0
10,856
15,806
7,333
2,185
8,537
7,269
94,760
12,352
L
Bacchus
Colosus7
Bacchus
10,872
932
0
1,697
14,320
7,961
0
869
12,931
45,617
0
W
Bakasura
Fenrir s0n
Bakasura
7,436
4,060
0
2,103
14,170
6,352
380
6,555
7,615
0
47,616
L
Sylvanus
IKILLYOU8844
Sylvanus
9,936
3,446
2,327
5,658
17,188
16,131
371
2,900
14,041
36,737
3,792
W
Cthulhu
NoInstinct
Cthulhu
5,249
523
511
2,622
16,381
12,671
87
5,749
10,632
20,081
0
L
Guan Yu
9,599
2,325
249
4,605
18,498
20,847
528
2,501
15,957
0
54,315
L
Izanami
RemainsPS
Izanami
10,758
7,231
0
4,543
13,816
5,667
501
1,855
11,961
0
75,751
L
11,991
1,151
0
2,714
11,733
5,571
740
5,857
5,781
76,562
0
W
18,715
5,421
173
11,798
25,495
18,676
1,993
7,898
17,597
0
89,717
W
Ullr
9,852
2,397
0
3,545
13,220
4,701
0
5,129
8,091
0
57,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,805
Gold Earned
41,127
495
Minions Killed
481
0
Camps Cleared
0
1,735,171
Distance Traveled
1,564,560
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,377
577
161
9
0
319,271
2
L
Bacchus
8,365
465
70
4
0
339,824
0
W
Bakasura
8,883
494
94
5
0
363,584
5
L
Sylvanus
7,215
401
47
3
0
284,321
2
W
Cthulhu
7,690
427
24
1
0
363,147
1
L
Guan Yu
8,407
467
88
5
0
321,719
3
L
Izanami
7,759
431
140
8
0
290,508
1
L
Merlin
9,381
521
136
8
0
328,188
9
W
Chaac
11,028
613
131
7
0
374,781
1
W
Ullr
7,827
435
85
5
0
314,388
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role