Player Matchup

Janus
Janus
Dusty Ghosts
Janus
Level 125
God Stats
1W - 4L
1,237 SR
Queue Stats
98W - 96L
1,572 Elo+
Party 2
Lancelot
Lancelot
GrimShots8
Lancelot
Level 126
God Stats
0W - 2L
1,511 SR
Queue Stats
139W - 134L
1,553 Elo+
Party 2
Skadi
Skadi
Jnthn04
Skadi
Level 137
God Stats
2W - 1L
1,977 SR
Queue Stats
15W - 9L
1,661 Elo+
Solo
Ne Zha
Ne Zha
TenaciousGhosts
Ne Zha
Level 147
God Stats
3W - 2L
1,749 SR
Queue Stats
258W - 260L
1,544 Elo+
Party 2
Da Ji
Da Ji
redRobbins1120
Da Ji
Level 119
God Stats
8W - 4L
1,767 SR
Queue Stats
89W - 90L
1,558 Elo+
Party 2
Team Averages
Level 131
1,648 SR
1,577 Elo+

VS

Team Averages
Level 133
1,509 SR
1,537 Elo+
Da Ji
Da Ji
Boo Boo Keys210
Da Ji
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 123L
1,525 Elo+
Solo
Neith
Neith
Exhaunter06
Neith
Level 110
God Stats
7W - 9L
1,330 SR
Queue Stats
684W - 685L
1,542 Elo+
Party 3
Kuzenbo
Kuzenbo
Jac_Cal713
Kuzenbo
Level 125
God Stats
6W - 2L
1,656 SR
Queue Stats
177W - 175L
1,540 Elo+
Party 1
He Bo
He Bo
LumiT KKs
He Bo
Level 158
God Stats
10W - 3L
1,845 SR
Queue Stats
666W - 687L
1,540 Elo+
Party 3
Achilles
Achilles
ShapelessSeven7
Achilles
Level 127
God Stats
8W - 9L
1,216 SR
Queue Stats
225W - 219L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,377
448
882
4,680
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
GrimShots8
Lancelot
10
0 / 4 / 0
5,756
480
4,802
11,615
4,545
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
Jnthn04
Skadi
9
0 / 2 / 1
5,433
453
3,573
5,411
1,518
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 1 / 0
5,861
488
4,657
6,894
4,999
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
0 / 3 / 0
5,365
447
2,798
9,388
3,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 2
6,529
544
2,612
6,324
3,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 0 / 3
6,307
526
3,245
5,159
1,703
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
Jac_Cal713
Kuzenbo
11
2 / 1 / 3
6,542
545
3,363
8,787
6,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

He Bo
LumiT KKs
He Bo
11
3 / 0 / 0
6,873
573
5,803
4,509
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
13
3 / 0 / 3
7,894
658
8,853
11,336
7,747
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
12
12
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
0
2
0
0
W
1
0
3
2.5
L
Lancelot
GrimShots8
Lancelot
0
4
0
0
W
Kuzenbo
Jac_Cal713
Kuzenbo
2
1
3
3.5
L
Skadi
Jnthn04
Skadi
0
2
1
0.25
W
He Bo
LumiT KKs
He Bo
3
0
0
3
W
Achilles
3
0
3
4.5
L
1
1
0
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,712
Damage
23,876
37,988
Taken
36,115
16,052
Mitigated
21,048
11,567
Healing
14,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,612
881
0
1,273
6,324
3,034
1,007
0
6,324
0
35,631
L
882
79
0
1,896
4,680
1,466
0
2,741
1,837
33,506
0
W
3,245
837
0
1,996
5,159
1,703
547
0
5,159
0
42,858
L
Lancelot
GrimShots8
Lancelot
4,802
1,306
0
2,466
11,615
4,545
0
0
11,615
0
33,127
W
Kuzenbo
Jac_Cal713
Kuzenbo
3,363
1,260
2,077
2,531
8,787
6,979
493
511
8,201
17,210
2,770
L
Skadi
Jnthn04
Skadi
3,573
1,120
0
730
5,411
1,518
0
1,585
3,782
0
34,206
W
He Bo
LumiT KKs
He Bo
5,803
508
0
394
4,509
1,585
210
222
4,213
50,140
0
W
Achilles
8,853
1,875
0
6,316
11,336
7,747
66
0
11,336
0
59,443
L
4,657
679
0
2,436
6,894
4,999
0
2,065
4,773
0
22,165
L
2,798
503
0
4,039
9,388
3,524
0
2,024
7,300
0
32,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,792
Gold Earned
34,145
298
Minions Killed
393
0
Camps Cleared
0
1,033,698
Distance Traveled
1,093,615
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,529
544
67
6
0
214,311
0
L
Janus
5,377
448
83
7
0
189,655
5
W
Neith
6,307
526
68
6
0
215,998
4
L
Lancelot
5,756
480
69
6
0
228,169
1
W
Kuzenbo
6,542
545
28
2
0
209,907
2
L
Skadi
5,433
453
61
5
0
180,215
4
W
He Bo
6,873
573
113
9
0
226,592
1
W
Achilles
7,894
658
117
10
0
226,807
3
L
Ne Zha
5,861
488
19
2
0
207,637
2
L
Da Ji
5,365
447
66
6
0
228,022
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role