Player Matchup

Skadi
Skadi
 
Skadi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
GRAVES1425
Cliodhna
Level 85
God Stats
5W - 3L
1,651 SR
Queue Stats
138W - 143L
1,492 Elo+
Solo
Merlin
Merlin
MagusPowah
Merlin
Level 109
God Stats
19W - 24L
1,551 SR
Queue Stats
312W - 317L
1,518 Elo+
Solo
Sylvanus
Sylvanus
WhittyT
Sylvanus
Level 104
God Stats
78W - 62L
1,535 SR
Queue Stats
446W - 411L
1,507 Elo+
Solo
Cthulhu
Cthulhu
church13579
Cthulhu
Level 112
God Stats
1W - 5L
1,375 SR
Queue Stats
383W - 360L
1,648 Elo+
Solo
Team Averages
Level 108
1,522 SR
1,533 Elo+

VS

Team Averages
Level 101
1,530 SR
1,520 Elo+
Artio
Artio
FatherFounder
Artio
Level 56
God Stats
5W - 3L
1,191 SR
Queue Stats
77W - 92L
1,429 Elo+
Solo
Ravana
Ravana
Lighclaun
Ravana
Level 109
God Stats
4W - 3L
1,718 SR
Queue Stats
232W - 247L
1,491 Elo+
Solo
Ra
Ra
Parovka
Ra
Level 157
God Stats
121W - 85L
1,592 SR
Queue Stats
743W - 547L
1,704 Elo+
Solo
Mulan
Mulan
Prenir972
Mulan
Level 60
God Stats
3W - 1L
1,627 SR
Queue Stats
56W - 63L
1,464 Elo+
Solo
Chiron
Chiron
xXTwistterXx
Chiron
Level 123
God Stats
2W - 1L
1,522 SR
Queue Stats
32W - 35L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
3 / 4 / 0
7,702
453
12,832
13,762
5,093
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
GRAVES1425
Cliodhna
13
0 / 2 / 1
7,291
429
4,815
13,111
5,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
MagusPowah
Merlin
15
1 / 5 / 1
8,661
509
8,857
13,746
5,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
WhittyT
Sylvanus
12
0 / 4 / 3
7,245
426
6,608
19,590
13,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
church13579
Cthulhu
15
0 / 1 / 1
9,212
542
10,124
12,969
10,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 6
9,734
573
9,187
16,931
18,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ravana
Lighclaun
Ravana
15
4 / 1 / 1
8,736
514
8,680
8,466
4,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
3 / 0 / 7
10,125
596
13,277
11,493
5,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Prenir972
Mulan
16
1 / 1 / 0
9,475
557
8,006
15,045
14,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chiron
15
3 / 1 / 3
9,241
544
12,679
12,426
4,836
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
16
16
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
4
0
0.75
W
5
1
6
8
L
Cliodhna
GRAVES1425
Cliodhna
0
2
1
0.25
W
Ravana
Lighclaun
Ravana
4
1
1
4.5
L
Merlin
MagusPowah
Merlin
1
5
1
0.3
W
3
0
7
6.5
W
Mulan
Prenir972
Mulan
1
1
0
1
L
Sylvanus
WhittyT
Sylvanus
0
4
3
0.38
L
Cthulhu
church13579
Cthulhu
0
1
1
0.5
W
Chiron
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,236
Damage
51,829
73,178
Taken
64,361
40,836
Mitigated
47,283
21,407
Healing
30,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
12,832
5,829
91
2,820
13,762
5,093
0
4,630
9,132
33
58,022
W
9,187
959
1,103
6,210
16,931
18,111
0
5,064
11,799
35,857
2,244
L
Cliodhna
GRAVES1425
Cliodhna
4,815
465
0
1,171
13,111
5,328
0
1,923
11,179
17
56,540
W
Ravana
Lighclaun
Ravana
8,680
1,924
0
3,161
8,466
4,082
0
3,781
4,659
0
68,703
L
Merlin
MagusPowah
Merlin
8,857
279
0
3,572
13,746
5,681
0
8,298
5,448
86,468
0
W
13,277
1,444
1,080
5,401
11,493
5,674
0
4,764
6,713
111,125
0
W
Mulan
Prenir972
Mulan
8,006
1,676
0
6,962
15,045
14,580
0
8,226
5,911
90
76,749
L
Sylvanus
WhittyT
Sylvanus
6,608
1,850
3,815
5,925
19,590
13,939
0
6,387
13,203
29,034
218
L
Cthulhu
church13579
Cthulhu
10,124
1,031
73
3,940
12,969
10,795
0
959
11,196
64,978
0
W
Chiron
12,679
7,762
417
6,203
12,426
4,836
1,108
2,876
9,550
0
78,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,111
Gold Earned
47,311
533
Minions Killed
611
0
Camps Cleared
0
1,596,094
Distance Traveled
1,694,387
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,702
453
100
6
0
267,815
1
W
Artio
9,734
573
47
3
0
367,974
6
L
Cliodhna
7,291
429
98
6
0
374,004
0
W
Ravana
8,736
514
101
6
0
377,965
1
L
Merlin
8,661
509
143
8
0
293,088
7
W
Ra
10,125
596
178
10
0
364,481
5
W
Mulan
9,475
557
156
9
0
277,586
5
L
Sylvanus
7,245
426
27
2
0
315,170
5
L
Cthulhu
9,212
542
165
10
0
346,017
2
W
Chiron
9,241
544
129
8
0
306,381
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role