Player Matchup

Yu Huang
Yu Huang
Gold I
BennerzBoi
Yu Huang
Gold I
Level 160
God Stats
12W - 7L
1,674 SR
Queue Stats
29W - 21L
1,733 MMR
Party 1
Sylvanus
Sylvanus
Silver IV
DaStarGalaxy
Sylvanus
Silver IV
Level 102
God Stats
12W - 6L
1,572 SR
Queue Stats
28W - 23L
1,300 MMR
Party 1
Susano
Susano
Gold V
MurkEmNAll
Susano
Gold V
Level 158
God Stats
12W - 3L
1,559 SR
Queue Stats
30W - 23L
1,630 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,602 SR
1,554 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,624 SR
1,523 MMR
Zeus
Zeus
Gold V
FBI-Smelly
Zeus
Gold V
Level 119
God Stats
0W - 1L
1,749 SR
Queue Stats
30W - 21L
1,570 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Soluzzo
Kuzenbo
Gold IV
Level 125
God Stats
9W - 13L
1,557 SR
Queue Stats
75W - 88L
1,511 MMR
Solo
King Arthur
King Arthur
Gold IV
Tershy Donut
King Arthur
Gold IV
Level 121
God Stats
30W - 30L
1,565 SR
Queue Stats
69W - 75L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BennerzBoi
Yu Huang
12
2 / 0 / 1
7,012
701
10,236
4,462
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
DaStarGalaxy
Sylvanus
11
2 / 0 / 2
7,929
793
4,025
8,490
6,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
MurkEmNAll
Susano
12
0 / 0 / 4
6,791
679
8,545
7,006
3,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
CabrakanVulcanCthulhuAh Muzen Cab

VS

Bans
AtlasThothBacchusChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,361
636
7,198
6,978
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Soluzzo
Kuzenbo
10
0 / 0 / 0
6,095
610
3,800
8,292
6,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

King Arthur
Tershy Donut
King Arthur
9
0 / 1 / 0
6,031
603
4,215
11,396
7,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
4
Kills
0
0
Deaths
4
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
BennerzBoi
Yu Huang
2
0
1
2.5
W
Sylvanus
DaStarGalaxy
Sylvanus
2
0
2
3
L
0
3
0
0
W
Susano
MurkEmNAll
Susano
0
0
4
2
L
Kuzenbo
Soluzzo
Kuzenbo
0
0
0
0
L
King Arthur
Tershy Donut
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,806
Damage
15,213
19,958
Taken
26,666
11,803
Mitigated
16,370
9,414
Healing
5,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
BennerzBoi
Yu Huang
10,236
1,144
0
730
4,462
1,810
228
2,495
1,852
32,885
0
W
Sylvanus
DaStarGalaxy
Sylvanus
4,025
1,068
3,869
4,294
8,490
6,735
104
4,940
3,233
11,189
0
L
7,198
604
0
651
6,978
2,222
0
3,419
3,559
28,073
0
W
Susano
MurkEmNAll
Susano
8,545
2,196
0
521
7,006
3,258
0
3,830
3,010
48
31,702
L
Kuzenbo
Soluzzo
Kuzenbo
3,800
1,849
419
3,021
8,292
6,620
0
5,518
2,774
11,755
0
L
King Arthur
Tershy Donut
King Arthur
4,215
536
0
1,232
11,396
7,528
0
5,605
5,791
0
13,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,732
Gold Earned
18,487
121
Minions Killed
102
6
Camps Cleared
4
583,991
Distance Traveled
571,649
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,012
701
39
4
3
193,573
3
W
Sylvanus
7,929
793
7
1
1
183,837
2
L
Zeus
6,361
636
63
6
4
184,161
4
W
Susano
6,791
679
75
8
2
206,581
2
L
Kuzenbo
6,095
610
23
2
0
190,163
7
L
King Arthur
6,031
603
16
2
0
197,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role