Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
BMORE_Chaos
Bacchus
Level 146
God Stats
1W - 0L
1,762 SR
Queue Stats
30W - 25L
1,517 Elo+
Party 2
Tyr
Tyr
Gurtmanglerz
Tyr
Level 30
God Stats
3W - 2L
1,674 SR
Queue Stats
245W - 271L
1,512 Elo+
Solo
Chiron
Chiron
ThiccestKayak
Chiron
Level 157
God Stats
1W - 0L
1,561 SR
Queue Stats
19W - 11L
1,591 Elo+
Party 2
Ah Puch
Ah Puch
wishdotcompegon
Ah Puch
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 2L
1,755 Elo+
Party 2
Team Averages
Level 78
1,599 SR
1,575 Elo+

VS

Team Averages
Level 45
1,419 SR
1,492 Elo+
Jormungandr
Jormungandr
Jabzzyyy
Jormungandr
Level 94
God Stats
0W - 3L
1,158 SR
Queue Stats
460W - 417L
1,545 Elo+
Party 1
Lancelot
Lancelot
MUG1WARA420
Lancelot
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 33L
1,383 Elo+
Solo
King Arthur
King Arthur
imaFenix
King Arthur
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,371 Elo+
Party 3
Sol
Sol
laissezfaire165
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,692 Elo+
Party 3
Cupid
Cupid
lizzothickasf
Cupid
Level 18
God Stats
0W - 1L
1,435 SR
Queue Stats
41W - 34L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
6 / 2 / 23
9,621
962
17,458
13,667
9,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bacchus
BMORE_Chaos
Bacchus
15
8 / 3 / 13
10,057
1,006
7,405
13,767
19,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 3 / 15
8,454
845
4,662
13,103
8,727
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
12 / 3 / 15
10,085
1,009
20,649
14,265
7,207
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 0 / 25
9,256
926
14,140
11,740
5,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jabzzyyy
Jormungandr
14
1 / 6 / 3
7,270
727
9,302
14,715
16,160
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Lancelot
MUG1WARA420
Lancelot
14
2 / 6 / 3
8,075
808
7,612
16,173
9,196
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

King Arthur
imaFenix
King Arthur
13
3 / 7 / 2
7,568
757
4,338
15,083
14,990
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 7 / 5
7,631
763
10,864
11,709
5,218
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 5 / 7
7,164
716
8,289
10,671
5,735
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
28
31
Kills
8
11
Deaths
31
91
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
2
23
8.75
W
Bacchus
BMORE_Chaos
Bacchus
8
3
13
4.83
W
2
3
15
3.17
L
Jormungandr
Jabzzyyy
Jormungandr
1
6
3
0.42
L
Lancelot
MUG1WARA420
Lancelot
2
6
3
0.58
W
12
3
15
6.5
L
King Arthur
imaFenix
King Arthur
3
7
2
0.57
L
2
7
5
0.64
L
0
5
7
0.7
W
3
0
25
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,314
Damage
40,405
66,542
Taken
68,351
51,038
Mitigated
51,299
38,206
Healing
9,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
17,458
778
9,519
7,490
13,667
9,669
629
4,417
9,250
31,139
0
W
Bacchus
BMORE_Chaos
Bacchus
7,405
376
1,476
2,838
13,767
19,935
289
3,808
9,959
12,978
0
W
4,662
569
588
2,447
13,103
8,727
2,535
3,363
9,740
0
9,294
L
Jormungandr
Jabzzyyy
Jormungandr
9,302
2,043
199
455
14,715
16,160
0
9,705
5,006
21,616
0
L
Lancelot
MUG1WARA420
Lancelot
7,612
779
696
2,948
16,173
9,196
0
7,539
8,634
0
15,582
W
20,649
11,076
2,254
5,315
14,265
7,207
3,703
4,396
9,856
28
31,263
L
King Arthur
imaFenix
King Arthur
4,338
483
144
238
15,083
14,990
0
7,728
7,232
0
8,813
L
10,864
3,631
57
2,021
11,709
5,218
0
6,522
5,187
13,419
0
L
8,289
3,954
643
1,931
10,671
5,735
0
7,410
3,261
0
15,368
W
14,140
1,065
1,131
5,148
11,740
5,500
193
4,182
7,558
27,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,473
Gold Earned
37,708
108
Minions Killed
118
0
Camps Cleared
0
929,551
Distance Traveled
880,351
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,621
962
27
3
0
168,059
2
W
Bacchus
10,057
1,006
7
1
0
177,791
0
W
Tyr
8,454
845
12
1
0
177,814
0
L
Jormungandr
7,270
727
45
5
0
155,301
0
L
Lancelot
8,075
808
24
2
0
205,361
1
W
Chiron
10,085
1,009
22
2
0
191,779
0
L
King Arthur
7,568
757
12
1
0
185,486
0
L
Sol
7,631
763
11
1
0
175,133
0
L
Cupid
7,164
716
26
3
0
159,070
0
W
Ah Puch
9,256
926
40
4
0
214,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role