Player Matchup

Hercules
Hercules
FrankenSteinke2
Hercules
Level 79
God Stats
14W - 4L
1,767 SR
Queue Stats
442W - 223L
1,687 Elo+
Party 2
Neith
Neith
ShadowsODarkness
Neith
Level 48
God Stats
17W - 5L
1,806 SR
Queue Stats
189W - 49L
1,761 Elo+
Party 2
Nu Wa
Nu Wa
botorbttm
Nu Wa
Level 68
God Stats
27W - 19L
1,449 SR
Queue Stats
197W - 212L
1,384 Elo+
Solo
Bacchus
Bacchus
hereiam13
Bacchus
Level 132
God Stats
14W - 9L
1,607 SR
Queue Stats
614W - 410L
1,661 Elo+
Party 2
Pele
Pele
l-ToppZ-l
Pele
Level 88
God Stats
8W - 6L
1,671 SR
Queue Stats
209W - 137L
1,634 Elo+
Party 2
Team Averages
Level 83
1,660 SR
1,625 Elo+

VS

Team Averages
Level 79
1,465 SR
1,513 Elo+
Cu Chulainn
Cu Chulainn
Cuud
Cu Chulainn
Level 41
God Stats
6W - 7L
1,645 SR
Queue Stats
50W - 82L
1,332 Elo+
Solo
Ishtar
Ishtar
Dodgerty2
Ishtar
Level 120
God Stats
30W - 41L
1,355 SR
Queue Stats
156W - 135L
1,496 Elo+
Party 1
Awilix
Awilix
GreyFaiden
Awilix
Level 156
God Stats
33W - 26L
1,489 SR
Queue Stats
487W - 386L
1,539 Elo+
Party 3
Sol
Sol
KBash044
Sol
Level 65
God Stats
17W - 24L
1,338 SR
Queue Stats
130W - 131L
1,467 Elo+
Party 1
Shiva
Shiva
thew6rst2328
Shiva
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 45L
1,730 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
7 / 0 / 4
10,332
517
21,321
17,979
22,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
3 / 2 / 5
9,577
479
12,096
13,072
6,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
botorbttm
Nu Wa
15
4 / 1 / 6
9,418
471
15,023
9,627
4,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
hereiam13
Bacchus
12
1 / 1 / 10
8,441
422
11,309
20,976
19,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
13
2 / 3 / 5
8,469
423
9,344
15,154
5,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Cuud
Cu Chulainn
16
1 / 4 / 0
9,565
478
7,068
17,840
11,234
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ishtar
Dodgerty2
Ishtar
16
3 / 4 / 1
9,850
493
12,156
16,593
7,153
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
GreyFaiden
Awilix
17
2 / 5 / 1
9,684
484
9,128
20,054
9,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
0 / 2 / 2
8,709
435
10,845
15,968
6,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
1 / 2 / 2
8,967
448
13,848
22,233
20,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
17
Kills
7
7
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Cuud
Cu Chulainn
1
4
0
0.25
L
Ishtar
Dodgerty2
Ishtar
3
4
1
0.88
W
Hercules
7
0
4
9
L
Awilix
GreyFaiden
Awilix
2
5
1
0.5
L
0
2
2
0.5
W
3
2
5
2.75
W
Nu Wa
botorbttm
Nu Wa
4
1
6
7
W
Bacchus
hereiam13
Bacchus
1
1
10
6
W
Pele
2
3
5
1.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,093
Damage
53,045
76,808
Taken
92,688
59,331
Mitigated
54,678
33,386
Healing
34,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Cuud
Cu Chulainn
7,068
1,202
0
3,089
17,840
11,234
0
2,603
14,178
0
69,324
L
Ishtar
Dodgerty2
Ishtar
12,156
6,605
0
4,402
16,593
7,153
980
4,569
11,889
0
81,678
W
Hercules
21,321
5,148
0
8,360
17,979
22,911
181
2,931
15,048
0
74,106
L
Awilix
GreyFaiden
Awilix
9,128
3,671
0
6,974
20,054
9,301
0
4,584
14,985
0
108,879
L
10,845
2,834
0
9,035
15,968
6,610
0
6,890
8,659
76,141
0
W
12,096
5,023
0
5,857
13,072
6,762
441
0
13,072
0
91,748
W
Nu Wa
botorbttm
Nu Wa
15,023
2,617
0
3,001
9,627
4,297
472
2,969
6,658
60,115
0
W
Bacchus
hereiam13
Bacchus
11,309
2,046
640
10,410
20,976
19,913
0
3,430
17,546
26,121
0
W
Pele
9,344
1,530
0
5,118
15,154
5,448
0
1,780
13,374
0
71,753
L
13,848
1,662
3,136
7,466
22,233
20,380
0
6,598
14,926
0
39,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,237
Gold Earned
46,775
482
Minions Killed
599
0
Camps Cleared
0
1,971,614
Distance Traveled
1,879,583
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,565
478
127
6
0
356,633
5
L
Ishtar
9,850
493
134
7
0
348,441
3
W
Hercules
10,332
517
109
5
0
424,872
3
L
Awilix
9,684
484
155
8
0
440,077
4
L
Sol
8,709
435
130
7
0
346,611
4
W
Neith
9,577
479
140
7
0
334,113
5
W
Nu Wa
9,418
471
111
6
0
367,609
7
W
Bacchus
8,441
422
22
1
0
407,512
7
W
Pele
8,469
423
100
5
0
437,508
4
L
Shiva
8,967
448
53
3
0
387,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role