Player Matchup

Horus
Horus
 
Horus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ArjayIsDaddy
Hou Yi
Level 48
God Stats
2W - 0L
1,703 SR
Queue Stats
110W - 44L
1,630 Elo+
Party 1
Lancelot
Lancelot
I23-cry
Lancelot
Level 104
God Stats
31W - 36L
1,464 SR
Queue Stats
570W - 567L
1,461 Elo+
Solo
Anubis
Anubis
hun1dz
Anubis
Level 106
God Stats
5W - 1L
1,690 SR
Queue Stats
83W - 79L
1,461 Elo+
Party 1
Ymir
Ymir
lNLFI
Ymir
Level 85
God Stats
4W - 6L
1,644 SR
Queue Stats
136W - 120L
1,525 Elo+
Solo
Team Averages
Level 82
1,600 SR
1,515 Elo+

VS

Team Averages
Level 72
1,513 SR
1,452 Elo+
Jing Wei
Jing Wei
Faded20z
Jing Wei
Level 46
God Stats
3W - 5L
1,499 SR
Queue Stats
147W - 181L
1,401 Elo+
Solo
Mercury
Mercury
MRS9901
Mercury
Level 147
God Stats
5W - 5L
1,466 SR
Queue Stats
260W - 251L
1,516 Elo+
Solo
Fenrir
Fenrir
ParzivalLune
Fenrir
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 125L
1,392 Elo+
Solo
Kuzenbo
Kuzenbo
RPS2800
Kuzenbo
Level 96
God Stats
99W - 68L
1,599 SR
Queue Stats
234W - 238L
1,464 Elo+
Solo
Ao Kuang
Ao Kuang
cyclical_gold7
Ao Kuang
Level 36
God Stats
2W - 2L
1,500 SR
Queue Stats
54W - 71L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
5 / 3 / 8
10,671
508
13,974
15,625
17,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
16
10 / 3 / 10
11,019
525
20,399
16,383
8,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
I23-cry
Lancelot
16
9 / 5 / 3
11,192
533
7,829
16,270
8,087
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
hun1dz
Anubis
17
7 / 2 / 8
11,428
544
14,499
13,746
8,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
lNLFI
Ymir
16
3 / 0 / 19
11,447
545
12,139
15,794
23,326
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Faded20z
Jing Wei
13
0 / 10 / 1
8,295
395
6,011
17,306
8,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Mercury
MRS9901
Mercury
12
3 / 1 / 0
8,461
403
3,861
11,052
4,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
15
5 / 8 / 4
10,414
496
17,300
23,724
17,105
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kuzenbo
RPS2800
Kuzenbo
12
1 / 6 / 2
8,899
424
5,639
21,459
28,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
16
2 / 9 / 2
9,880
470
6,729
21,593
8,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
20
34
Kills
11
13
Deaths
34
48
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
3
8
3
W
Hou Yi
10
3
10
5
L
Jing Wei
Faded20z
Jing Wei
0
10
1
0.05
W
Lancelot
I23-cry
Lancelot
9
5
3
2.1
L
Mercury
MRS9901
Mercury
3
1
0
3
L
Fenrir
5
8
4
0.88
L
Kuzenbo
RPS2800
Kuzenbo
1
6
2
0.33
L
Ao Kuang
2
9
2
0.33
W
Anubis
hun1dz
Anubis
7
2
8
5.5
W
Ymir
lNLFI
Ymir
3
0
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,840
Damage
39,540
77,818
Taken
95,134
66,247
Mitigated
66,074
26,124
Healing
16,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
13,974
5,829
769
5,135
15,625
17,147
1,151
1,137
14,488
71
62,879
W
Hou Yi
20,399
11,232
0
3,912
16,383
8,757
3,089
4,930
11,453
38
91,333
L
Jing Wei
Faded20z
Jing Wei
6,011
2,929
0
2,553
17,306
8,236
329
5,605
11,653
0
63,138
W
Lancelot
I23-cry
Lancelot
7,829
1,597
0
2,680
16,270
8,087
1,889
2,137
14,133
0
79,537
L
Mercury
MRS9901
Mercury
3,861
1,335
0
375
11,052
4,186
0
1,527
9,477
0
53,770
L
Fenrir
17,300
5,305
0
3,528
23,724
17,105
0
5,059
17,885
0
68,950
L
Kuzenbo
RPS2800
Kuzenbo
5,639
1,808
323
4,118
21,459
28,175
60
7,121
13,992
33,543
0
L
Ao Kuang
6,729
2,194
0
5,429
21,593
8,372
0
7,183
14,410
48,787
0
W
Anubis
hun1dz
Anubis
14,499
2,209
0
7,942
13,746
8,930
1,632
2,518
11,228
109,445
0
W
Ymir
lNLFI
Ymir
12,139
2,980
1,097
4,589
15,794
23,326
297
1,933
13,861
35,433
2,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,757
Gold Earned
45,949
510
Minions Killed
403
0
Camps Cleared
0
1,911,907
Distance Traveled
1,687,423
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,671
508
90
4
0
378,617
1
W
Hou Yi
11,019
525
125
6
0
339,900
4
L
Jing Wei
8,295
395
97
5
0
329,298
4
W
Lancelot
11,192
533
117
6
0
441,888
3
L
Mercury
8,461
403
83
4
0
315,406
1
L
Fenrir
10,414
496
98
5
0
314,908
2
L
Kuzenbo
8,899
424
37
2
0
365,780
5
L
Ao Kuang
9,880
470
88
4
0
362,031
3
W
Anubis
11,428
544
139
7
0
347,848
2
W
Ymir
11,447
545
39
2
0
403,654
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role