Player Matchup

Baron Samedi
Baron Samedi
Bronze V
DerZementmischer
Baron Samedi
Bronze V
Level 68
God Stats
0W - 1L
1,304 SR
Queue Stats
4W - 41L
593 MMR
Party 2
Rama
Rama
Bronze V
WastedWolf88
Rama
Bronze V
Level 117
God Stats
0W - 1L
1,333 SR
Queue Stats
9W - 31L
1,241 MMR
Party 2
Janus
Janus
Bronze II
gepilort
Janus
Bronze II
Level 61
God Stats
5W - 9L
1,369 SR
Queue Stats
43W - 89L
1,044 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 82
1,335 SR
959 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,409 SR
1,311 MMR
Baba Yaga
Baba Yaga
Gold II
Griefing Nation
Baba Yaga
Gold II
Level 108
God Stats
6W - 7L
1,525 SR
Queue Stats
87W - 100L
1,456 MMR
Party 1
Odin
Odin
Gold IV
RandomPanda43
Odin
Gold IV
Level 103
God Stats
1W - 1L
1,306 SR
Queue Stats
53W - 61L
1,623 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
Teishan
Kuzenbo
Silver II
Level 120
God Stats
1W - 1L
1,395 SR
Queue Stats
36W - 48L
855 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DerZementmischer
Baron Samedi
13
0 / 7 / 0
9,400
553
6,209
21,594
10,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 2 / 0
9,349
550
8,393
15,931
6,530
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
gepilort
Janus
15
1 / 5 / 0
10,151
597
14,401
17,564
8,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BacchusZeusCabrakanChaacShiva

VS

Bans
HeraSkadiAchillesCernunnosAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Griefing Nation
Baba Yaga
17
6 / 1 / 8
12,132
714
25,393
13,911
7,950
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 0 / 9
13,127
772
16,763
21,606
25,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kuzenbo
Teishan
Kuzenbo
17
3 / 0 / 10
12,657
745
9,486
18,001
31,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
41
1
Kills
14
14
Deaths
1
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DerZementmischer
Baron Samedi
0
7
0
0
W
Baba Yaga
Griefing Nation
Baba Yaga
6
1
8
10
W
5
0
9
9.5
W
Kuzenbo
Teishan
Kuzenbo
3
0
10
8
L
0
2
0
0
L
Janus
gepilort
Janus
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,003
Damage
51,642
55,089
Taken
53,518
25,245
Mitigated
64,816
7,220
Healing
21,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DerZementmischer
Baron Samedi
6,209
566
936
3,729
21,594
10,710
0
16,196
5,398
28,005
0
W
Baba Yaga
Griefing Nation
Baba Yaga
25,393
121
0
6,615
13,911
7,950
572
6,618
6,989
69,549
0
W
16,763
3,114
0
6,366
21,606
25,794
933
6,710
14,477
0
54,389
W
Kuzenbo
Teishan
Kuzenbo
9,486
2,859
674
7,881
18,001
31,072
621
6,714
10,883
29,496
0
L
8,393
6,498
0
1,727
15,931
6,530
0
10,756
5,175
0
29,178
L
Janus
gepilort
Janus
14,401
395
0
828
17,564
8,005
0
8,474
9,090
46,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,900
Gold Earned
37,916
200
Minions Killed
182
5
Camps Cleared
9
882,092
Distance Traveled
1,024,469
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,400
553
45
3
1
267,594
5
W
Baba Yaga
12,132
714
94
6
3
333,539
1
W
Odin
13,127
772
51
3
4
354,468
1
W
Kuzenbo
12,657
745
37
2
2
336,462
4
L
Rama
9,349
550
62
4
2
302,529
1
L
Janus
10,151
597
93
5
2
311,969
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role