Player Matchup

Cthulhu
Cthulhu
BooUS
Cthulhu
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Sol
Sol
N0RAGAMl
Sol
Level 135
God Stats
6W - 2L
1,655 SR
Queue Stats
238W - 106L
1,782 Elo+
Party 1
Bellona
Bellona
TricupidBrute27
Bellona
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,689 Elo+
Party 1
Team Averages
Level 101
1,552 SR
1,657 Elo+

VS

Team Averages
Level 91
1,412 SR
1,440 Elo+
Zeus
Zeus
CROOKEDPICKLEjr
Zeus
Level 106
God Stats
0W - 2L
1,295 SR
Queue Stats
32W - 40L
1,354 Elo+
Solo
Hun Batz
Hun Batz
Nolfi92
Hun Batz
Level 87
God Stats
0W - 4L
1,200 SR
Queue Stats
168W - 127L
1,504 Elo+
Party 2
Odin
Odin
dandawwg33
Odin
Level 80
God Stats
19W - 4L
1,742 SR
Queue Stats
136W - 113L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BooUS
Cthulhu
15
5 / 1 / 9
11,027
848
8,909
13,308
12,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 0 / 11
10,100
777
21,223
11,329
5,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
7 / 2 / 9
10,243
788
10,003
12,144
10,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
8,165
628
9,693
8,715
3,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
Nolfi92
Hun Batz
14
2 / 7 / 1
9,042
696
12,945
19,326
9,203
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 3
8,880
683
5,468
20,903
24,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
16
Kills
3
3
Deaths
16
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BooUS
Cthulhu
5
1
9
9.5
L
1
5
1
0.3
W
4
0
11
9.5
L
Hun Batz
Nolfi92
Hun Batz
2
7
1
0.36
W
7
2
9
5.75
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,135
Damage
28,106
36,781
Taken
48,944
28,250
Mitigated
37,969
14,089
Healing
8,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BooUS
Cthulhu
8,909
571
1,376
2,355
13,308
12,249
704
2,654
9,897
26,426
0
L
9,693
604
0
632
8,715
3,787
0
5,869
2,799
26,847
0
W
21,223
7,798
0
7,789
11,329
5,584
1,567
2,251
8,922
47,764
5,040
L
Hun Batz
Nolfi92
Hun Batz
12,945
2,913
464
3,095
19,326
9,203
0
10,794
8,188
0
42,013
W
10,003
2,130
384
2,185
12,144
10,417
679
4,270
7,415
0
22,103
L
5,468
443
618
4,073
20,903
24,979
0
11,753
8,552
0
17,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,370
Gold Earned
26,087
125
Minions Killed
132
6
Camps Cleared
6
683,409
Distance Traveled
650,948
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,027
848
40
3
2
233,269
0
L
Zeus
8,165
628
53
4
4
170,193
0
W
Sol
10,100
777
61
5
3
213,533
1
L
Hun Batz
9,042
696
60
5
2
234,720
1
W
Bellona
10,243
788
24
2
1
236,607
2
L
Odin
8,880
683
19
1
0
246,035
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role