Player Matchup

Cthulhu
Cthulhu
Chroms
Cthulhu
Level 82
God Stats
9W - 7L
1,523 SR
Queue Stats
158W - 177L
1,423 Elo+
Solo
Thanatos
Thanatos
GALVEZ-BRAZIL
Thanatos
Level 124
God Stats
5W - 4L
1,648 SR
Queue Stats
166W - 192L
1,429 Elo+
Solo
Hel
Hel
PRIZXNER
Hel
Level 146
God Stats
3W - 1L
1,654 SR
Queue Stats
322W - 367L
1,407 Elo+
Solo
Ullr
Ullr
ReyJow
Ullr
Level 122
God Stats
138W - 132L
1,521 SR
Queue Stats
582W - 635L
1,459 Elo+
Solo
Xing Tian
Xing Tian
kawan7687
Xing Tian
Level 127
God Stats
1W - 1L
1,700 SR
Queue Stats
82W - 91L
1,445 Elo+
Solo
Team Averages
Level 120
1,609 SR
1,433 Elo+

VS

Team Averages
Level 110
1,458 SR
1,465 Elo+
Chang'e
Chang'e
 
Chang'e
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
 
Loki
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Dam0nRp
Neith
Level 80
God Stats
25W - 30L
1,499 SR
Queue Stats
177W - 214L
1,444 Elo+
Party 2
Serqet
Serqet
ReZeroDash
Serqet
Level 148
God Stats
5W - 9L
1,359 SR
Queue Stats
139W - 157L
1,492 Elo+
Solo
Bastet
Bastet
Una-_-Botarda
Bastet
Level 118
God Stats
28W - 36L
1,431 SR
Queue Stats
439W - 508L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chroms
Cthulhu
13
3 / 1 / 6
8,550
503
8,334
14,601
12,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
GALVEZ-BRAZIL
Thanatos
15
7 / 5 / 4
9,633
567
6,891
15,091
7,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 2 / 7
8,945
526
9,060
13,634
4,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
ReyJow
Ullr
15
7 / 0 / 4
9,580
564
12,648
11,840
5,230
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xing Tian
kawan7687
Xing Tian
15
1 / 2 / 5
9,238
543
9,287
12,925
10,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
2 / 2 / 4
8,326
490
8,292
12,134
4,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Loki
 
Loki
13
1 / 4 / 3
7,399
435
6,107
9,858
2,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Dam0nRp
Neith
13
2 / 5 / 1
8,067
475
7,050
12,808
5,747
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
ReZeroDash
Serqet
12
2 / 5 / 1
7,218
425
5,250
15,949
7,110
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
3 / 4 / 2
7,525
443
11,584
17,356
9,603
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
21
20
Kills
10
10
Deaths
20
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
2
4
2
L
Loki
 
Loki
1
4
3
0.63
W
Cthulhu
Chroms
Cthulhu
3
1
6
6
L
Neith
Dam0nRp
Neith
2
5
1
0.5
W
Thanatos
GALVEZ-BRAZIL
Thanatos
7
5
4
1.8
W
2
2
7
2.75
L
Serqet
ReZeroDash
Serqet
2
5
1
0.5
W
Ullr
ReyJow
Ullr
7
0
4
9
L
3
4
2
1
W
Xing Tian
kawan7687
Xing Tian
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,220
Damage
38,283
68,091
Taken
68,105
41,028
Mitigated
29,774
29,072
Healing
18,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,292
711
1,137
4,098
12,134
4,322
33
2,650
9,446
52,713
0
L
Loki
 
Loki
6,107
2,202
0
2,288
9,858
2,992
0
1,189
8,604
0
47,587
W
Cthulhu
Chroms
Cthulhu
8,334
758
546
2,186
14,601
12,551
0
1,419
13,182
40,940
1,546
L
Neith
Dam0nRp
Neith
7,050
3,025
0
2,836
12,808
5,747
406
6,936
5,852
0
60,516
W
Thanatos
GALVEZ-BRAZIL
Thanatos
6,891
1,656
0
12,047
15,091
7,833
622
1,655
13,436
0
70,589
W
9,060
1,304
1,744
7,477
13,634
4,522
963
304
13,072
69,577
2,226
L
Serqet
ReZeroDash
Serqet
5,250
1,297
0
2,470
15,949
7,110
0
6,623
8,867
0
30,451
W
Ullr
ReyJow
Ullr
12,648
5,847
0
2,118
11,840
5,230
217
4,007
7,833
0
65,329
L
11,584
1,602
303
5,184
17,356
9,603
0
7,847
9,428
0
41,163
W
Xing Tian
kawan7687
Xing Tian
9,287
1,068
138
2,816
12,925
10,892
493
907
11,094
56,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,946
Gold Earned
38,535
499
Minions Killed
384
0
Camps Cleared
0
1,640,737
Distance Traveled
1,707,576
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,326
490
81
5
0
317,939
4
L
Loki
7,399
435
80
5
0
377,253
4
W
Cthulhu
8,550
503
71
4
0
353,360
4
L
Neith
8,067
475
112
7
0
299,826
6
W
Thanatos
9,633
567
103
6
0
318,303
4
W
Hel
8,945
526
130
8
0
301,383
5
L
Serqet
7,218
425
61
4
0
328,154
5
W
Ullr
9,580
564
93
5
0
332,306
8
L
Bastet
7,525
443
50
3
0
384,404
4
W
Xing Tian
9,238
543
102
6
0
335,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role