Player Matchup

Nox
Nox
Gold V
La vaca 1echera
Nox
Gold V
Level 126
God Stats
1W - 1L
1,331 SR
Queue Stats
50W - 55L
1,330 MMR
Solo
King Arthur
King Arthur
Bronze V
Marvintron
King Arthur
Bronze V
Level 118
God Stats
5W - 6L
1,460 SR
Queue Stats
41W - 51L
1,354 MMR
Solo
Arachne
Arachne
Gold V
OnjusticeFred
Arachne
Gold V
Level 160
God Stats
1W - 1L
1,350 SR
Queue Stats
79W - 76L
1,304 MMR
Solo
Jing Wei
Jing Wei
Gold V
Shinn_OfDestiny
Jing Wei
Gold V
Level 160
God Stats
7W - 2L
1,477 SR
Queue Stats
122W - 117L
1,451 MMR
Party 2
Ares
Ares
Gold V
nunu11k
Ares
Gold V
Level 160
God Stats
2W - 1L
1,486 SR
Queue Stats
104W - 110L
1,282 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 145
1,421 SR
1,344 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,338 SR
1,344 MMR
Achilles
Achilles
Bronze III
Acostadito
Achilles
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,499 MMR
Party 1
Xbalanque
Xbalanque
Silver I
Iancasla15
Xbalanque
Silver I
Level 154
God Stats
0W - 5L
1,027 SR
Queue Stats
447W - 475L
1,337 MMR
Solo
Susano
Susano
Bronze V
MuerteSombria
Susano
Bronze V
Level 109
God Stats
0W - 2L
1,175 SR
Queue Stats
46W - 57L
1,279 MMR
Party 1
Jormungandr
Jormungandr
Gold II
Ratediice
Jormungandr
Gold II
Level 77
God Stats
4W - 8L
1,451 SR
Queue Stats
160W - 170L
1,241 MMR
Solo
Cupid
Cupid
Gold V
SKABUGIE
Cupid
Gold V
Level 160
God Stats
0W - 2L
1,537 SR
Queue Stats
157W - 192L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 4
12,552
502
12,594
11,505
6,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Marvintron
King Arthur
19
1 / 3 / 5
12,941
518
19,674
24,048
28,374
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
20
6 / 1 / 4
13,473
539
12,228
27,905
13,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jing Wei
20
12 / 1 / 2
15,421
617
30,173
21,444
11,945
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
nunu11k
Ares
19
4 / 1 / 9
12,795
512
11,849
22,454
25,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
IshtarAtlasSkadiYu Huang

VS

Bans
ScyllaMulanCthulhuLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Acostadito
Achilles
17
3 / 5 / 1
10,653
426
9,830
31,636
33,539
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Xbalanque
Iancasla15
Xbalanque
16
0 / 9 / 2
10,427
417
11,227
24,404
11,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
2 / 5 / 3
11,483
459
9,362
22,231
9,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jormungandr
Ratediice
Jormungandr
15
3 / 5 / 0
10,520
421
10,568
20,308
18,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
SKABUGIE
Cupid
18
1 / 5 / 1
11,480
459
13,718
24,280
11,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
28
Kills
9
9
Deaths
29
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
Acostadito
Achilles
3
5
1
0.7
L
Xbalanque
Iancasla15
Xbalanque
0
9
2
0.11
W
5
3
4
2.33
W
King Arthur
Marvintron
King Arthur
1
3
5
1.17
L
2
5
3
0.7
W
Arachne
6
1
4
8
L
Jormungandr
Ratediice
Jormungandr
3
5
0
0.6
L
Cupid
SKABUGIE
Cupid
1
5
1
0.3
W
Jing Wei
12
1
2
13
W
Ares
nunu11k
Ares
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,518
Damage
54,705
107,356
Taken
122,859
86,283
Mitigated
85,101
24,719
Healing
29,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Acostadito
Achilles
9,830
2,562
0
7,206
31,636
33,539
0
4,745
26,891
0
63,386
L
Xbalanque
Iancasla15
Xbalanque
11,227
4,986
0
3,347
24,404
11,791
160
1,780
22,624
0
90,843
W
12,594
1,594
0
1,326
11,505
6,152
2,235
1,348
10,157
82,727
0
W
King Arthur
Marvintron
King Arthur
19,674
1,289
0
2,532
24,048
28,374
134
532
23,516
0
104,501
L
9,362
2,588
0
7,316
22,231
9,849
928
5,667
16,564
0
81,274
W
Arachne
12,228
9,431
0
10,125
27,905
13,824
2,362
1,893
26,012
0
155,451
L
Jormungandr
Ratediice
Jormungandr
10,568
3,723
422
1,942
20,308
18,282
514
5,355
14,953
72,143
1,508
L
Cupid
SKABUGIE
Cupid
13,718
6,024
146
9,003
24,280
11,640
804
6,896
17,384
0
121,194
W
Jing Wei
30,173
25,264
0
5,254
21,444
11,945
6,247
1,936
19,508
0
149,762
W
Ares
nunu11k
Ares
11,849
467
383
5,099
22,454
25,988
301
4,913
17,541
61,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,182
Gold Earned
54,563
758
Minions Killed
690
0
Camps Cleared
0
2,451,456
Distance Traveled
2,049,457
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,653
426
105
4
0
418,106
3
L
Xbalanque
10,427
417
136
5
0
377,084
3
W
Nox
12,552
502
149
6
0
479,261
4
W
King Arthur
12,941
518
157
6
0
484,432
7
L
Susano
11,483
459
142
6
0
428,912
2
W
Arachne
13,473
539
179
7
0
536,417
0
L
Jormungandr
10,520
421
119
5
0
400,199
12
L
Cupid
11,480
459
188
8
0
425,156
2
W
Jing Wei
15,421
617
213
9
0
503,688
3
W
Ares
12,795
512
60
2
0
447,658
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role