Player Matchup

Scylla
Scylla
EZbottom69
Scylla
Level 160
God Stats
4W - 4L
1,394 SR
Queue Stats
214W - 225L
1,454 Elo+
Party 1
Ne Zha
Ne Zha
GrabMeDaddy
Ne Zha
Level 128
God Stats
26W - 13L
1,732 SR
Queue Stats
666W - 631L
1,623 Elo+
Party 1
Gilgamesh
Gilgamesh
MangySeaCow
Gilgamesh
Level 160
God Stats
5W - 6L
1,525 SR
Queue Stats
445W - 435L
1,577 Elo+
Party 1
Rama
Rama
TheBadOHHMen
Rama
Level 83
God Stats
48W - 52L
1,458 SR
Queue Stats
203W - 193L
1,570 Elo+
Party 1
Fenrir
Fenrir
studiofeeds11
Fenrir
Level 149
God Stats
2W - 1L
1,219 SR
Queue Stats
103W - 116L
1,473 Elo+
Party 1
Team Averages
Level 136
1,466 SR
1,539 Elo+

VS

Team Averages
Level 89
1,441 SR
1,454 Elo+
Xbalanque
Xbalanque
Jpdixon7
Xbalanque
Level 110
God Stats
6W - 9L
1,509 SR
Queue Stats
402W - 417L
1,457 Elo+
Solo
Vulcan
Vulcan
NLMunch
Vulcan
Level 129
God Stats
4W - 7L
1,406 SR
Queue Stats
146W - 155L
1,523 Elo+
Solo
Fafnir
Fafnir
Rilenator
Fafnir
Level 94
God Stats
6W - 12L
1,432 SR
Queue Stats
99W - 102L
1,508 Elo+
Solo
Chaac
Chaac
TheWhackening
Chaac
Level 44
God Stats
0W - 1L
1,524 SR
Queue Stats
3W - 9L
1,315 Elo+
Solo
Bakasura
Bakasura
Yee7usDeletus
Bakasura
Level 68
God Stats
6W - 5L
1,337 SR
Queue Stats
185W - 183L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EZbottom69
Scylla
20
5 / 1 / 10
13,146
572
15,761
12,196
5,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
20
9 / 1 / 4
13,536
589
15,581
25,847
15,872
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
MangySeaCow
Gilgamesh
18
3 / 2 / 11
12,370
538
11,924
27,821
29,601
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
4 / 2 / 7
12,833
558
13,076
18,262
8,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
4 / 4 / 9
12,223
531
9,892
24,302
16,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Jpdixon7
Xbalanque
15
0 / 6 / 2
10,138
441
13,951
16,122
6,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Vulcan
NLMunch
Vulcan
15
0 / 8 / 2
10,210
444
9,082
13,668
6,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Rilenator
Fafnir
16
3 / 3 / 4
11,496
500
14,978
22,526
31,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
2 / 4 / 3
11,497
500
16,909
22,940
25,469
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Yee7usDeletus
Bakasura
19
5 / 4 / 1
12,148
528
13,890
21,447
10,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
25
Kills
10
10
Deaths
25
41
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
EZbottom69
Scylla
5
1
10
10
W
Ne Zha
9
1
4
11
L
Xbalanque
Jpdixon7
Xbalanque
0
6
2
0.17
W
Gilgamesh
MangySeaCow
Gilgamesh
3
2
11
4.25
L
Vulcan
NLMunch
Vulcan
0
8
2
0.13
L
Fafnir
Rilenator
Fafnir
3
3
4
1.67
W
4
2
7
3.75
L
2
4
3
0.88
L
Bakasura
Yee7usDeletus
Bakasura
5
4
1
1.38
W
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,234
Damage
68,810
108,428
Taken
96,703
76,695
Mitigated
80,069
54,077
Healing
24,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
EZbottom69
Scylla
15,761
1,802
0
3,792
12,196
5,580
1,602
5,515
6,223
119,935
0
W
Ne Zha
15,581
5,712
0
16,472
25,847
15,872
2,759
5,741
19,742
68
110,657
L
Xbalanque
Jpdixon7
Xbalanque
13,951
6,279
0
3,043
16,122
6,122
3,136
1,570
14,552
0
82,815
W
Gilgamesh
MangySeaCow
Gilgamesh
11,924
2,734
4,037
10,505
27,821
29,601
989
8,029
19,403
2,800
54,730
L
Vulcan
NLMunch
Vulcan
9,082
2,197
0
1,270
13,668
6,291
160
4,192
9,476
77,421
0
L
Fafnir
Rilenator
Fafnir
14,978
3,519
699
7,543
22,526
31,367
0
4,588
17,938
46,735
3,058
W
13,076
9,560
0
8,800
18,262
8,913
2,142
3,630
14,352
42
113,774
L
16,909
3,266
0
7,587
22,940
25,469
138
4,507
18,433
0
87,468
L
Bakasura
Yee7usDeletus
Bakasura
13,890
7,596
0
4,480
21,447
10,820
0
2,057
19,390
0
100,857
W
9,892
1,603
0
10,471
24,302
16,729
950
5,798
17,219
0
89,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,108
Gold Earned
55,489
667
Minions Killed
632
0
Camps Cleared
0
2,331,375
Distance Traveled
2,037,383
32
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,146
572
198
9
0
469,660
3
W
Ne Zha
13,536
589
144
6
0
493,183
8
L
Xbalanque
10,138
441
139
6
0
319,061
4
W
Gilgamesh
12,370
538
49
2
0
449,542
8
L
Vulcan
10,210
444
134
6
0
360,654
5
L
Fafnir
11,496
500
56
2
0
451,459
3
W
Rama
12,833
558
166
7
0
431,106
3
L
Chaac
11,497
500
147
6
0
445,252
4
L
Bakasura
12,148
528
156
7
0
460,957
5
W
Fenrir
12,223
531
110
5
0
487,884
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role