Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
K1ng R4iny
Izanami
Level 68
God Stats
1W - 2L
1,354 SR
Queue Stats
38W - 41L
1,431 Elo+
Party 2
Achilles
Achilles
LordSlayer52
Achilles
Level 16
God Stats
7W - 4L
1,553 SR
Queue Stats
8W - 14L
1,307 Elo+
Party 2
Team Averages
Level 61
1,469 SR
1,413 Elo+

VS

Team Averages
Level 94
1,565 SR
1,437 Elo+
Nu Wa
Nu Wa
DRamic91
Nu Wa
Level 128
God Stats
67W - 97L
1,406 SR
Queue Stats
103W - 168L
1,205 Elo+
Solo
Gilgamesh
Gilgamesh
P0PPYZZ
Gilgamesh
Level 149
God Stats
4W - 1L
1,720 SR
Queue Stats
145W - 156L
1,578 Elo+
Party 1
Ganesha
Ganesha
exoticGopher
Ganesha
Level 6
God Stats
2W - 4L
1,569 SR
Queue Stats
4W - 6L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
13
2 / 4 / 6
9,328
718
11,523
10,464
4,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
K1ng R4iny
Izanami
14
4 / 5 / 4
10,168
782
14,224
12,511
5,221
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
LordSlayer52
Achilles
15
4 / 2 / 4
10,700
823
6,944
13,976
16,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DRamic91
Nu Wa
11
0 / 3 / 1
7,649
588
3,828
5,146
1,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
P0PPYZZ
Gilgamesh
14
10 / 5 / 1
9,983
768
14,888
20,039
17,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
exoticGopher
Ganesha
14
1 / 2 / 10
9,414
724
8,527
15,521
13,286
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
10
Kills
11
11
Deaths
10
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
2
4
6
1.25
L
Nu Wa
DRamic91
Nu Wa
0
3
1
0.17
W
Izanami
K1ng R4iny
Izanami
4
5
4
1.2
W
Achilles
LordSlayer52
Achilles
4
2
4
3
L
Gilgamesh
P0PPYZZ
Gilgamesh
10
5
1
2.1
L
Ganesha
exoticGopher
Ganesha
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,691
Damage
27,243
36,951
Taken
40,706
25,770
Mitigated
32,076
10,560
Healing
7,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
11,523
1,375
0
3,174
10,464
4,282
927
3,551
6,913
36,045
0
L
Nu Wa
DRamic91
Nu Wa
3,828
1,540
0
556
5,146
1,559
480
2,064
3,082
18,613
2,606
W
Izanami
K1ng R4iny
Izanami
14,224
7,618
0
2,602
12,511
5,221
1,638
4,044
8,467
0
58,577
W
Achilles
LordSlayer52
Achilles
6,944
923
0
4,784
13,976
16,267
385
5,194
8,782
0
12,755
L
Gilgamesh
P0PPYZZ
Gilgamesh
14,888
4,403
0
3,944
20,039
17,231
0
6,576
13,463
0
31,680
L
Ganesha
exoticGopher
Ganesha
8,527
1,610
702
2,137
15,521
13,286
0
3,474
12,047
27,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,196
Gold Earned
27,046
146
Minions Killed
108
7
Camps Cleared
4
686,066
Distance Traveled
598,114
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
9,328
718
45
3
3
231,232
2
L
Nu Wa
7,649
588
35
3
3
122,130
0
W
Izanami
10,168
782
87
7
3
208,001
2
W
Achilles
10,700
823
14
1
1
246,833
1
L
Gilgamesh
9,983
768
64
5
1
215,408
2
L
Ganesha
9,414
724
9
1
0
260,576
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role