Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
MercifulBuddha96
Zeus
Level 129
God Stats
10W - 8L
1,436 SR
Queue Stats
433W - 439L
1,380 Elo+
Party 2
Charybdis
Charybdis
Pein102
Charybdis
Level 88
God Stats
2W - 7L
1,192 SR
Queue Stats
200W - 226L
1,328 Elo+
Party 2
Mulan
Mulan
SeMpErFi8131
Mulan
Level 26
God Stats
4W - 6L
1,435 SR
Queue Stats
11W - 16L
1,352 Elo+
Party 2
King Arthur
King Arthur
Xx_dami-_-figue_
King Arthur
Level 117
God Stats
2W - 3L
1,576 SR
Queue Stats
86W - 87L
1,424 Elo+
Solo
Team Averages
Level 83
1,428 SR
1,397 Elo+

VS

Team Averages
Level 93
1,542 SR
1,505 Elo+
Ares
Ares
Chelenke
Ares
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 31L
1,637 Elo+
Party 1
Khepri
Khepri
MercifulAsp775
Khepri
Level 106
God Stats
9W - 9L
1,508 SR
Queue Stats
252W - 246L
1,551 Elo+
Party 1
Chang'e
Chang'e
SsC0l64te
Chang'e
Level 134
God Stats
8W - 7L
1,604 SR
Queue Stats
288W - 254L
1,582 Elo+
Party 1
Kali
Kali
Ty_street17
Kali
Level 87
God Stats
1W - 1L
1,530 SR
Queue Stats
156W - 151L
1,370 Elo+
Solo
Izanami
Izanami
Zartan01
Izanami
Level 113
God Stats
47W - 40L
1,567 SR
Queue Stats
204W - 211L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
1 / 2 / 0
5,039
504
2,702
6,099
2,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 0
5,681
568
1,460
3,650
1,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Pein102
Charybdis
7
0 / 2 / 0
4,334
433
3,350
6,533
1,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 1
5,362
536
3,290
8,567
3,879
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Xx_dami-_-figue_
King Arthur
7
0 / 1 / 0
4,223
422
3,340
8,109
3,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
0 / 1 / 3
5,780
578
5,382
7,711
6,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 0 / 3
5,771
577
3,325
6,748
4,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
SsC0l64te
Chang'e
11
5 / 0 / 2
6,347
635
3,794
3,748
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
1 / 1 / 2
5,539
554
1,165
9,140
3,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Zartan01
Izanami
9
2 / 0 / 2
5,580
558
6,824
5,549
1,766
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
9
9
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
2
0
0.5
W
Ares
0
1
3
1.5
W
1
0
3
2.5
L
0
2
0
0
L
Charybdis
Pein102
Charybdis
0
2
0
0
L
1
2
1
0.75
W
Chang'e
SsC0l64te
Chang'e
5
0
2
6
W
1
1
2
2
L
King Arthur
Xx_dami-_-figue_
King Arthur
0
1
0
0
W
Izanami
Zartan01
Izanami
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,142
Damage
20,490
32,958
Taken
32,896
12,710
Mitigated
17,137
5,912
Healing
11,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,702
349
0
645
6,099
2,064
0
1,692
4,283
0
24,154
W
Ares
5,382
398
0
2,070
7,711
6,096
231
0
7,711
28,917
0
W
3,325
325
100
2,059
6,748
4,531
0
0
6,446
17,252
3,747
L
1,460
281
0
140
3,650
1,224
784
1,489
1,967
42,657
0
L
Charybdis
Pein102
Charybdis
3,350
1,688
0
1,819
6,533
1,679
0
1,911
4,598
0
22,309
L
3,290
562
0
2,084
8,567
3,879
0
4,608
3,570
0
25,860
W
Chang'e
SsC0l64te
Chang'e
3,794
159
611
1,978
3,748
1,429
282
609
3,062
34,096
0
W
1,165
564
0
2,052
9,140
3,315
0
851
8,289
0
37,624
L
King Arthur
Xx_dami-_-figue_
King Arthur
3,340
863
0
1,224
8,109
3,864
0
1,465
6,587
0
14,261
W
Izanami
Zartan01
Izanami
6,824
5,429
525
2,236
5,549
1,766
457
0
5,447
0
39,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,639
Gold Earned
29,017
241
Minions Killed
295
0
Camps Cleared
0
912,903
Distance Traveled
955,990
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,039
504
46
5
0
207,473
1
W
Ares
5,780
578
46
5
0
190,760
5
W
Khepri
5,771
577
32
3
0
199,605
0
L
Zeus
5,681
568
94
9
0
177,465
2
L
Charybdis
4,334
433
31
3
0
176,474
1
L
Mulan
5,362
536
46
5
0
169,725
0
W
Chang'e
6,347
635
72
7
0
189,831
2
W
Kali
5,539
554
73
7
0
218,732
4
L
King Arthur
4,223
422
24
2
0
181,766
0
W
Izanami
5,580
558
72
7
0
157,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role