Player Matchup

Atlas
Atlas
Drowned--God
Atlas
Level 38
God Stats
25W - 18L
1,583 SR
Queue Stats
72W - 57L
1,538 Elo+
Solo
Sol
Sol
Guisasola
Sol
Level 80
God Stats
2W - 1L
1,680 SR
Queue Stats
37W - 31L
1,494 Elo+
Solo
Chaac
Chaac
NordicWarrior421
Chaac
Level 121
God Stats
3W - 1L
1,750 SR
Queue Stats
43W - 49L
1,584 Elo+
Solo
Achilles
Achilles
The88Man
Achilles
Level 160
God Stats
6W - 5L
1,498 SR
Queue Stats
155W - 180L
1,423 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
yToxicAngel
Morgan Le Fay
Level 144
God Stats
6W - 7L
1,336 SR
Queue Stats
384W - 409L
1,515 Elo+
Solo
Team Averages
Level 109
1,569 SR
1,511 Elo+

VS

Team Averages
Level 96
1,534 SR
1,331 Elo+
Ishtar
Ishtar
MrsxStone
Ishtar
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 29L
1,023 Elo+
Party 1
Sol
Sol
MrxStone
Sol
Level 95
God Stats
0W - 1L
1,418 SR
Queue Stats
8W - 36L
1,122 Elo+
Party 1
Ra
Ra
ShadowDino13
Ra
Level 160
God Stats
5W - 3L
1,604 SR
Queue Stats
100W - 107L
1,537 Elo+
Party 2
Hercules
Hercules
dankherb47
Hercules
Level 123
God Stats
1W - 3L
1,479 SR
Queue Stats
241W - 237L
1,538 Elo+
Party 2
Arachne
Arachne
tryh4rdjesus342
Arachne
Level 80
God Stats
1W - 1L
1,669 SR
Queue Stats
58W - 94L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 10
11,742
839
11,663
21,088
24,809
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
1 / 2 / 14
9,992
714
10,902
11,010
5,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 2 / 14
10,507
751
14,817
17,562
21,445
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
The88Man
Achilles
18
4 / 2 / 10
10,746
768
9,180
17,062
19,188
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
yToxicAngel
Morgan Le Fay
17
6 / 1 / 15
10,797
771
19,188
10,126
5,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
MrsxStone
Ishtar
14
0 / 6 / 0
8,354
597
2,982
13,703
4,909
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
1 / 7 / 3
9,408
672
6,318
15,821
6,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
3 / 4 / 4
10,385
742
15,017
14,577
12,284
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
dankherb47
Hercules
17
2 / 2 / 5
10,214
730
15,919
19,256
20,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
2 / 6 / 3
9,820
701
6,255
15,775
9,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
23
24
Kills
8
9
Deaths
25
63
Assists
15
Player
Kills
Deaths
Assists
KDA
W
9
2
10
7
W
1
2
14
4
L
Ishtar
MrsxStone
Ishtar
0
6
0
0
L
1
7
3
0.36
W
4
2
14
5.5
L
3
4
4
1.25
W
Achilles
The88Man
Achilles
4
2
10
4.5
L
Hercules
dankherb47
Hercules
2
2
5
2.25
L
2
6
3
0.58
W
Morgan Le Fay
yToxicAngel
Morgan Le Fay
6
1
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,750
Damage
46,491
76,848
Taken
79,132
76,559
Mitigated
53,043
18,230
Healing
14,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,663
3,523
0
4,268
21,088
24,809
43
4,828
15,955
35,736
0
W
10,902
5,743
0
3,623
11,010
5,735
4,787
5,448
5,510
39,882
0
L
Ishtar
MrsxStone
Ishtar
2,982
1,728
0
636
13,703
4,909
0
7,978
5,479
0
11,921
L
6,318
1,965
544
2,349
15,821
6,569
922
7,776
7,831
27,645
0
W
14,817
2,118
0
4,812
17,562
21,445
551
5,680
11,629
0
39,269
L
15,017
1,059
687
2,050
14,577
12,284
24
7,693
6,728
56,389
0
W
Achilles
The88Man
Achilles
9,180
1,740
0
3,292
17,062
19,188
197
2,078
14,441
2,895
35,011
L
Hercules
dankherb47
Hercules
15,919
3,009
0
5,931
19,256
20,069
0
10,256
8,534
0
34,395
L
6,255
4,758
186
2,030
15,775
9,212
0
7,304
8,231
0
33,661
W
Morgan Le Fay
yToxicAngel
Morgan Le Fay
19,188
3,165
0
2,235
10,126
5,382
836
3,301
6,777
46,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,784
Gold Earned
48,181
285
Minions Killed
244
0
Camps Cleared
0
1,483,525
Distance Traveled
1,285,841
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,742
839
39
3
0
322,291
3
W
Sol
9,992
714
63
5
0
277,485
0
L
Ishtar
8,354
597
31
2
0
234,349
0
L
Sol
9,408
672
39
3
0
232,913
0
W
Chaac
10,507
751
71
5
0
285,230
1
L
Ra
10,385
742
81
6
0
250,057
0
W
Achilles
10,746
768
53
4
0
306,688
0
L
Hercules
10,214
730
47
3
0
275,247
3
L
Arachne
9,820
701
46
3
0
293,275
3
W
Morgan Le Fay
10,797
771
59
4
0
291,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role