Player Matchup

Bellona
Bellona
RizDi
Bellona
Level 14
God Stats
10W - 20L
1,359 SR
Queue Stats
15W - 29L
1,206 Elo+
Party 1
Nemesis
Nemesis
YoBushi
Nemesis
Level 69
God Stats
4W - 6L
989 SR
Queue Stats
85W - 119L
1,360 Elo+
Party 1
Ymir
Ymir
expertnyquil
Ymir
Level 88
God Stats
6W - 2L
1,650 SR
Queue Stats
63W - 91L
1,340 Elo+
Party 1
Team Averages
Level 57
1,333 SR
1,302 Elo+

VS

Team Averages
Level 25
1,371 SR
1,397 Elo+
Nemesis
Nemesis
Born Alpha
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Neith
Neith
DemonAlpha22
Neith
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Chang'e
Chang'e
Mabez
Chang'e
Level 48
God Stats
6W - 7L
1,112 SR
Queue Stats
23W - 33L
1,191 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
RizDi
Bellona
12
4 / 0 / 6
7,780
778
7,591
7,603
6,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
YoBushi
Nemesis
13
6 / 1 / 5
7,926
793
9,231
8,930
4,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
1 / 3 / 8
7,707
771
4,905
8,822
6,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Born Alpha
Nemesis
11
2 / 3 / 1
6,844
684
5,998
10,369
4,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 3 / 2
6,143
614
6,311
7,296
2,718
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Mabez
Chang'e
10
2 / 5 / 2
6,815
682
6,717
9,648
3,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
4
4
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Born Alpha
Nemesis
2
3
1
0.83
L
0
3
2
0.33
L
Chang'e
Mabez
Chang'e
2
5
2
0.6
W
Bellona
RizDi
Bellona
4
0
6
7
W
Nemesis
YoBushi
Nemesis
6
1
5
8.5
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,727
Damage
19,026
25,355
Taken
27,313
17,521
Mitigated
11,492
6,841
Healing
4,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Born Alpha
Nemesis
5,998
2,020
0
1,820
10,369
4,794
0
2,334
7,675
0
13,788
L
6,311
3,630
0
142
7,296
2,718
0
1,467
5,749
0
15,304
L
Chang'e
Mabez
Chang'e
6,717
837
870
1,433
9,648
3,980
134
1,393
8,051
17,977
0
W
Bellona
RizDi
Bellona
7,591
2,386
0
830
7,603
6,787
360
2,625
4,757
0
17,945
W
Nemesis
YoBushi
Nemesis
9,231
5,271
621
2,752
8,930
4,653
346
1,951
6,695
0
22,639
W
4,905
952
0
2,638
8,822
6,081
68
2,419
6,244
22,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,413
Gold Earned
19,802
99
Minions Killed
74
7
Camps Cleared
2
571,702
Distance Traveled
525,501
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,844
684
17
2
2
201,992
0
L
Neith
6,143
614
33
3
0
160,698
0
L
Chang'e
6,815
682
24
2
0
162,811
2
W
Bellona
7,780
778
29
3
1
204,107
2
W
Nemesis
7,926
793
32
3
3
205,582
2
W
Ymir
7,707
771
38
4
3
162,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role