Player Matchup

Baron Samedi
Baron Samedi
DaeDaeFOA
Baron Samedi
Level 123
God Stats
14W - 9L
1,458 SR
Queue Stats
114W - 78L
1,552 Elo+
Party 1
Ganesha
Ganesha
TheBasedRob
Ganesha
Level 142
God Stats
8W - 7L
1,522 SR
Queue Stats
243W - 217L
1,438 Elo+
Party 1
Ne Zha
Ne Zha
xx419GDNerdxx
Ne Zha
Level 160
God Stats
5W - 6L
1,408 SR
Queue Stats
322W - 302L
1,443 Elo+
Party 1
Team Averages
Level 142
1,463 SR
1,477 Elo+

VS

Team Averages
Level 80
1,320 SR
1,410 Elo+
Cthulhu
Cthulhu
JasonThaSlay
Cthulhu
Level 41
God Stats
0W - 3L
1,113 SR
Queue Stats
15W - 31L
1,320 Elo+
Solo
Charybdis
Charybdis
Meddy97x
Charybdis
Level 124
God Stats
0W - 1L
1,329 SR
Queue Stats
90W - 121L
1,373 Elo+
Solo
Ravana
Ravana
Smzy
Ravana
Level 76
God Stats
10W - 12L
1,518 SR
Queue Stats
242W - 202L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DaeDaeFOA
Baron Samedi
17
7 / 3 / 8
12,124
808
23,198
15,050
8,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ganesha
TheBasedRob
Ganesha
16
0 / 1 / 14
11,401
760
6,611
18,753
24,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
8 / 6 / 3
11,101
740
17,817
23,699
11,666
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JasonThaSlay
Cthulhu
15
3 / 2 / 7
10,842
723
16,815
24,125
33,977
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Meddy97x
Charybdis
13
2 / 6 / 5
9,762
651
10,090
16,453
7,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ravana
Smzy
Ravana
13
5 / 7 / 2
9,986
666
12,702
16,150
7,794
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
15
Kills
10
10
Deaths
15
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DaeDaeFOA
Baron Samedi
7
3
8
3.67
L
Cthulhu
JasonThaSlay
Cthulhu
3
2
7
3.25
L
Charybdis
Meddy97x
Charybdis
2
6
5
0.75
L
Ravana
Smzy
Ravana
5
7
2
0.86
W
Ganesha
TheBasedRob
Ganesha
0
1
14
7
W
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,626
Damage
39,607
57,502
Taken
56,728
44,262
Mitigated
49,551
26,935
Healing
7,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DaeDaeFOA
Baron Samedi
23,198
2,741
5,752
7,575
15,050
8,460
1,023
5,628
9,422
65,912
0
L
Cthulhu
JasonThaSlay
Cthulhu
16,815
754
1,775
1,350
24,125
33,977
0
13,044
11,081
27,288
0
L
Charybdis
Meddy97x
Charybdis
10,090
4,788
0
1,623
16,453
7,780
0
7,157
9,296
0
38,176
L
Ravana
Smzy
Ravana
12,702
2,863
931
1,774
16,150
7,794
0
9,702
6,448
0
28,770
W
Ganesha
TheBasedRob
Ganesha
6,611
485
0
4,762
18,753
24,136
335
4,835
13,918
20,804
0
W
17,817
6,099
0
8,846
23,699
11,666
1,382
6,959
16,740
0
42,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,626
Gold Earned
30,590
155
Minions Killed
114
7
Camps Cleared
4
806,431
Distance Traveled
716,392
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,124
808
108
7
4
256,225
3
L
Cthulhu
10,842
723
28
2
0
282,030
2
L
Charybdis
9,762
651
57
4
4
194,697
2
L
Ravana
9,986
666
29
2
0
239,665
2
W
Ganesha
11,401
760
0
0
0
288,384
3
W
Ne Zha
11,101
740
47
3
3
261,822
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role