Player Matchup

Pele
Pele
Blazegei
Pele
Level 119
God Stats
5W - 2L
1,513 SR
Queue Stats
432W - 444L
1,498 Elo+
Party 2
Baron Samedi
Baron Samedi
Blazerman788
Baron Samedi
Level 109
God Stats
18W - 4L
1,770 SR
Queue Stats
353W - 303L
1,519 Elo+
Party 2
Bakasura
Bakasura
Stax215
Bakasura
Level 77
God Stats
31W - 26L
1,588 SR
Queue Stats
340W - 332L
1,506 Elo+
Party 2
Team Averages
Level 102
1,624 SR
1,507 Elo+

VS

Team Averages
Level 79
1,707 SR
1,533 Elo+
Xing Tian
Xing Tian
Helios1080p
Xing Tian
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 117L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
PlayfulVix3n-
Cthulhu
Level 157
God Stats
101W - 74L
1,678 SR
Queue Stats
205W - 169L
1,560 Elo+
Party 1
Chaac
Chaac
SgtW4ffles
Chaac
Level 40
God Stats
4W - 2L
1,942 SR
Queue Stats
35W - 19L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
4 / 4 / 6
12,806
674
31,223
31,634
17,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Baron Samedi
Blazerman788
Baron Samedi
19
5 / 1 / 5
13,219
696
28,420
18,860
11,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Stax215
Bakasura
18
2 / 1 / 9
12,492
657
14,499
19,750
14,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Helios1080p
Xing Tian
15
2 / 3 / 4
12,281
646
14,623
25,977
36,933
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
17
1 / 3 / 5
12,632
665
24,420
27,504
28,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chaac
15
3 / 5 / 1
11,581
610
18,758
29,989
23,102
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
11
Kills
6
6
Deaths
11
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Pele
4
4
6
1.75
W
Baron Samedi
Blazerman788
Baron Samedi
5
1
5
7.5
L
Xing Tian
Helios1080p
Xing Tian
2
3
4
1.33
L
Cthulhu
1
3
5
1.17
L
Chaac
3
5
1
0.7
W
Bakasura
Stax215
Bakasura
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,142
Damage
57,801
70,244
Taken
83,470
42,560
Mitigated
88,783
34,898
Healing
19,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
31,223
8,737
0
12,722
31,634
17,478
1,427
16,020
15,614
0
60,881
W
Baron Samedi
Blazerman788
Baron Samedi
28,420
2,455
7,252
10,805
18,860
11,003
615
12,805
6,055
74,174
0
L
Xing Tian
Helios1080p
Xing Tian
14,623
1,588
0
2,275
25,977
36,933
0
9,768
14,781
34,882
0
L
Cthulhu
24,420
924
933
8,718
27,504
28,748
0
6,926
18,742
70,629
0
L
Chaac
18,758
4,119
0
7,849
29,989
23,102
344
11,304
17,158
0
38,438
W
Bakasura
Stax215
Bakasura
14,499
7,754
0
4,119
19,750
14,079
1,194
10,817
8,933
0
39,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,517
Gold Earned
36,494
228
Minions Killed
180
11
Camps Cleared
4
1,113,805
Distance Traveled
1,002,712
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,806
674
58
3
0
366,479
2
W
Baron Samedi
13,219
696
94
5
5
343,885
3
L
Xing Tian
12,281
646
33
2
1
340,752
5
L
Cthulhu
12,632
665
104
5
2
357,803
4
L
Chaac
11,581
610
43
2
1
304,157
3
W
Bakasura
12,492
657
76
4
6
403,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role