Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
LeCompteDeFilou
Arachne
Level 57
God Stats
3W - 2L
1,358 SR
Queue Stats
131W - 68L
1,653 Elo+
Party 1
Artemis
Artemis
PedroBgSupreme
Artemis
Level 42
God Stats
6W - 1L
1,728 SR
Queue Stats
117W - 60L
1,636 Elo+
Party 1
Pele
Pele
Potrako
Pele
Level 29
God Stats
3W - 0L
1,828 SR
Queue Stats
228W - 93L
1,699 Elo+
Party 2
Sobek
Sobek
vallekas92
Sobek
Level 115
God Stats
5W - 3L
1,566 SR
Queue Stats
239W - 173L
1,632 Elo+
Party 2
Team Averages
Level 74
1,596 SR
1,624 Elo+

VS

Team Averages
Level 88
1,609 SR
1,510 Elo+
Janus
Janus
 
Janus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
Call a nut 8
Chaac
Level 27
God Stats
28W - 16L
1,771 SR
Queue Stats
28W - 16L
1,629 Elo+
Party 4
Kumbhakarna
Kumbhakarna
TheStrongesTr
Kumbhakarna
Level 68
God Stats
21W - 21L
1,509 SR
Queue Stats
124W - 159L
1,357 Elo+
Party 3
Neith
Neith
WiIIiamsBrother
Neith
Level 160
God Stats
9W - 13L
1,546 SR
Queue Stats
252W - 263L
1,493 Elo+
Party 3
Pele
Pele
wsjh
Pele
Level 84
God Stats
8W - 6L
1,718 SR
Queue Stats
106W - 89L
1,570 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
2 / 0 / 2
5,757
576
5,166
2,415
1,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 1
5,669
567
2,285
9,723
3,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 0 / 0
5,738
574
5,080
5,950
2,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pele
Potrako
Pele
11
7 / 0 / 0
7,076
708
8,515
7,957
3,058
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sobek
9
1 / 1 / 5
5,933
593
3,063
9,506
7,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 3 / 1
4,672
467
1,852
4,546
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 3 / 0
4,960
496
3,980
9,680
5,788
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
TheStrongesTr
Kumbhakarna
8
0 / 1 / 1
4,750
475
906
6,133
3,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 0
5,192
519
3,834
5,735
1,694
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pele
wsjh
Pele
8
1 / 3 / 0
5,024
502
2,423
9,582
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
11
Kills
2
3
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
2
3
L
Janus
 
Janus
0
3
1
0.17
L
1
3
0
0.33
W
0
2
1
0.25
W
1
0
0
1
W
Pele
Potrako
Pele
7
0
0
7
L
Kumbhakarna
TheStrongesTr
Kumbhakarna
0
1
1
0.5
L
0
1
0
0
W
Sobek
1
1
5
3.5
L
Pele
wsjh
Pele
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,109
Damage
12,995
35,551
Taken
35,676
16,667
Mitigated
16,233
16,913
Healing
14,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,166
695
307
1,379
2,415
1,108
0
850
1,410
40,727
0
L
Janus
 
Janus
1,852
80
0
250
4,546
1,903
0
3,490
1,056
24,243
0
L
3,980
879
0
3,946
9,680
5,788
0
234
9,446
0
32,119
W
2,285
1,448
0
3,221
9,723
3,301
0
171
9,528
0
48,678
W
5,080
2,268
0
3,574
5,950
2,011
0
289
5,661
0
47,454
W
Pele
Potrako
Pele
8,515
2,319
0
4,280
7,957
3,058
534
210
7,723
0
48,137
L
Kumbhakarna
TheStrongesTr
Kumbhakarna
906
159
117
2,751
6,133
3,698
0
2,594
3,539
5,175
1,839
L
3,834
1,877
0
3,591
5,735
1,694
0
553
5,182
0
44,283
W
Sobek
3,063
502
0
4,152
9,506
7,189
0
821
8,649
12,929
0
L
Pele
wsjh
Pele
2,423
779
0
3,894
9,582
3,150
0
1,358
8,224
0
27,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,173
Gold Earned
24,598
325
Minions Killed
247
0
Camps Cleared
0
908,081
Distance Traveled
947,957
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,757
576
64
6
0
177,364
3
L
Janus
4,672
467
46
5
0
193,547
5
L
Chaac
4,960
496
58
6
0
197,277
0
W
Arachne
5,669
567
86
9
0
205,160
0
W
Artemis
5,738
574
80
8
0
142,675
1
W
Pele
7,076
708
74
7
0
209,689
6
L
Kumbhakarna
4,750
475
12
1
0
169,979
4
L
Neith
5,192
519
73
7
0
175,201
7
W
Sobek
5,933
593
21
2
0
173,193
1
L
Pele
5,024
502
58
6
0
211,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role