Player Matchup

Horus
Horus
KelHanx
Horus
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 120L
1,473 Elo+
Solo
Cabrakan
Cabrakan
TRillCensor2001
Cabrakan
Level 75
God Stats
13W - 7L
1,644 SR
Queue Stats
143W - 166L
1,437 Elo+
Party 4
Cthulhu
Cthulhu
TRillDuhGoat
Cthulhu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 194L
1,534 Elo+
Party 4
Mercury
Mercury
oMikeHawko
Mercury
Level 105
God Stats
5W - 0L
1,860 SR
Queue Stats
93W - 77L
1,466 Elo+
Party 1
Heimdallr
Heimdallr
xomariposa
Heimdallr
Level 58
God Stats
26W - 19L
1,563 SR
Queue Stats
229W - 197L
1,463 Elo+
Party 1
Team Averages
Level 96
1,613 SR
1,475 Elo+

VS

Team Averages
Level 105
1,504 SR
1,505 Elo+
Ah Muzen Cab
Ah Muzen Cab
Kanan198
Ah Muzen Cab
Level 149
God Stats
0W - 4L
1,472 SR
Queue Stats
56W - 51L
1,487 Elo+
Party 2
Heimdallr
Heimdallr
PhoenixKing5585
Heimdallr
Level 146
God Stats
2W - 6L
1,247 SR
Queue Stats
535W - 600L
1,459 Elo+
Solo
Nemesis
Nemesis
gunkksquad
Nemesis
Level 54
God Stats
3W - 4L
1,581 SR
Queue Stats
109W - 117L
1,469 Elo+
Party 3
Sol
Sol
jbpatt10
Sol
Level 111
God Stats
15W - 16L
1,621 SR
Queue Stats
291W - 323L
1,514 Elo+
Party 3
Ares
Ares
kbrooksie
Ares
Level 65
God Stats
15W - 12L
1,599 SR
Queue Stats
49W - 39L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KelHanx
Horus
16
1 / 2 / 7
9,180
540
6,775
18,781
17,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cabrakan
14
5 / 5 / 4
9,344
550
11,669
17,715
12,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
TRillDuhGoat
Cthulhu
12
3 / 2 / 4
8,230
484
8,994
17,684
18,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mercury
oMikeHawko
Mercury
17
11 / 1 / 2
11,060
651
15,262
16,544
8,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
xomariposa
Heimdallr
13
1 / 4 / 3
8,140
479
8,733
15,403
7,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Kanan198
Ah Muzen Cab
15
1 / 4 / 0
8,959
527
10,625
12,865
6,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
PhoenixKing5585
Heimdallr
15
2 / 4 / 5
8,960
527
9,713
11,000
4,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
gunkksquad
Nemesis
14
3 / 6 / 4
8,668
510
7,336
13,674
5,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
5 / 5 / 4
8,882
522
18,547
15,710
7,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
13
3 / 2 / 0
8,243
485
9,820
17,140
17,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
21
Kills
14
14
Deaths
21
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Kanan198
Ah Muzen Cab
1
4
0
0.25
W
Horus
KelHanx
Horus
1
2
7
2.25
L
Heimdallr
PhoenixKing5585
Heimdallr
2
4
5
1.13
W
Cabrakan
5
5
4
1.4
W
Cthulhu
TRillDuhGoat
Cthulhu
3
2
4
2.5
L
Nemesis
gunkksquad
Nemesis
3
6
4
0.83
L
5
5
4
1.4
L
Ares
3
2
0
1.5
W
Mercury
oMikeHawko
Mercury
11
1
2
12
W
Heimdallr
xomariposa
Heimdallr
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,433
Damage
56,041
86,127
Taken
70,389
64,545
Mitigated
41,671
28,935
Healing
20,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Kanan198
Ah Muzen Cab
10,625
4,154
0
5,671
12,865
6,535
0
1,424
10,575
0
77,465
W
Horus
KelHanx
Horus
6,775
3,394
1,633
8,378
18,781
17,877
38
946
17,835
65
62,062
L
Heimdallr
PhoenixKing5585
Heimdallr
9,713
4,600
0
1,475
11,000
4,856
964
2,603
8,397
0
60,720
W
Cabrakan
11,669
1,501
0
4,479
17,715
12,924
507
10,149
7,566
57,895
0
W
Cthulhu
TRillDuhGoat
Cthulhu
8,994
1,020
576
2,494
17,684
18,222
60
6,947
10,737
36,408
2,240
L
Nemesis
gunkksquad
Nemesis
7,336
3,525
0
973
13,674
5,458
0
1,941
11,565
0
58,638
L
18,547
8,896
0
7,885
15,710
7,479
0
8,819
6,472
66,875
7,868
L
Ares
9,820
708
0
4,572
17,140
17,343
0
5,145
11,797
32,837
0
W
Mercury
oMikeHawko
Mercury
15,262
7,674
0
6,840
16,544
8,154
2,938
4,422
12,121
0
94,870
W
Heimdallr
xomariposa
Heimdallr
8,733
4,153
0
4,535
15,403
7,368
0
3,297
12,106
0
60,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,954
Gold Earned
43,712
551
Minions Killed
442
0
Camps Cleared
0
1,873,674
Distance Traveled
1,682,923
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,959
527
118
7
0
303,950
8
W
Horus
9,180
540
137
8
0
376,338
6
L
Heimdallr
8,960
527
88
5
0
322,100
5
W
Cabrakan
9,344
550
120
7
0
296,069
4
W
Cthulhu
8,230
484
56
3
0
336,874
3
L
Nemesis
8,668
510
90
5
0
412,385
2
L
Sol
8,882
522
108
6
0
297,993
1
L
Ares
8,243
485
38
2
0
346,495
2
W
Mercury
11,060
651
145
9
0
449,830
2
W
Heimdallr
8,140
479
93
5
0
414,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role