Player Matchup

Chaac
Chaac
BigCaseDawg
Chaac
Level 128
God Stats
54W - 54L
1,459 SR
Queue Stats
245W - 389L
1,255 Elo+
Solo
Danzaburou
Danzaburou
Bwrage22
Danzaburou
Level 65
God Stats
9W - 10L
1,500 SR
Queue Stats
139W - 189L
1,316 Elo+
Solo
Ra
Ra
DanielCasas
Ra
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,248 Elo+
Solo
Team Averages
Level 110
1,487 SR
1,273 Elo+

VS

Team Averages
Level 81
1,350 SR
1,318 Elo+
King Arthur
King Arthur
Blackangelninja
King Arthur
Level 107
God Stats
1W - 5L
1,362 SR
Queue Stats
118W - 176L
1,295 Elo+
Party 1
Ra
Ra
MsFetini
Ra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,363 Elo+
Solo
Tsukuyomi
Tsukuyomi
xXTrojan-man23Xx
Tsukuyomi
Level 89
God Stats
0W - 3L
1,188 SR
Queue Stats
77W - 129L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 16
16,609
722
20,973
33,931
34,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Bwrage22
Danzaburou
20
12 / 3 / 13
18,523
805
26,650
19,992
9,574
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

20
6 / 7 / 17
16,396
713
20,004
25,352
14,997
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blackangelninja
King Arthur
18
5 / 11 / 3
15,212
661
24,642
38,641
39,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
1 / 4 / 6
14,922
649
13,855
16,981
20,348
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
19
6 / 11 / 3
16,275
708
29,010
28,266
13,409
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
24
26
Kills
12
12
Deaths
26
46
Assists
12
Player
Kills
Deaths
Assists
KDA
W
8
2
16
8
L
King Arthur
Blackangelninja
King Arthur
5
11
3
0.59
W
Danzaburou
Bwrage22
Danzaburou
12
3
13
6.17
W
6
7
17
2.07
L
1
4
6
1
L
Tsukuyomi
6
11
3
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,627
Damage
67,507
79,275
Taken
83,888
59,092
Mitigated
73,740
34,252
Healing
10,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,973
4,018
890
14,938
33,931
34,521
0
8,028
25,001
0
55,796
L
King Arthur
Blackangelninja
King Arthur
24,642
2,956
466
5,222
38,641
39,983
112
8,159
29,598
0
49,377
W
Danzaburou
Bwrage22
Danzaburou
26,650
15,687
0
6,502
19,992
9,574
2,432
3,622
16,103
0
100,899
W
20,004
1,448
2,765
9,157
25,352
14,997
0
3,526
21,349
73,273
0
L
13,855
1,900
1,400
2,485
16,981
20,348
216
3,828
12,579
67,046
0
L
Tsukuyomi
29,010
8,665
0
845
28,266
13,409
365
8,323
19,333
0
59,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,528
Gold Earned
46,409
261
Minions Killed
195
14
Camps Cleared
4
1,212,340
Distance Traveled
1,026,235
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
16,609
722
41
2
3
430,934
2
L
King Arthur
15,212
661
50
2
2
336,692
4
W
Danzaburou
18,523
805
118
5
7
388,610
1
W
Ra
16,396
713
102
4
4
392,796
2
L
Ra
14,922
649
97
4
2
343,685
2
L
Tsukuyomi
16,275
708
48
2
0
345,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role