Player Matchup

Chaac
Chaac
CrypticBBB
Chaac
Level 82
God Stats
31W - 35L
1,444 SR
Queue Stats
56W - 80L
1,317 Elo+
Solo
Anubis
Anubis
GB_ThunderShadow
Anubis
Level 47
God Stats
4W - 5L
1,500 SR
Queue Stats
141W - 170L
1,182 Elo+
Solo
Odin
Odin
Menergy93
Odin
Level 74
God Stats
1W - 1L
1,691 SR
Queue Stats
1W - 4L
1,315 Elo+
Solo
Chronos
Chronos
xTheLionKing_97
Chronos
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 83L
1,367 Elo+
Party 3
Lancelot
Lancelot
xThePunisher_97
Lancelot
Level 84
God Stats
4W - 4L
1,300 SR
Queue Stats
218W - 227L
1,350 Elo+
Party 3
Team Averages
Level 71
1,487 SR
1,306 Elo+

VS

Team Averages
Level 82
1,448 SR
1,346 Elo+
Bellona
Bellona
MrTourge92
Bellona
Level 129
God Stats
9W - 4L
1,593 SR
Queue Stats
157W - 179L
1,345 Elo+
Solo
Ganesha
Ganesha
TM_Nesquik
Ganesha
Level 117
God Stats
1W - 0L
1,270 SR
Queue Stats
193W - 216L
1,314 Elo+
Party 1
Nemesis
Nemesis
WELSHWARDRAGON
Nemesis
Level 48
God Stats
2W - 4L
1,400 SR
Queue Stats
8W - 7L
1,397 Elo+
Party 2
Olorun
Olorun
WELSHWARMONKEY
Olorun
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,347 Elo+
Party 2
Zeus
Zeus
xXTschecoXx
Zeus
Level 67
God Stats
13W - 14L
1,477 SR
Queue Stats
149W - 207L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
2 / 5 / 1
8,921
446
8,160
19,036
14,171
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 7 / 1
9,332
467
8,310
16,963
8,905
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
14
0 / 1 / 4
8,373
419
7,122
15,694
9,811
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 3 / 3
8,794
440
10,626
17,363
7,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
16
3 / 3 / 2
9,523
476
9,962
19,788
9,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MrTourge92
Bellona
17
1 / 0 / 1
10,823
541
8,874
11,343
13,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
TM_Nesquik
Ganesha
16
0 / 0 / 14
10,897
545
11,689
20,120
16,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 5 / 1
9,679
484
8,196
16,081
8,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 3 / 4
10,696
535
19,349
17,556
8,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
8 / 2 / 2
11,109
555
15,686
12,274
4,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
10
Kills
19
19
Deaths
10
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chaac
2
5
1
0.5
L
3
7
1
0.5
L
Odin
0
1
4
2
W
Bellona
MrTourge92
Bellona
1
0
1
1.5
W
Ganesha
TM_Nesquik
Ganesha
0
0
14
7
W
2
5
1
0.5
W
8
3
4
3.33
L
2
3
3
1.17
L
Lancelot
3
3
2
1.33
W
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,180
Damage
63,794
88,844
Taken
77,374
49,458
Mitigated
51,043
27,711
Healing
35,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
8,160
2,309
0
6,662
19,036
14,171
2,251
12,413
6,623
0
62,334
L
8,310
228
0
4,976
16,963
8,905
462
11,306
5,657
55,069
0
L
Odin
7,122
453
0
400
15,694
9,811
606
4,872
10,822
0
47,073
W
Bellona
MrTourge92
Bellona
8,874
1,826
0
6,307
11,343
13,369
2,497
777
10,566
14,658
66,715
W
Ganesha
TM_Nesquik
Ganesha
11,689
1,071
5,639
11,991
20,120
16,500
328
6,240
13,880
46,647
3,539
W
8,196
3,533
0
3,748
16,081
8,278
277
1,336
14,745
0
88,220
W
19,349
10,746
1,329
5,657
17,556
8,282
1,164
6,561
10,995
74,783
0
L
10,626
4,148
0
9,254
17,363
7,568
0
9,827
7,536
63,857
388
L
Lancelot
9,962
1,288
0
6,419
19,788
9,003
0
9,290
10,498
0
70,123
W
15,686
2,438
315
828
12,274
4,614
42
3,673
8,601
80,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,943
Gold Earned
53,204
448
Minions Killed
571
0
Camps Cleared
0
1,764,613
Distance Traveled
1,794,584
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,921
446
89
4
0
382,577
6
L
Anubis
9,332
467
75
4
0
301,841
1
L
Odin
8,373
419
75
4
0
365,784
3
W
Bellona
10,823
541
151
8
0
352,470
4
W
Ganesha
10,897
545
15
1
0
385,671
4
W
Nemesis
9,679
484
132
7
0
411,269
0
W
Olorun
10,696
535
150
8
0
311,512
1
L
Chronos
8,794
440
88
4
0
310,680
4
L
Lancelot
9,523
476
121
6
0
403,731
1
W
Zeus
11,109
555
123
6
0
333,662
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role