Player Matchup

Zhong Kui
Zhong Kui
Gold V
CIBI89
Zhong Kui
Gold V
Level 144
God Stats
0W - 1L
1,483 SR
Queue Stats
64W - 79L
1,510 MMR
Party 2
Chaac
Chaac
Silver V
G0dzz x PL
Chaac
Silver V
Level 121
God Stats
1W - 1L
1,880 SR
Queue Stats
15W - 20L
1,318 MMR
Party 2
Danzaburou
Danzaburou
Silver II
Pr1m3xTuRb0
Danzaburou
Silver II
Level 117
God Stats
4W - 4L
1,592 SR
Queue Stats
5W - 6L
1,562 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,652 SR
1,463 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 106
1,629 SR
1,403 MMR
Guan Yu
Guan Yu
Platinum V
Capo4K3689
Guan Yu
Platinum V
Level 99
God Stats
2W - 0L
1,897 SR
Queue Stats
84W - 86L
1,690 MMR
Party 1
Achilles
Achilles
Platinum V
ENZ0HAZE
Achilles
Platinum V
Level 155
God Stats
35W - 36L
1,507 SR
Queue Stats
1,077W - 1,165L
1,206 MMR
Party 1
Merlin
Merlin
Gold IV
NastyNateSNF
Merlin
Gold IV
Level 65
God Stats
37W - 46L
1,482 SR
Queue Stats
114W - 125L
1,312 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CIBI89
Zhong Kui
8
0 / 5 / 1
5,877
588
8,369
10,678
6,253
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
12
1 / 1 / 1
6,663
666
7,762
8,658
7,592
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
Pr1m3xTuRb0
Danzaburou
10
1 / 3 / 1
6,491
649
7,460
9,306
3,427
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ZeusAh Muzen CabAtlasShivaBastet

VS

Bans
MulanMedusaGaneshaIzanamiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Capo4K3689
Guan Yu
11
0 / 1 / 9
6,778
678
5,691
12,868
11,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Achilles
ENZ0HAZE
Achilles
12
6 / 0 / 3
8,414
841
9,450
14,572
15,496
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
12
3 / 1 / 6
7,849
785
11,049
7,891
3,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
9
9
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
CIBI89
Zhong Kui
0
5
1
0.1
W
Guan Yu
Capo4K3689
Guan Yu
0
1
9
4.5
W
Achilles
ENZ0HAZE
Achilles
6
0
3
7.5
L
Chaac
1
1
1
1.5
W
Merlin
3
1
6
6
L
Danzaburou
Pr1m3xTuRb0
Danzaburou
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,591
Damage
26,190
28,642
Taken
35,331
17,272
Mitigated
30,665
6,854
Healing
11,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
CIBI89
Zhong Kui
8,369
597
106
1,205
10,678
6,253
0
4,258
6,420
13,884
0
W
Guan Yu
Capo4K3689
Guan Yu
5,691
793
1,884
2,936
12,868
11,716
16
3,065
9,803
116
21,534
W
Achilles
ENZ0HAZE
Achilles
9,450
1,047
1,869
2,995
14,572
15,496
14
2,853
11,719
38
18,817
L
Chaac
7,762
535
0
3,288
8,658
7,592
0
3,466
5,192
0
23,071
W
Merlin
11,049
338
997
549
7,891
3,453
557
2,985
4,906
40,494
0
L
Danzaburou
Pr1m3xTuRb0
Danzaburou
7,460
3,504
555
1,700
9,306
3,427
0
3,479
5,827
0
17,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,031
Gold Earned
23,041
86
Minions Killed
131
4
Camps Cleared
6
525,978
Distance Traveled
611,218
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,877
588
22
2
0
157,028
2
W
Guan Yu
6,778
678
38
4
2
208,010
3
W
Achilles
8,414
841
13
1
1
215,865
2
L
Chaac
6,663
666
35
4
1
210,104
1
W
Merlin
7,849
785
80
8
3
187,343
4
L
Danzaburou
6,491
649
29
3
3
158,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role