Player Matchup

Merlin
Merlin
FigHunter
Merlin
Level 149
God Stats
2W - 0L
1,740 SR
Queue Stats
59W - 49L
1,516 Elo+
Party 2
Charybdis
Charybdis
TrentChancellor
Charybdis
Level 122
God Stats
5W - 3L
1,448 SR
Queue Stats
36W - 34L
1,483 Elo+
Party 2
Mulan
Mulan
sclausgurl
Mulan
Level 13
God Stats
6W - 4L
1,482 SR
Queue Stats
6W - 7L
1,344 Elo+
Party 2
Team Averages
Level 95
1,557 SR
1,448 Elo+

VS

Team Averages
Level 59
1,279 SR
1,160 Elo+
Yemoja
Yemoja
SSHeinrich
Yemoja
Level 117
God Stats
0W - 2L
1,236 SR
Queue Stats
50W - 117L
1,181 Elo+
Party 1
Jing Wei
Jing Wei
SSRichtofen
Jing Wei
Level 34
God Stats
9W - 16L
1,436 SR
Queue Stats
47W - 111L
1,211 Elo+
Party 1
Ymir
Ymir
SvgRusty
Ymir
Level 26
God Stats
26W - 76L
1,165 SR
Queue Stats
46W - 120L
1,086 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FigHunter
Merlin
16
3 / 1 / 2
10,254
732
20,745
8,708
3,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
TrentChancellor
Charybdis
14
4 / 2 / 0
10,020
716
16,171
14,396
6,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Mulan
13
0 / 2 / 4
9,077
648
3,150
11,335
11,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
SSHeinrich
Yemoja
13
1 / 2 / 3
8,520
609
9,476
14,755
13,094
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jing Wei
SSRichtofen
Jing Wei
13
2 / 3 / 3
8,917
637
9,301
14,561
6,452
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
14
2 / 2 / 3
9,308
665
6,120
16,816
8,166
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
7
Kills
5
5
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
FigHunter
Merlin
3
1
2
4
L
Yemoja
SSHeinrich
Yemoja
1
2
3
1.25
L
Jing Wei
SSRichtofen
Jing Wei
2
3
3
1.17
L
Ymir
2
2
3
1.75
W
Charybdis
TrentChancellor
Charybdis
4
2
0
2
W
Mulan
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,066
Damage
24,897
34,439
Taken
46,132
21,053
Mitigated
27,712
8,195
Healing
8,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
FigHunter
Merlin
20,745
1,150
0
2,017
8,708
3,806
179
4,538
4,170
58,265
0
L
Yemoja
SSHeinrich
Yemoja
9,476
2,333
2,553
1,317
14,755
13,094
162
7,389
7,330
21,631
0
L
Jing Wei
SSRichtofen
Jing Wei
9,301
5,645
0
2,040
14,561
6,452
0
6,140
8,377
0
35,546
L
Ymir
6,120
910
0
2,186
16,816
8,166
0
7,467
9,099
24,290
0
W
Charybdis
TrentChancellor
Charybdis
16,171
7,882
0
5,122
14,396
6,144
991
5,654
8,696
0
50,957
W
Mulan
3,150
541
0
1,056
11,335
11,103
1,282
5,663
5,602
0
8,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,351
Gold Earned
26,745
153
Minions Killed
134
5
Camps Cleared
4
729,705
Distance Traveled
765,204
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,254
732
70
5
2
274,943
1
L
Yemoja
8,520
609
21
2
2
241,216
4
L
Jing Wei
8,917
637
65
5
2
271,173
1
L
Ymir
9,308
665
48
3
0
252,815
0
W
Charybdis
10,020
716
71
5
3
221,090
4
W
Mulan
9,077
648
12
1
0
233,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role