Player Matchup

Ra
Ra
 
Ra
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Brandon123111
Sol
Level 143
God Stats
2W - 1L
1,454 SR
Queue Stats
176W - 177L
1,472 Elo+
Solo
Nu Wa
Nu Wa
ChewyStickz
Nu Wa
Level 88
God Stats
332W - 238L
1,628 SR
Queue Stats
646W - 691L
1,523 Elo+
Solo
Bakasura
Bakasura
ChoopyRulez
Bakasura
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 88L
1,381 Elo+
Solo
Odin
Odin
Circle
Odin
Level 138
God Stats
173W - 158L
1,579 SR
Queue Stats
511W - 537L
1,538 Elo+
Solo
Team Averages
Level 114
1,532 SR
1,483 Elo+

VS

Team Averages
Level 107
1,573 SR
1,475 Elo+
Cernunnos
Cernunnos
Dixieeynormus
Cernunnos
Level 107
God Stats
3W - 3L
1,567 SR
Queue Stats
69W - 96L
1,373 Elo+
Party 1
Zeus
Zeus
JesseTheChampion
Zeus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 110L
1,585 Elo+
Solo
Kuzenbo
Kuzenbo
KnottyFurryTwink
Kuzenbo
Level 69
God Stats
4W - 3L
1,606 SR
Queue Stats
87W - 120L
1,390 Elo+
Party 1
Pele
Pele
Lamarosol
Pele
Level 159
God Stats
7W - 4L
1,680 SR
Queue Stats
109W - 84L
1,594 Elo+
Solo
Amaterasu
Amaterasu
gayestagenda
Amaterasu
Level 91
God Stats
8W - 5L
1,511 SR
Queue Stats
108W - 142L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
0 / 4 / 3
10,353
647
8,675
10,832
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
1 / 3 / 1
10,670
667
11,436
14,228
6,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
3 / 6 / 1
11,044
690
18,278
16,285
6,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
ChoopyRulez
Bakasura
17
2 / 6 / 3
10,907
682
12,109
17,114
10,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
Circle
Odin
15
0 / 2 / 4
9,633
602
4,880
10,190
8,795
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dixieeynormus
Cernunnos
18
0 / 1 / 2
11,610
726
5,299
13,196
6,016
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
6 / 2 / 9
12,425
777
19,149
12,378
5,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 0 / 6
11,060
691
4,696
14,293
15,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pele
20
12 / 1 / 8
13,975
873
24,628
19,203
9,523
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Mace

Mace

+10
Physical Power

Amaterasu
gayestagenda
Amaterasu
19
3 / 2 / 7
11,713
732
8,098
22,886
17,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
6
Kills
21
21
Deaths
6
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
4
3
0.38
L
1
3
1
0.5
L
3
6
1
0.58
L
Bakasura
ChoopyRulez
Bakasura
2
6
3
0.58
L
Odin
Circle
Odin
0
2
4
1
W
Cernunnos
Dixieeynormus
Cernunnos
0
1
2
1
W
6
2
9
5.25
W
0
0
6
3
W
Pele
12
1
8
16
W
Amaterasu
gayestagenda
Amaterasu
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,378
Damage
61,870
68,649
Taken
81,956
36,681
Mitigated
53,952
7,556
Healing
30,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,675
584
414
1,424
10,832
4,694
0
4,657
6,159
43,214
0
L
11,436
2,669
0
2,336
14,228
6,263
697
4,263
9,911
33,112
1,988
L
18,278
6,816
59
705
16,285
6,109
787
3,851
12,214
49,139
0
L
Bakasura
ChoopyRulez
Bakasura
12,109
6,540
0
1,928
17,114
10,820
0
6,069
10,890
0
27,378
L
Odin
Circle
Odin
4,880
552
0
690
10,190
8,795
0
4,860
5,270
0
15,034
W
Cernunnos
Dixieeynormus
Cernunnos
5,299
1,702
0
4,258
13,196
6,016
2,523
4,493
8,213
0
67,352
W
19,149
4,797
0
1,374
12,378
5,664
4,108
5,953
5,819
70,517
0
W
4,696
1,317
513
3,293
14,293
15,193
526
6,776
7,228
24,483
0
W
Pele
24,628
6,891
0
10,889
19,203
9,523
2,560
8,912
10,146
0
68,352
W
Amaterasu
gayestagenda
Amaterasu
8,098
3,917
0
10,408
22,886
17,556
2,579
11,521
10,736
43
35,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,607
Gold Earned
60,783
282
Minions Killed
386
0
Camps Cleared
0
1,328,897
Distance Traveled
1,685,919
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,353
647
78
5
0
291,799
1
L
Sol
10,670
667
72
5
0
295,843
3
L
Nu Wa
11,044
690
75
5
0
246,646
4
L
Bakasura
10,907
682
37
2
0
272,966
1
L
Odin
9,633
602
20
1
0
221,643
2
W
Cernunnos
11,610
726
106
7
0
312,078
1
W
Zeus
12,425
777
104
7
0
357,267
0
W
Kuzenbo
11,060
691
19
1
0
284,518
3
W
Pele
13,975
873
94
6
0
377,726
0
W
Amaterasu
11,713
732
63
4
0
354,330
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role