Player Matchup

Khepri
Khepri
Androclarion
Khepri
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
FadedItachi
Hel
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 141L
1,320 Elo+
Solo
Vulcan
Vulcan
JeebieWeebiesS
Vulcan
Level 83
God Stats
0W - 2L
1,208 SR
Queue Stats
62W - 77L
1,387 Elo+
Solo
Xbalanque
Xbalanque
TVcasualty77
Xbalanque
Level 144
God Stats
2W - 2L
1,645 SR
Queue Stats
345W - 392L
1,388 Elo+
Solo
Jormungandr
Jormungandr
Whachutokinbout
Jormungandr
Level 158
God Stats
2W - 3L
1,554 SR
Queue Stats
599W - 655L
1,405 Elo+
Solo
Team Averages
Level 115
1,482 SR
1,400 Elo+

VS

Team Averages
Level 105
1,545 SR
1,452 Elo+
Chaac
Chaac
BamKOS
Chaac
Level 108
God Stats
1W - 0L
1,167 SR
Queue Stats
12W - 6L
1,559 Elo+
Party 1
Yemoja
Yemoja
HC PelouzZz
Yemoja
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
212W - 200L
1,363 Elo+
Solo
Izanami
Izanami
Itz BlacknNasty
Izanami
Level 140
God Stats
7W - 4L
1,712 SR
Queue Stats
431W - 491L
1,389 Elo+
Solo
Eset
Eset
SchwiftyNoodles
Eset
Level 155
God Stats
4W - 1L
1,847 SR
Queue Stats
200W - 148L
1,561 Elo+
Party 1
Atlas
Atlas
blaze fire god
Atlas
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 29L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
0 / 6 / 6
7,953
663
6,751
19,370
13,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 4 / 6
7,334
611
4,510
13,756
7,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
6 / 4 / 3
10,765
897
16,059
15,012
7,854
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
TVcasualty77
Xbalanque
12
1 / 8 / 3
7,579
632
12,968
16,625
7,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
Whachutokinbout
Jormungandr
14
2 / 4 / 6
8,096
675
8,585
14,383
19,039
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BamKOS
Chaac
17
7 / 3 / 15
9,946
829
21,018
22,665
21,610
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
17
0 / 1 / 18
9,957
830
6,923
15,612
14,545
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

16
3 / 2 / 17
9,357
780
9,338
10,124
5,285
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
14 / 4 / 8
11,542
962
25,023
12,583
6,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 3 / 18
9,859
822
10,212
14,975
17,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
102
9
Kills
26
26
Deaths
13
24
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
6
6
0.5
W
Chaac
BamKOS
Chaac
7
3
15
4.83
L
0
4
6
0.75
W
Yemoja
0
1
18
9
W
3
2
17
5.75
L
6
4
3
1.88
W
14
4
8
4.5
L
Xbalanque
TVcasualty77
Xbalanque
1
8
3
0.31
L
Jormungandr
Whachutokinbout
Jormungandr
2
4
6
1.25
W
2
3
18
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,873
Damage
72,514
79,146
Taken
75,959
55,530
Mitigated
65,505
28,658
Healing
27,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
6,751
640
1,765
1,550
19,370
13,548
0
9,523
9,847
11,764
0
W
Chaac
BamKOS
Chaac
21,018
2,232
1,067
7,473
22,665
21,610
213
9,008
13,657
237
32,646
L
4,510
337
9,587
6,371
13,756
7,517
0
6,820
6,936
7,812
0
W
Yemoja
6,923
1,339
5,321
4,593
15,612
14,545
750
7,024
8,588
19,114
0
W
9,338
4,788
1,022
730
10,124
5,285
4,704
6,413
3,711
0
24,639
L
16,059
4,218
1,438
2,988
15,012
7,854
104
9,878
5,134
37,883
0
W
25,023
1,774
4,473
2,347
12,583
6,779
366
6,906
5,677
39,252
0
L
Xbalanque
TVcasualty77
Xbalanque
12,968
6,497
639
2,019
16,625
7,572
841
8,041
8,584
0
22,170
L
Jormungandr
Whachutokinbout
Jormungandr
8,585
1,031
729
1,572
14,383
19,039
0
8,133
6,250
18,075
0
W
10,212
3,821
0
895
14,975
17,286
481
6,554
8,421
20,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,727
Gold Earned
50,661
105
Minions Killed
144
0
Camps Cleared
0
1,001,968
Distance Traveled
1,109,124
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,953
663
10
1
0
186,743
0
W
Chaac
9,946
829
14
1
0
254,985
0
L
Hel
7,334
611
9
1
0
215,491
0
W
Yemoja
9,957
830
29
2
0
207,170
0
W
Izanami
9,357
780
37
3
0
182,243
3
L
Vulcan
10,765
897
53
4
0
244,023
0
W
Eset
11,542
962
43
4
0
220,016
0
L
Xbalanque
7,579
632
18
2
0
155,596
0
L
Jormungandr
8,096
675
15
1
0
200,115
0
W
Atlas
9,859
822
21
2
0
244,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role