Player Matchup

Scylla
Scylla
Proughmato
Scylla
Level 129
God Stats
4W - 5L
1,522 SR
Queue Stats
19W - 28L
1,295 Elo+
Party 2
Ymir
Ymir
Proughtato
Ymir
Level 65
God Stats
14W - 18L
1,337 SR
Queue Stats
15W - 26L
1,280 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ScrimpyAlpaca51
Tsukuyomi
Level 108
God Stats
11W - 5L
1,629 SR
Queue Stats
351W - 488L
1,364 Elo+
Solo
Team Averages
Level 101
1,496 SR
1,313 Elo+

VS

Team Averages
Level 66
1,407 SR
1,288 Elo+
Neith
Neith
M4RC05 G4MER161
Neith
Level 152
God Stats
265W - 344L
1,450 SR
Queue Stats
265W - 346L
1,421 Elo+
Solo
Anubis
Anubis
ZACHMAN567
Anubis
Level 33
God Stats
0W - 2L
1,272 SR
Queue Stats
17W - 35L
1,331 Elo+
Party 1
Ymir
Ymir
jamrocks333
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 27L
1,113 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Proughmato
Scylla
18
8 / 4 / 11
13,648
758
28,579
13,782
4,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 2 / 15
14,240
791
13,898
23,042
31,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
ScrimpyAlpaca51
Tsukuyomi
17
9 / 4 / 9
13,102
728
18,179
17,794
12,558
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 3 / 2
13,940
774
27,332
19,257
8,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
ZACHMAN567
Anubis
15
1 / 11 / 3
11,048
614
6,037
21,366
10,857
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 8 / 5
11,236
624
3,585
27,785
27,491
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
21
Kills
10
10
Deaths
22
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
8
3
2
3
W
Scylla
Proughmato
Scylla
8
4
11
3.38
W
4
2
15
5.75
W
Tsukuyomi
ScrimpyAlpaca51
Tsukuyomi
9
4
9
3.38
L
Anubis
ZACHMAN567
Anubis
1
11
3
0.23
L
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,656
Damage
36,954
54,618
Taken
68,408
48,724
Mitigated
46,865
8,547
Healing
11,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
27,332
8,750
0
5,616
19,257
8,517
1,410
13,170
6,087
0
68,731
W
Scylla
Proughmato
Scylla
28,579
2,041
621
2,377
13,782
4,927
1,459
891
12,891
77,275
0
W
13,898
2,697
0
2,643
23,042
31,239
722
5,387
17,655
40,987
0
W
Tsukuyomi
ScrimpyAlpaca51
Tsukuyomi
18,179
3,866
853
2,053
17,794
12,558
461
3,719
14,075
0
49,325
L
Anubis
ZACHMAN567
Anubis
6,037
446
557
5,398
21,366
10,857
0
13,161
8,205
39,783
0
L
3,585
1,251
0
0
27,785
27,491
145
16,347
11,438
8,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,990
Gold Earned
36,224
192
Minions Killed
150
11
Camps Cleared
2
869,486
Distance Traveled
707,717
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
13,940
774
72
4
0
241,420
2
W
Scylla
13,648
758
92
5
4
289,903
0
W
Ymir
14,240
791
56
3
3
287,596
1
W
Tsukuyomi
13,102
728
44
2
4
291,987
4
L
Anubis
11,048
614
72
4
2
229,938
0
L
Ymir
11,236
624
6
0
0
236,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role