Player Matchup

Nu Wa
Nu Wa
H4NK-_-14
Nu Wa
Level 74
God Stats
6W - 4L
1,676 SR
Queue Stats
83W - 83L
1,418 Elo+
Solo
Danzaburou
Danzaburou
Lautsilvalte
Danzaburou
Level 37
God Stats
8W - 14L
1,428 SR
Queue Stats
19W - 36L
1,306 Elo+
Solo
Bellona
Bellona
Lômo
Bellona
Level 49
God Stats
9W - 14L
1,345 SR
Queue Stats
87W - 94L
1,372 Elo+
Solo
Atlas
Atlas
Zeck1905
Atlas
Level 102
God Stats
1W - 2L
1,929 SR
Queue Stats
277W - 307L
1,370 Elo+
Solo
Lancelot
Lancelot
inertiasc
Lancelot
Level 106
God Stats
5W - 6L
1,466 SR
Queue Stats
69W - 75L
1,382 Elo+
Solo
Team Averages
Level 74
1,569 SR
1,369 Elo+

VS

Team Averages
Level 77
1,372 SR
1,388 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
ChromeChris1
Cabrakan
Level 89
God Stats
10W - 6L
1,559 SR
Queue Stats
149W - 171L
1,406 Elo+
Party 1
Atlas
Atlas
HistoricasLP
Atlas
Level 79
God Stats
2W - 2L
1,320 SR
Queue Stats
96W - 123L
1,283 Elo+
Party 2
Hou Yi
Hou Yi
LittleDookey
Hou Yi
Level 76
God Stats
17W - 15L
1,083 SR
Queue Stats
160W - 189L
1,408 Elo+
Party 1
Tiamat
Tiamat
VeryVoluptuous
Tiamat
Level 90
God Stats
17W - 26L
1,396 SR
Queue Stats
381W - 475L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
H4NK-_-14
Nu Wa
13
1 / 1 / 0
8,235
433
13,286
11,829
4,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Lautsilvalte
Danzaburou
5
0 / 0 / 1
5,768
304
1,235
1,880
492
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Lômo
Bellona
13
1 / 3 / 0
8,726
459
8,961
18,878
18,008
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Atlas
Zeck1905
Atlas
11
1 / 5 / 0
7,314
385
7,173
18,490
17,178
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
inertiasc
Lancelot
12
0 / 3 / 1
7,585
399
5,236
11,189
4,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
2 / 1 / 1
10,742
565
11,638
14,469
11,448
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cabrakan
ChromeChris1
Cabrakan
15
3 / 0 / 4
9,151
482
5,275
15,017
11,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 1 / 4
9,005
474
7,107
14,782
14,698
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
15
2 / 0 / 4
9,507
500
2,801
11,431
5,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 1 / 5
9,339
492
11,032
11,623
8,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
11
12
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
1
2.5
W
Cabrakan
ChromeChris1
Cabrakan
3
0
4
5
L
Nu Wa
H4NK-_-14
Nu Wa
1
1
0
1
W
3
1
4
5
L
Danzaburou
Lautsilvalte
Danzaburou
0
0
1
0.5
W
Hou Yi
2
0
4
4
L
Bellona
Lômo
Bellona
1
3
0
0.33
W
1
1
5
3.5
L
Atlas
Zeck1905
Atlas
1
5
0
0.2
L
Lancelot
inertiasc
Lancelot
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,891
Damage
37,853
62,266
Taken
67,322
45,350
Mitigated
50,645
15,772
Healing
19,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,638
2,982
0
4,654
14,469
11,448
1,582
1,082
13,309
0
79,351
W
Cabrakan
ChromeChris1
Cabrakan
5,275
1,535
0
5,429
15,017
11,307
0
3,046
11,758
81,820
1,752
L
Nu Wa
H4NK-_-14
Nu Wa
13,286
3,453
0
1,044
11,829
4,802
0
9,058
2,771
65,459
0
W
7,107
3,787
0
1,447
14,782
14,698
653
6,160
8,286
32,486
4,304
L
Danzaburou
Lautsilvalte
Danzaburou
1,235
772
0
625
1,880
492
0
531
1,349
0
12,388
W
Hou Yi
2,801
1,478
0
4,611
11,431
5,003
1,656
3,577
7,692
0
63,304
L
Bellona
Lômo
Bellona
8,961
4,448
0
7,960
18,878
18,008
170
1,466
17,412
0
70,493
W
11,032
1,697
0
3,295
11,623
8,189
837
5,627
5,818
79,224
0
L
Atlas
Zeck1905
Atlas
7,173
3,542
506
5,137
18,490
17,178
0
6,871
11,619
40,893
0
L
Lancelot
inertiasc
Lancelot
5,236
1,391
0
500
11,189
4,870
0
5,315
5,874
0
59,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,628
Gold Earned
47,744
408
Minions Killed
545
0
Camps Cleared
0
1,545,470
Distance Traveled
1,742,937
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,742
565
131
7
0
346,273
2
W
Cabrakan
9,151
482
114
6
0
388,874
3
L
Nu Wa
8,235
433
122
6
0
342,668
2
W
Atlas
9,005
474
45
2
0
343,947
0
L
Danzaburou
5,768
304
31
2
0
91,750
0
W
Hou Yi
9,507
500
113
6
0
327,219
2
L
Bellona
8,726
459
113
6
0
333,614
5
W
Tiamat
9,339
492
142
7
0
336,624
6
L
Atlas
7,314
385
51
3
0
359,883
5
L
Lancelot
7,585
399
91
5
0
417,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role