Player Matchup

Bakasura
Bakasura
Gold I
 
Bakasura
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
BryantMyerss
Kuzenbo
Gold I
Level 157
God Stats
12W - 7L
1,747 SR
Queue Stats
178W - 185L
1,646 MMR
Party 2
Scylla
Scylla
Platinum V
HAWARD99
Scylla
Platinum V
Level 159
God Stats
2W - 3L
1,841 SR
Queue Stats
99W - 100L
1,779 MMR
Party 2
Loki
Loki
Gold IV
JASG05
Loki
Gold IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,641 MMR
Solo
Cthulhu
Cthulhu
Platinum V
lucreziaxd
Cthulhu
Platinum V
Level 156
God Stats
1W - 1L
1,474 SR
Queue Stats
123W - 122L
1,720 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 158
1,613 SR
1,657 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,498 SR
1,697 MMR
Terra
Terra
Gold II
Bradee
Terra
Gold II
Level 89
God Stats
9W - 12L
1,525 SR
Queue Stats
106W - 102L
1,637 MMR
Solo
Ao Kuang
Ao Kuang
Platinum I
MinhomerS
Ao Kuang
Platinum I
Level 129
God Stats
9W - 15L
1,608 SR
Queue Stats
419W - 419L
1,758 MMR
Solo
Kali
Kali
Gold II
UgotRice
Kali
Gold II
Level 142
God Stats
14W - 14L
1,448 SR
Queue Stats
236W - 230L
1,513 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum II
cewabul1
Tsukuyomi
Platinum II
Level 106
God Stats
10W - 9L
1,561 SR
Queue Stats
330W - 316L
1,822 MMR
Party 1
Neith
Neith
Platinum III
subparmountain
Neith
Platinum III
Level 157
God Stats
2W - 3L
1,347 SR
Queue Stats
250W - 247L
1,758 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
1 / 6 / 1
11,235
488
11,669
26,370
15,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
BryantMyerss
Kuzenbo
15
0 / 1 / 0
9,489
413
5,075
14,953
18,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Scylla
HAWARD99
Scylla
16
1 / 8 / 1
10,248
446
7,678
20,426
7,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Loki
JASG05
Loki
15
2 / 6 / 0
9,685
421
5,233
21,752
8,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
lucreziaxd
Cthulhu
15
2 / 6 / 2
9,766
425
14,908
24,255
23,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Guan YuYemojaSusanoAresLancelot

VS

Bans
Ah Muzen CabNe ZhaRavanaBaba YagaYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Bradee
Terra
17
1 / 0 / 10
12,786
556
7,026
22,236
25,485
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
MinhomerS
Ao Kuang
17
3 / 2 / 7
12,888
560
16,455
24,250
10,091
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Kali
20
10 / 2 / 6
14,595
635
16,548
26,820
14,300
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
cewabul1
Tsukuyomi
20
6 / 2 / 5
14,218
618
14,542
18,444
11,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
7 / 0 / 10
14,255
620
20,842
12,853
7,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
65
6
Kills
27
27
Deaths
6
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
6
1
0.25
W
Terra
Bradee
Terra
1
0
10
6
L
Kuzenbo
BryantMyerss
Kuzenbo
0
1
0
0
L
Scylla
HAWARD99
Scylla
1
8
1
0.19
L
Loki
JASG05
Loki
2
6
0
0.33
W
Ao Kuang
MinhomerS
Ao Kuang
3
2
7
3.25
W
Kali
10
2
6
6.5
W
Tsukuyomi
cewabul1
Tsukuyomi
6
2
5
4.25
L
Cthulhu
lucreziaxd
Cthulhu
2
6
2
0.5
W
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,563
Damage
75,413
107,756
Taken
104,603
72,726
Mitigated
68,940
28,528
Healing
51,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
11,669
8,044
0
9,447
26,370
15,494
161
10,506
15,750
0
96,067
W
Terra
Bradee
Terra
7,026
1,100
5,904
8,859
22,236
25,485
856
5,516
16,519
36,774
2,819
L
Kuzenbo
BryantMyerss
Kuzenbo
5,075
1,480
0
4,561
14,953
18,049
0
3,756
11,150
57,184
0
L
Scylla
HAWARD99
Scylla
7,678
797
0
4,124
20,426
7,537
0
3,071
17,203
69,053
0
L
Loki
JASG05
Loki
5,233
920
0
6,620
21,752
8,573
0
3,393
18,266
0
82,321
W
Ao Kuang
MinhomerS
Ao Kuang
16,455
3,807
0
12,849
24,250
10,091
3,496
6,518
16,363
72,522
10,531
W
Kali
16,548
7,343
0
8,844
26,820
14,300
344
8,423
18,075
0
117,448
W
Tsukuyomi
cewabul1
Tsukuyomi
14,542
2,644
0
9,733
18,444
11,966
5,895
8,050
9,078
130
102,284
L
Cthulhu
lucreziaxd
Cthulhu
14,908
839
75
3,701
24,255
23,073
282
2,866
20,421
70,557
0
W
20,842
9,783
0
5,306
12,853
7,098
9,570
6,589
6,215
0
136,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,423
Gold Earned
68,742
607
Minions Killed
638
0
Camps Cleared
0
2,142,846
Distance Traveled
2,443,377
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,235
488
191
8
0
468,885
5
W
Terra
12,786
556
51
2
0
472,217
10
L
Kuzenbo
9,489
413
83
4
0
447,867
0
L
Scylla
10,248
446
112
5
0
378,405
3
L
Loki
9,685
421
108
5
0
467,111
5
W
Ao Kuang
12,888
560
112
5
0
480,765
4
W
Kali
14,595
635
128
6
0
519,782
5
W
Tsukuyomi
14,218
618
160
7
0
528,622
8
L
Cthulhu
9,766
425
113
5
0
380,578
4
W
Neith
14,255
620
187
8
0
441,991
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role