Player Matchup

Sun Wukong
Sun Wukong
Homicidelion
Sun Wukong
Level 128
God Stats
19W - 13L
1,563 SR
Queue Stats
292W - 257L
1,573 Elo+
Solo
Ah Puch
Ah Puch
Limbo047
Ah Puch
Level 153
God Stats
1W - 2L
1,578 SR
Queue Stats
53W - 61L
1,582 Elo+
Solo
Set
Set
Pancho098
Set
Level 152
God Stats
4W - 0L
1,681 SR
Queue Stats
241W - 208L
1,576 Elo+
Solo
Team Averages
Level 144
1,607 SR
1,577 Elo+

VS

Team Averages
Level 134
1,425 SR
1,621 Elo+
Achilles
Achilles
Chewwy69
Achilles
Level 148
God Stats
2W - 6L
1,298 SR
Queue Stats
84W - 68L
1,625 Elo+
Party 1
Discordia
Discordia
VultureWiener
Discordia
Level 106
God Stats
0W - 2L
1,166 SR
Queue Stats
28W - 29L
1,545 Elo+
Party 1
Guan Yu
Guan Yu
hellboy2247
Guan Yu
Level 149
God Stats
0W - 1L
1,810 SR
Queue Stats
167W - 126L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Homicidelion
Sun Wukong
15
3 / 2 / 5
11,030
649
12,608
18,736
21,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
Limbo047
Ah Puch
16
2 / 4 / 5
11,149
656
18,312
16,682
5,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
5 / 4 / 5
12,895
759
17,550
26,567
14,233
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chewwy69
Achilles
15
5 / 6 / 4
11,351
668
11,098
26,182
28,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Discordia
VultureWiener
Discordia
15
1 / 4 / 7
10,346
609
15,063
12,189
4,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
hellboy2247
Guan Yu
16
4 / 0 / 6
11,882
699
20,276
21,078
27,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
27
10
Kills
10
10
Deaths
10
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
Chewwy69
Achilles
5
6
4
1.17
W
Sun Wukong
Homicidelion
Sun Wukong
3
2
5
2.75
W
Ah Puch
Limbo047
Ah Puch
2
4
5
1.13
W
5
4
5
1.88
L
Discordia
VultureWiener
Discordia
1
4
7
1.13
L
Guan Yu
hellboy2247
Guan Yu
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,470
Damage
46,437
61,985
Taken
59,449
40,920
Mitigated
60,391
17,141
Healing
6,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Chewwy69
Achilles
11,098
3,864
0
1,208
26,182
28,469
0
7,811
17,655
0
29,521
W
Sun Wukong
Homicidelion
Sun Wukong
12,608
2,779
589
3,085
18,736
21,048
607
6,202
12,153
0
29,866
W
Ah Puch
Limbo047
Ah Puch
18,312
572
0
6,223
16,682
5,639
418
2,954
13,259
50,952
0
W
17,550
6,747
2,136
5,108
26,567
14,233
683
7,460
18,638
0
73,321
L
Discordia
VultureWiener
Discordia
15,063
911
0
410
12,189
4,687
0
2,686
9,263
35,993
0
L
Guan Yu
hellboy2247
Guan Yu
20,276
2,120
1,639
3,325
21,078
27,235
0
6,650
13,857
5,326
47,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,074
Gold Earned
33,579
212
Minions Killed
165
11
Camps Cleared
4
950,983
Distance Traveled
995,558
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,351
668
41
2
1
328,422
4
W
Sun Wukong
11,030
649
23
1
2
312,101
6
W
Ah Puch
11,149
656
87
5
3
315,594
5
W
Set
12,895
759
102
6
6
323,288
2
L
Discordia
10,346
609
72
4
0
312,070
1
L
Guan Yu
11,882
699
52
3
3
355,066
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role