Player Matchup

Chang'e
Chang'e
CupidPineapp1e
Chang'e
Level 124
God Stats
53W - 41L
1,626 SR
Queue Stats
483W - 485L
1,370 Elo+
Solo
Tyr
Tyr
FT_villagu
Tyr
Level 63
God Stats
3W - 5L
1,290 SR
Queue Stats
252W - 264L
1,397 Elo+
Solo
Khepri
Khepri
JasonThaSlay
Khepri
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 34L
1,364 Elo+
Solo
Ao Kuang
Ao Kuang
Midnight_Devil76
Ao Kuang
Level 89
God Stats
6W - 7L
1,527 SR
Queue Stats
346W - 352L
1,485 Elo+
Solo
Anhur
Anhur
iichase
Anhur
Level 124
God Stats
9W - 24L
1,072 SR
Queue Stats
543W - 585L
1,457 Elo+
Solo
Team Averages
Level 88
1,403 SR
1,415 Elo+

VS

Team Averages
Level 126
1,558 SR
1,483 Elo+
Cu Chulainn
Cu Chulainn
BrazyDamu410
Cu Chulainn
Level 154
God Stats
14W - 7L
1,543 SR
Queue Stats
166W - 163L
1,472 Elo+
Solo
Terra
Terra
UnfixedFern797
Terra
Level 160
God Stats
8W - 4L
1,612 SR
Queue Stats
348W - 308L
1,507 Elo+
Solo
Merlin
Merlin
WingBear
Merlin
Level 142
God Stats
1W - 0L
1,654 SR
Queue Stats
60W - 63L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Wolly Koolaid32
Cabrakan
Level 127
God Stats
85W - 80L
1,475 SR
Queue Stats
151W - 146L
1,450 Elo+
Solo
Izanami
Izanami
WorldBrreaker
Izanami
Level 49
God Stats
2W - 3L
1,504 SR
Queue Stats
18W - 14L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,175
470
5,433
7,324
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 1
5,860
533
2,437
6,697
5,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
8
1 / 0 / 1
5,086
462
2,794
6,967
4,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 1 / 2
5,971
543
3,033
10,262
4,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
iichase
Anhur
3
0 / 0 / 0
3,743
340
234
1,036
240
Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BrazyDamu410
Cu Chulainn
10
1 / 1 / 0
5,692
517
3,172
7,933
3,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 0 / 1
5,472
497
4,382
7,749
4,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
WingBear
Merlin
8
1 / 2 / 0
5,207
473
3,953
6,500
2,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
10
0 / 0 / 1
6,177
562
6,144
5,674
3,953
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
9
0 / 1 / 1
5,505
500
4,790
6,653
2,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
4
Kills
2
3
Deaths
4
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
BrazyDamu410
Cu Chulainn
1
1
0
1
L
1
1
1
1.5
L
0
1
1
0.5
L
Khepri
1
0
1
1.5
L
2
1
2
3
W
0
0
1
0.5
W
Merlin
WingBear
Merlin
1
2
0
0.5
W
Cabrakan
0
0
1
0.5
W
Izanami
0
1
1
0.5
L
Anhur
iichase
Anhur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,931
Damage
22,441
32,286
Taken
34,509
16,977
Mitigated
16,431
12,054
Healing
12,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
BrazyDamu410
Cu Chulainn
3,172
459
0
3,310
7,933
3,161
0
1,141
6,620
0
34,246
L
5,433
221
1,325
3,374
7,324
2,988
0
3,433
3,845
30,202
0
L
2,437
417
0
1,117
6,697
5,048
0
3,706
2,607
0
35,869
L
Khepri
2,794
396
0
1,635
6,967
4,636
0
2,834
4,131
12,164
0
L
3,033
729
0
4,228
10,262
4,065
0
3,182
7,022
38,022
0
W
4,382
598
2,516
2,220
7,749
4,596
0
3,207
4,096
16,786
1,961
W
Merlin
WingBear
Merlin
3,953
786
0
580
6,500
2,142
0
2,647
3,707
30,690
0
W
Cabrakan
6,144
795
0
2,058
5,674
3,953
0
883
4,745
34,703
0
W
Izanami
4,790
3,351
0
1,767
6,653
2,579
1,212
2,791
3,788
0
44,921
L
Anhur
iichase
Anhur
234
234
0
375
1,036
240
0
263
773
0
4,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,835
Gold Earned
28,053
233
Minions Killed
320
0
Camps Cleared
0
866,496
Distance Traveled
1,008,136
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
5,692
517
61
6
0
218,134
0
L
Chang'e
5,175
470
65
6
0
202,459
1
L
Tyr
5,860
533
73
7
0
213,271
5
L
Khepri
5,086
462
8
1
0
182,062
0
L
Ao Kuang
5,971
543
78
7
0
232,854
3
W
Terra
5,472
497
28
3
0
232,483
5
W
Merlin
5,207
473
53
5
0
183,613
0
W
Cabrakan
6,177
562
97
9
0
175,989
0
W
Izanami
5,505
500
81
7
0
197,917
3
L
Anhur
3,743
340
9
1
0
35,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role